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Starmade | local rail blueprint errors with multiple chains
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Description

Whenever I try to load a Blueprint that I saved locally from a server that contains Chains longer than 2, all chains pass that mark do not load correctly and the game eventually just deletes what little was there (Just the Nav markers).

The issue only seems to affect the Blueprints that I saved locally from a server, saving and loading the blueprints without moving them from Server > SP causes no issues, nor does Uploading them to the server.

Attached .Sment of the BP in question + another blueprint.

All docked with docker to rail basic
This is how it looks on a server and after reloading it there as a Server Blueprint

And this is what you get after saving it to a local Blueprint and using the uploaded blueprint

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19247
Category
Control Block System: Rails/Docking
First occurrence (version)
0.19226
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

lancake updated the task description. (Show Details)Jun 2 2015, 7:40 PM
lancake added a project: Issue Navigation.
lancake changed Category from none/unspecified to Control Block System: Rails/Docking.
lancake changed Affected Gamemode(s) from none/unspecified to Single and Multi.
lancake set First occurrence (version) to 0.19226.
lancake changed Reproducible from uncertain to Yes.
lancake set Last tested (version) to 0.19242.
lancake edited a custom field.
lancake edited Serverconfig (server.cfg). (Show Details)
lancake edited Clientconfig (settings.cfg). (Show Details)
lancake added a subscriber: lancake.
lancake created this task.
lancake raised the priority of this task from to Urgent.
lancake changed the task status from Open to In Queue (Game).Jun 2 2015, 8:47 PM
AndyP changed the task status from In Queue (Game) to Open.
AndyP added a subscriber: AndyP.Jun 2 2015, 9:03 PM
AndyP changed the task status from Open to In Queue (Game).

confirmed

Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJun 2 2015, 9:06 PM
schema added a commit: Restricted Diffusion Commit.Jun 3 2015, 7:57 AM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
AndyP added a comment.Jun 3 2015, 4:11 PM
This comment was removed by AndyP.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJun 3 2015, 4:15 PM
SmilingDemon set Task Type to Bug.Jun 5 2015, 7:47 PM
SmilingDemon changed Last tested (version) from 0.19242 to 0.19247.
SmilingDemon edited a custom field.
SmilingDemon set OS-Specific to No.
SmilingDemon set Hardware-Specific to No.
SmilingDemon set Video Card Vendor to uncertain.
SmilingDemon closed this task as Closed.
Restricted Application removed a project: Quality Assurance. · View Herald TranscriptJun 5 2015, 7:47 PM

Cant reproduce again with my test blueprint.

AndyP removed a subscriber: AndyP.Jul 19 2015, 7:46 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 8:54 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
Restricted Application added a project: CBS: Rails. · View Herald TranscriptMar 10 2017, 5:51 PM