Whenever I try to load a Blueprint that I saved locally from a server that contains Chains longer than 2, all chains pass that mark do not load correctly and the game eventually just deletes what little was there (Just the Nav markers).
The issue only seems to affect the Blueprints that I saved locally from a server, saving and loading the blueprints without moving them from Server > SP causes no issues, nor does Uploading them to the server.
Attached .Sment of the BP in question + another blueprint.
All docked with docker to rail basic
This is how it looks on a server and after reloading it there as a Server Blueprint
And this is what you get after saving it to a local Blueprint and using the uploaded blueprint