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T28
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Aug 11 2015
Aug 11 2015
AndyP shifted T100: shield supply/drain beams are invisible from the S1 Public space to the S3 Starmade space.
AndyP shifted T99: Structure Tab: UNABLE TO LOAD GUI-UNIT: Jamming System from the S1 Public space to the S3 Starmade space.
AndyP shifted T98: missile damage radius on nearby entities significantly higher than direct impact from the S1 Public space to the S3 Starmade space.
AndyP shifted T97: Replace tool doesn't always replace with correct orientation from the S1 Public space to the S3 Starmade space.
AndyP shifted T96: chat captures input insufficiently from the S1 Public space to the S3 Starmade space.
AndyP shifted T94: firing a missile on a target close to home base drops a warning from the S1 Public space to the S3 Starmade space.
AndyP shifted T92: Logic activated beams don't move when the ship moves from the S1 Public space to the S3 Starmade space.
AndyP shifted T91: beams have trouble hitting ships at extreme ranges from the S1 Public space to the S3 Starmade space.
AndyP shifted T87: NoSlotFreeException Issues, Factory production losing product/raw material from the S1 Public space to the S3 Starmade space.
AndyP shifted T85: Scan charged message repeating endlessly from the S1 Public space to the S3 Starmade space.
AndyP shifted T84: Logic blocks next to storages and shipyard computer do not get triggered from the S1 Public space to the S3 Starmade space.
AndyP shifted T83: scanners on planets and stations unusable + no logic from the S1 Public space to the S3 Starmade space.
AndyP shifted T82: installation settings are shared between separate installations from the S1 Public space to the S5 Launcher space.
AndyP shifted T81: beacon rod and beacon charged circuit has no flare from the S1 Public space to the S3 Starmade space.
AndyP shifted T80: shop upper limit and lower limit do not work from the S1 Public space to the S3 Starmade space.
AndyP shifted T79: map filter shows text for turned off filters from the S1 Public space to the S3 Starmade space.
AndyP shifted T78: crystals on masters unlink when changed to slave from the S1 Public space to the S3 Starmade space.
AndyP shifted T77: escape key does not close options menu from the S1 Public space to the S3 Starmade space.
AndyP shifted T76: effects icons only show when receiving block damage from the S1 Public space to the S3 Starmade space.
AndyP shifted T75: 0 damage weapons still hurt astronauts from the S1 Public space to the S3 Starmade space.
AndyP shifted T74: creating a new universe sets all blueprints to enemyusable/others and owner to none from the S1 Public space to the S3 Starmade space.
AndyP shifted T73: Storage Pull Filter list will show amount change only after reopening it. from the S1 Public space to the S3 Starmade space.
AndyP shifted T72: shop prices display prices incorrectly from the S1 Public space to the S3 Starmade space.
AndyP shifted T71: Cannot sell/trash directly from storage chests from the S1 Public space to the S3 Starmade space.
AndyP shifted T70: cannot change settings with // commands from the S1 Public space to the S3 Starmade space.
AndyP shifted T69: High Server CPU in linux if started in background mode (&) from the S1 Public space to the S3 Starmade space.
AndyP shifted T68: texture faces need to be flipped or rotated from the S1 Public space to the S3 Starmade space.
AndyP shifted T67: NPC ships can spawn inside a planet core from the S1 Public space to the S3 Starmade space.
AndyP shifted T66: Textfields can be moved "off" by using the mousewheel from the S1 Public space to the S3 Starmade space.
AndyP shifted T65: Turrets get stuck in collisions from the S1 Public space to the S3 Starmade space.
AndyP shifted T63: Rail speed controllers can't shift-V logic from the S1 Public space to the S3 Starmade space.
AndyP shifted T62: Unwanted resizing of menu when moving icons in hotbar from the S1 Public space to the S3 Starmade space.
AndyP shifted T61: Setting sell price to 0 of a block can cause crash from the S1 Public space to the S3 Starmade space.
AndyP shifted T60: Inner Ship Remote labels don't work until weapons menu is opened from the S1 Public space to the S3 Starmade space.
AndyP shifted T59: Anti-Gravity effect does not work on wormhole gravity from the S1 Public space to the S3 Starmade space.
AndyP shifted T58: Joining a faction when not being in one causes all factionless players to recieve a "<playername> has left your faction" notice from the S1 Public space to the S3 Starmade space.
AndyP shifted T57: Inner ship remote toggles on ANY click, even in menu from the S1 Public space to the S3 Starmade space.
AndyP shifted T56: manual controlling turret overrides speed debuff from the S1 Public space to the S3 Starmade space.
AndyP shifted T54: command line argument for starmade-starter - version selector does not work from the S3 Starmade space to the S5 Launcher space.
AndyP shifted T55: Command line arguments broken for StarMade-starter.exe from the S1 Public space to the S5 Launcher space.
AndyP shifted T54: command line argument for starmade-starter - version selector does not work from the S1 Public space to the S3 Starmade space.
AndyP shifted T53: Beam & Missile turrets lead their target from the S1 Public space to the S3 Starmade space.
AndyP shifted T52: ArrayIndexOutOfBoundsException in storage UI from the S1 Public space to the S3 Starmade space.
AndyP shifted T51: can't untoggle Flip Flop manually from the S1 Public space to the S3 Starmade space.
AndyP shifted T50: Undo doesn't restore logic connections properly from the S1 Public space to the S3 Starmade space.
AndyP shifted T49: Crash when holding weapon menu items in your cursor and opening inventory from the S1 Public space to the S3 Starmade space.
AndyP shifted T48: rail basic acts like turret axis block from the S1 Public space to the S3 Starmade space.
AndyP shifted T47: Camera view from a docked entity wrong from the S1 Public space to the S3 Starmade space.
AndyP shifted T46: Beam duration activated by logic is always the same from the S1 Public space to the S3 Starmade space.
AndyP shifted T44: Rail enhancers consume power but running out of power does not change anything from the S1 Public space to the S3 Starmade space.
AndyP shifted T43: Ship/station Cargo not accesible through rail docked entities from the S1 Public space to the S3 Starmade space.
AndyP shifted T41: Shield/Power Supply Beams do not hit docked ships/turrets from the S1 Public space to the S3 Starmade space.
AndyP shifted T40: Massive performance drop when medium-large objects enter trigger areas from the S1 Public space to the S3 Starmade space.
AndyP shifted T39: several menus allow background interaction from the S1 Public space to the S3 Starmade space.
AndyP shifted T38: Faction systems do not work for all 12 planet segments from the S1 Public space to the Restricted Space space.
AndyP shifted T37: abandoned stations don't have decaying turrets from the S1 Public space to the S3 Starmade space.
AndyP shifted T36: Too long names causes database issues from the S1 Public space to the S3 Starmade space.
AndyP shifted T34: Phantom weapon and effect computers from the S1 Public space to the S3 Starmade space.
AndyP shifted T33: Tab-F6 allows players to warp through solid walls from the S1 Public space to the Restricted Space space.
AndyP shifted T32: admin command mistakes: /sector_info /ship_info /last_changed from the S1 Public space to the S3 Starmade space.
AndyP shifted T30: Anti-missile turrets ineffective from the S1 Public space to the S3 Starmade space.
AndyP shifted T29: OpenAL = off, no sound after a few shots from the S1 Public space to the S3 Starmade space.
AndyP shifted T28: Faction restriction does not apply for chests from the S1 Public space to the S3 Starmade space.
AndyP shifted T24: Godmode does not transfer through rail docks from the S1 Public space to the S3 Starmade space.
AndyP shifted T22: Rail-orientation/type get copied on FALSE signals too from the S1 Public space to the S3 Starmade space.
AndyP shifted T21: /explode_planet_sector explodes planets in all loaded sectors from the S1 Public space to the S3 Starmade space.
AndyP shifted T20: Logic Rail Detection on docking doesn't trigger from the S1 Public space to the S3 Starmade space.
AndyP shifted T19: Stopped rails/rotators will move when sector is loaded from the S1 Public space to the S3 Starmade space.
AndyP shifted T17: logic gates activating/undocking/changing Rail when it shouldn't from the S1 Public space to the S3 Starmade space.
AndyP shifted T16: not all computers can be activated via logic on planets or stations from the S1 Public space to the S3 Starmade space.
AndyP shifted T15: Serverlist ping-check only trying TCP from the S1 Public space to the S3 Starmade space.
AndyP shifted T13: Ship HP damaged systems does not change anything from the S1 Public space to the S3 Starmade space.
AndyP shifted T12: Rail turret blueprint and nullpointer issue from the S1 Public space to the S3 Starmade space.
AndyP shifted T11: Enable/Disable all AI only works for last chain from the S1 Public space to the S3 Starmade space.
AndyP shifted T10: Rail entities are not properly synced across clients from the S1 Public space to the S3 Starmade space.
AndyP shifted T9: Entity with docked entities isn't being hit reliably by missiles from the S1 Public space to the S3 Starmade space.
AndyP shifted T8: Sector change moves players in gravity/alignment from the S1 Public space to the S3 Starmade space.
AndyP shifted T7: Ship always inherits faction after reloading sector from the S1 Public space to the S3 Starmade space.
AndyP shifted T6: shield damage applied by shield sharing is multiplied per chain from the S1 Public space to the S3 Starmade space.
AndyP shifted T5: local rail blueprint errors with multiple chains from the S1 Public space to the S3 Starmade space.
AndyP shifted T4: Overlapping copy/paste allows multiple computers to link the same modules from the S1 Public space to the Restricted Space space.
AndyP shifted T3: Require auth + not uplinked does not show a clear enough error-message on connecting from the S1 Public space to the S3 Starmade space.
AndyP moved T304: serverlist: fixed columns cause unreadable outcome from kramerc to Backlog / Unclassed on the Game Development board.
AndyP changed the status of T304: serverlist: fixed columns cause unreadable outcome from In Queue (Launcher) to In Queue (Game).