You can toggle a Flip-Flop to "true", but you can't do it to "false". Works fine on any other logic block.
Description
Description
Details
Details
- Commits
- Restricted Diffusion Commit
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.197.42
- Category
- Logic Gates
- First occurrence (version)
- 0.19221
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Event Timeline
Comment Actions
Activation gates can't put a flip flop on false either (it should since it's receiving a true signal when you fly through it)
Comment Actions
I mean i can do flipping manually, but isn't flipping on activation gate as it should be. Also if i do that the manual use of flip flops (by manually activaing it) are then pretty much inconsistent. maybe i make an extra key to send false. like in adv build mode you can switch from true to false on what you send as astronaut/build mode.
Comment Actions
doesnt lead to inconsistency after all as player sends opposite normally. just has to send true on flip flop