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Starmade | OpenAL = off, no sound after a few shots
Resolved, needs quality check / confirm fix, NormalPublic

Description

Cannons used to lock up the client when OpenAL was turned off, it played too many sounds. The fix for that broke another part:

  • Cannon sound effect and the hit sound effect are only played for the first few shots. After that there's no sound coming from cannons or the blocks they hit till you relog.

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19439 (Dev)
Category
Audio
First occurrence (version)
0.1867
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Related Objects

Event Timeline

lancake updated the task description. (Show Details)Jun 5 2015, 1:55 PM
lancake added a project: Issue Navigation.
lancake changed Category from none/unspecified to Engine.
lancake changed Affected Gamemode(s) from none/unspecified to Single and Multi.
lancake set First occurrence (version) to 0.1867.
lancake changed Reproducible from uncertain to Yes.
lancake set Last tested (version) to 0.19247 (Dev).
lancake edited a custom field.
lancake edited Serverconfig (server.cfg). (Show Details)
lancake edited Clientconfig (settings.cfg). (Show Details)
lancake added a subscriber: lancake.
lancake created this task.
lancake raised the priority of this task from to Normal.
lancake changed the task status from Open to In Queue (Game).Jun 5 2015, 4:30 PM
Restricted Application edited projects, added Game Development, Starmade; removed Issue Navigation. · View Herald TranscriptJun 5 2015, 4:30 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 8:58 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
lancake claimed this task.Sep 21 2015, 10:48 AM
lancake changed Last tested (version) from 0.19247 (Dev) to 0.19349 (Dev).Sep 26 2015, 9:20 AM
lancake changed Last tested (version) from 0.19349 (Dev) to 0.19439 (Dev).Sep 26 2015, 10:08 AM
Aremes added a subscriber: Aremes.Mar 24 2016, 2:43 AM
lancake mentioned this in Unknown Object (Maniphest Task).Apr 17 2016, 10:01 PM

Happens for me with both OpenAL on and off and affects power auxiliar explosions, too.

jijiji added a subscriber: jijiji.Dec 13 2016, 1:16 PM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:23 PM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 5:23 PM
AndyP changed Category from Engine to Audio.Mar 15 2017, 5:20 PM
Restricted Application edited projects, added Audio; removed Engine. · View Herald TranscriptMar 15 2017, 5:20 PM
AndyP moved this task from Backlog / Unclassed to Alpha on the Audio board.Mar 24 2017, 11:18 AM
lancake added a commit: Restricted Diffusion Commit.Dec 25 2017, 12:01 AM
lancake changed the task status from In Queue to Resolved by committing Restricted Diffusion Commit.
Restricted Application added a project: Quality Assurance. · View Herald TranscriptDec 25 2017, 12:01 AM