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Starmade | Multiple Weapons / Module Links
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Description

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
none/unspecified
Reproducible
Yes
Category
Control Block System: Weapons
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce

Shift+V On modules to link multiple to each other more than possibly allowed.

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

astra.destiny changed Category from none/unspecified to Control Block System: Weapons.
astra.destiny edited Serverconfig (server.cfg). (Show Details)
astra.destiny edited Clientconfig (settings.cfg). (Show Details)
astra.destiny changed Reproducible from uncertain to Yes.
astra.destiny edited Steps to reproduce. (Show Details)
astra.destiny added a subscriber: astra.destiny.
astra.destiny created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptFeb 16 2016, 8:11 PM
SmilingDemon shifted this object from the S1 Public space to the S3 Starmade space.Feb 16 2016, 9:43 PM
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "Starmade (Project)".
SmilingDemon set Task Type to Bug.
SmilingDemon set OS-Specific to No.
SmilingDemon set Hardware-Specific to No.
SmilingDemon set Video Card Vendor to uncertain.
SmilingDemon set Affected Gamemode(s) to none/unspecified.

Please explain in detail the steps to reproduce the attached blueprint corruption.

and what kind of crash is happening when what is done with that blueprint?
(probably add the log.txt.0 from one of those crashes )

The issue is that you can link (any?) weapon computer to multiple push pulse computers and other stuff you're not supposed to do. This causes weird issues and in this case a nullpointer exception. Check the computer link in that blueprint.

i did check the missile computer computer which does have 4 others connect to it and a weird pattern of beam modules.

i only cant see how that was possible, to connect random modules in a big block of modules

AndyP changed the task status from Open to Feedback.Feb 21 2017, 8:53 PM
Restricted Application added projects: Starmade, Waiting on Author. · View Herald TranscriptFeb 21 2017, 8:53 PM
Restricted Application added a project: Waiting on Author. · View Herald TranscriptMar 10 2017, 5:46 PM
AndyP added a subscriber: AndyP.May 11 2021, 3:05 PM
AndyP closed this task as Closed.

Waiting for feedback for a long time now.
Cleanup -> Closed

Restricted Application edited projects, added CBS: Weapons; removed Waiting on Author, Issue Navigation. · View Herald TranscriptMay 11 2021, 3:05 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript