ComputerLink Crash.zip24 KBDownload
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- none/unspecified
- Reproducible
- Yes
- Category
- Control Block System: Weapons
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
Shift+V On modules to link multiple to each other more than possibly allowed.
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Event Timeline
Comment Actions
Please explain in detail the steps to reproduce the attached blueprint corruption.
and what kind of crash is happening when what is done with that blueprint?
(probably add the log.txt.0 from one of those crashes )
Comment Actions
The issue is that you can link (any?) weapon computer to multiple push pulse computers and other stuff you're not supposed to do. This causes weird issues and in this case a nullpointer exception. Check the computer link in that blueprint.
Comment Actions
i did check the missile computer computer which does have 4 others connect to it and a weird pattern of beam modules.
i only cant see how that was possible, to connect random modules in a big block of modules