Using the new rail turret control, I cannot fire salvage turrets. I can however fire cannon turrets just fine.
Description
Details
- Task Type
- Bug
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- uncertain
- Category
- none/unspecified
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- NVIDIA
- Video Card Model
- gtx 970
- build a turret with salvage beams equipped 1 salvage computer and 3 salvage beams. 2 axes of rotation horizontal and vertical.
- add bobby AI set to turret and turn on remote control and active.
- equip turret control to mothership hotbar, and try to fire turret. (salvage beams don't fire)
- replace salvage beams with cannons and salvage computer with cannon computer.
- re-activate turret
- attempt to fire cannon from mothership. (cannon fires normally)
Running on thread: main
Adapter: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll
Driver Version: null
Vendor: NVIDIA Corporation
OpenGL Version: 4.6.0 NVIDIA 388.13
Renderer: GeForce GTX 970/PCIe/SSE2
GLSL Ver: 4.60 NVIDIA
GL30: true
Shader4Ext Capability: true
MacOGL4: false
ForceOpenGl30: true
EXT_GPU_SHADER4: true
WORLD = Createive Power 2.0 //null PROTECT_STARTING_SECTOR = true //null ENABLE_SIMULATION = true //null CONCURRENT_SIMULATION = 256 //null ENEMY_SPAWNING = true //null SECTOR_SIZE = 5000 //null BLUEPRINT_DEFAULT_PRIVATE = true //null FLOATING_ITEM_LIFETIME_SECS = 240 //null SIMULATION_SPAWN_DELAY = 420 //null SIMULATION_TRADING_FILLS_SHOPS = true //null SECTOR_INACTIVE_TIMEOUT = 20 //null SECTOR_INACTIVE_CLEANUP_TIMEOUT = 10 //null USE_STARMADE_AUTHENTICATION = false //null REQUIRE_STARMADE_AUTHENTICATION = false //null PROTECTED_NAMES_BY_ACCOUNT = 10 //null DEFAULT_BLUEPRINT_ENEMY_USE = true //null DEFAULT_BLUEPRINT_FACTION_BUY = true //null DEFAULT_BLUEPRINT_OTHERS_BUY = true //null DEFAULT_BLUEPRINT_HOME_BASE_BUY = true //null LOCK_FACTION_SHIPS = true //null CATALOG_SLOTS_PER_PLAYER = -1 //null UNIVERSE_DAY_IN_MS = 1200000 //null ASTEROIDS_ENABLE_DYNAMIC_PHYSICS = true //null ENABLE_BREAK_OFF = false //null COLLISION_DAMAGE = false //null COLLISION_DAMAGE_THRESHOLD = 2.0 //null SKIN_ALLOW_UPLOAD = true //null CATALOG_NAME_COLLISION_HANDLING = false //null SECTOR_AUTOSAVE_SEC = 300 //null PHYSICS_SLOWDOWN_THRESHOLD = 40 //null THRUST_SPEED_LIMIT = 150 //null MAX_CLIENTS = 32 //null SUPER_ADMIN_PASSWORD_USE = false //null SUPER_ADMIN_PASSWORD = mypassword //null SERVER_LISTEN_IP = all //null SOCKET_BUFFER_SIZE = 65536 //null PHYSICS_LINEAR_DAMPING = 0.05 //null PHYSICS_ROTATIONAL_DAMPING = 0.05 //null AI_DESTRUCTION_LOOT_COUNT_MULTIPLIER = 0.9 //null AI_DESTRUCTION_LOOT_STACK_MULTIPLIER = 0.9 //null CHEST_LOOT_COUNT_MULTIPLIER = 0.9 //null CHEST_LOOT_STACK_MULTIPLIER = 0.9 //null USE_WHITELIST = false //null FILTER_CONNECTION_MESSAGES = false //null USE_UDP = false //null AUTO_KICK_MODIFIED_BLUEPRINT_USE = false //null AUTO_BAN_ID_MODIFIED_BLUEPRINT_USE = false //null AUTO_BAN_IP_MODIFIED_BLUEPRINT_USE = false //null AUTO_BAN_TIME_IN_MINUTES = 60 //null REMOVE_MODIFIED_BLUEPRINTS = false //null TCP_NODELAY = true //null PING_FLUSH = false //null SHOP_SPAWNING_PROBABILITY = 0.1 //null DEFAULT_SPAWN_SECTOR_X = 2 //null DEFAULT_SPAWN_SECTOR_Y = 2 //null DEFAULT_SPAWN_SECTOR_Z = 2 //null MODIFIED_BLUEPRINT_TOLERANCE = 0.1 //null DEFAULT_SPAWN_POINT_X_1 = 8.0 //null DEFAULT_SPAWN_POINT_Y_1 = -6.5 //null DEFAULT_SPAWN_POINT_Z_1 = 0.0 //null DEFAULT_SPAWN_POINT_X_2 = 15.0 //null DEFAULT_SPAWN_POINT_Y_2 = -6.5 //null DEFAULT_SPAWN_POINT_Z_2 = 8.0 //null DEFAULT_SPAWN_POINT_X_3 = 8.0 //null DEFAULT_SPAWN_POINT_Y_3 = -6.5 //null DEFAULT_SPAWN_POINT_Z_3 = 15.0 //null DEFAULT_SPAWN_POINT_X_4 = 0.0 //null DEFAULT_SPAWN_POINT_Y_4 = -6.5 //null DEFAULT_SPAWN_POINT_Z_4 = 8.0 //null PLAYER_DEATH_CREDIT_PUNISHMENT = 0.1 //null PLAYER_DEATH_CREDIT_DROP = false //null PLAYER_DEATH_BLOCK_PUNISHMENT = false //null PLAYER_DEATH_PUNISHMENT_TIME = 300 //null PLAYER_DEATH_INVULNERABILITY_TIME = 5 //null PLAYER_HISTORY_BACKLOG = 30 //null PROJECTILES_ADDITIVE_VELOCITY = false //null PROJECTILES_VELOCITY_MULTIPLIER = 1.0 //null ALLOW_UPLOAD_FROM_LOCAL_BLUEPRINTS = true //null SHOP_NPC_STARTING_CREDITS = 10000000 //null SHOP_NPC_RECHARGE_CREDITS = 100000 //null AI_WEAPON_AIMING_ACCURACY = 200 //null BROADCAST_SHIELD_PERCENTAGE = 5 //null BROADCAST_POWER_PERCENTAGE = 50 //null ADMINS_CIRCUMVENT_STRUCTURE_CONTROL = true //null STAR_DAMAGE = true //null SQL_NIO_FILE_SIZE = 256 //null PLANET_SIZE_MEAN_VALUE = 100.0 //null PLANET_SIZE_DEVIATION_VALUE = 35.0 //null ASTEROID_RADIUS_MAX = 64 //null ASTEROID_RESOURCE_SIZE = 2.5 //null ASTEROID_RESOURCE_CHANCE = 0.003 //null PLAYER_MAX_BUILD_AREA = 100 //null NT_SPAM_PROTECT_TIME_MS = 30000 //null ASTEROID_SECTOR_REPLENISH_TIME_SEC = -1 //null NT_SPAM_PROTECT_MAX_ATTEMPTS = 30 //null NT_SPAM_PROTECT_EXCEPTIONS = 127.0.0.1 //null ANNOUNCE_SERVER_TO_SERVERLIST = false //null HOST_NAME_TO_ANNOUNCE_TO_SERVER_LIST = //null SERVER_LIST_NAME = NoName //null SERVER_LIST_DESCRIPTION = NoDescription //null MISSILE_DEFENSE_FRIENDLY_FIRE = true //null USE_DYNAMIC_RECIPE_PRICES = true //null DYNAMIC_RECIPE_PRICE_MODIFIER = 1.05 //null MAKE_HOMBASE_ATTACKABLE_ON_FP_DEFICIT = true //null PLANET_SPECIAL_REGION_PROBABILITY = 240 //null NT_BLOCK_QUEUE_SIZE = 1024 //null CHUNK_REQUEST_THREAD_POOL_SIZE_TOTAL = 10 //null CHUNK_REQUEST_THREAD_POOL_SIZE_CPU = 2 //null BUY_BLUEPRINTS_WITH_CREDITS = false //null SHOP_USE_STATIC_SELL_BUY_PRICES = false //null SHOP_SELL_BUY_PRICES_UPPER_LIMIT = 1.2 //null SHOP_SELL_BUY_PRICES_LOWER_LIMIT = 0.8 //null MINING_BONUS = 1 //null MAX_LOGIC_SIGNAL_QUEUE_PER_OBJECT = 250000 //null MAX_LOGIC_ACTIVATIONS_AT_ONCE_PER_OBJECT_WARN = 10000 //null MAX_LOGIC_ACTIVATIONS_AT_ONCE_PER_OBJECT_STOP = 50000 //null MAX_COORDINATE_BOOKMARKS = 20 //null ALLOWED_STATIONS_PER_SECTOR = 1 //null STATION_CREDIT_COST = 50000 //null SKIN_SERVER_UPLOAD_BLOCK_SIZE = 256 //null WEIGHTED_CENTER_OF_MASS = true //null SECURE_UPLINK_ENABLED = false //null SECURE_UPLINK_TOKEN = //null USE_STRUCTURE_HP = true //null SHOP_REBOOT_COST_PER_SECOND = 100.0 //null SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 1.0 //null MAX_SIMULTANEOUS_EXPLOSIONS = 10 //null REMOVE_ENTITIES_WITH_INCONSISTENT_BLOCKS = false //null OVERRIDE_INVALID_BLUEPRINT_TYPE = true //null FACTION_FOUNDER_KICKABLE_AFTER_DAYS_INACTIVITY = 30 //null BLUEPRINT_SPAWNABLE_SHIPS = true //null BLUEPRINT_SPAWNABLE_STATIONS = true //null USE_OLD_GENERATED_PIRATE_STATIONS = false //null CARGO_BLEED_AT_OVER_CAPACITY = false //null ALLOW_PERSONAL_INVENTORY_OVER_CAPACITY = false //null ONLY_ALLOW_FACTION_SHIPS_ADDED_TO_FLEET = false //null MAX_CHAIN_DOCKING = 25 //null SHOP_RAILS_ON_ADV = true //null SHOP_RAILS_ON_NORMAL = false //null ALLOW_FLEET_FORMATION = true //null BACKUP_WORLD_ON_MIGRATION = true //null BACKUP_BLUEPRINTS_ON_MIGRATION = true //null SECTORS_TO_EXPLORE_FOR_SYS = 15 //null NPC_FACTION_SPAWN_LIMIT = 0 //null NPC_DEBUG_MODE = false //null FLEET_OUT_OF_SECTOR_MOVEMENT = 6000 //null NPC_LOADED_SHIP_MAX_SPEED_MULT = 0.7 //null USE_FOW = true //null ALLOW_PASTE_AABB_OVERLAPPING = true //null DEBUG_FSM_STATE = false //DEBUG_FSM_STATE PHYSICS_SHAPE_CASTING_TUNNELING_PREVENTION = false //PHYSICS_SHAPE_CASTING_TUNNELING_PREVENTION FORCE_DISK_WRITE_COMPLETION = false //FORCE_DISK_WRITE_COMPLETION DEBUG_SEGMENT_WRITING = false //DEBUG_SEGMENT_WRITING TURNING_DIMENSION_SCALE = 1.1 //TURNING_DIMENSION_SCALE RECIPE_BLOCK_COST = 5000 //RECIPE_BLOCK_COST RECIPE_REFUND_MULT = 0.5 //RECIPE_REFUND_MULT RECIPE_LEVEL_AMOUNT = 4000 //RECIPE_LEVEL_AMOUNT IGNORE_DOCKING_AREA = false //IGNORE_DOCKING_AREA ALLOW_OLD_DOCKING_BEAM = false //ALLOW_OLD_DOCKING_BEAM NT_SPAM_PROTECT_ACTIVE = true //NT_SPAM_PROTECT_ACTIVE USE_PERSONAL_SECTORS = false //USE_PERSONAL_SECTORS BATTLE_MODE = false //BATTLE_MODE BATTLE_MODE_CONFIG = battleSector=0,0,0,Physics.smsec;battleSector=15,15,15,Physics.smsec;countdownRound=300;countdownStart=30;maxMass=-1;maxDim=300;maxMassPerFaction=-1; //BATTLE_MODE_CONFIG BATTLE_MODE_FACTIONS = [TeamA, fighters, 500,500,500, 0.5,0.1,0.9];[TeamB, fighters, -500,-500,-500, 0.5,0.9,0.2];[TeamFFA,ffa, 0,0,-500, 0.2,0.9,0.9];[Spectators,spectators, 0,500,0,0.8,0.4,0.8] //BATTLE_MODE_FACTIONS LEADERBOARD_BACKLOG = 24 //LEADERBOARD_BACKLOG DEBUG_BEAM_POWER_CONSUMPTION = false //DEBUG_BEAM_POWER_CONSUMPTION DEBUG_BEAM_TICKS_DONE = false //DEBUG_BEAM_TICKS_DONE DEBUG_BEAM_POWER_PER_TICK = false //DEBUG_BEAM_POWER_PER_TICK DEBUG_MISSILE_POWER_CONSUMPTION = false //DEBUG_MISSILE_POWER_CONSUMPTION NPC_LOG_MODE = 0 //NPC_LOG_MODE NPC_DEBUG_SHOP_OWNERS = //NPC_DEBUG_SHOP_OWNERS SQL_PERMISSION = //SQL_PERMISSION DEBUG_EMPTY_CHUNK_WRITES = false //DEBUG_EMPTY_CHUNK_WRITES ALLOWED_UNPACKED_FILE_UPLOAD_IN_MB = 1024 //ALLOWED_UNPACKED_FILE_UPLOAD_IN_MB RESTRICT_BUILDING_SIZE = 2.0 //RESTRICT_BUILDING_SIZE DISPLAY_GROUPING_DEBUG_INFORMATION = false //DISPLAY_GROUPING_DEBUG_INFORMATION MANAGER_CALC_CANCEL_ON = true //MANAGER_CALC_CANCEL_ON ALLOW_OLD_POWER_SYSTEM = true //ALLOW_OLD_POWER_SYSTEM JUMP_DRIVE_ENABLED_BY_DEFAULT = true //JUMP_DRIVE_ENABLED_BY_DEFAULT SHORT_RANGE_SCAN_DRIVE_ENABLED_BY_DEFAULT = true //SHORT_RANGE_SCAN_DRIVE_ENABLED_BY_DEFAULT
C_USE_NEW_PLAYER_MODEL_ = true CONTROL_HELP = false //Display help for controls G_ICON_CONTEXT_FILTER = ALL //Keyboard HUD Icons C_MOUSE_BUTTON_SWITCH = true //Switch build/remove mouse buttons G_RESOLUTION = 1920 x 1080 //Resolution G_FULLSCREEN = true //Fullscreen G_WINDOWED_BORDERLESS = false //Borderless windowed mode G_TEXTURE_PACK = Default //Texture Pack G_TEXTURE_PACK_RESOLUTION = 128 //Texture Quality (Resolution) G_VSYNCH = true //Vert-Synch G_MULTI_SAMPLE_TARGET = 1 //Antialiasing (Samples) G_MULTI_SAMPLE = 1 G_GAMMA = 1.2 //Gamma (Needs Frambuffer) G_FOV = 90.0 //Field of View G_MAX_SEGMENTSDRAWN = 1100 //Amount of Chunks possibly drawn (view distance) G_NORMAL_MAPPING = true //Enable Normal mapping G_SHADOWS = false G_SHADOW_QUALITY = ULTRA G_SHADOWS_TARGET = false //Enable Shadows G_SHADOW_QUALITY_TARGET = ULTRA //Set Shadow Quality G_PROD_BG = true //Procedural Background (fbo req) G_PROD_BG_QUALITY = 2048 //Procedural BG quality G_DRAW_SURROUNDING_GALAXIES_IN_MAP = false //Draw other galaxies in map (slow) HIT_INDICATION_NUMBERS_LIFETIME = 0.4 //Time, hit numbers remain (sec) PLAYER_SKIN_CREATE = //Create Player Skin PLAYER_SKIN = //Path to player skin. Remove to Use default D_LIFETIME_NORM = 0 //Lifetime (secs) of debris (0 to turn off) S_SOUND_SYS_ENABLED = true //The sound system (restart required) S_SOUND_ENABLED = true //Sound S_SOUND_VOLUME_GLOBAL = 4 //Sound Volume USE_OPEN_AL_SOUND = true //OpenAL (Off fixes stutter, but silent videos. restart needed. working on fix) N_TRANSMIT_RAW_DEBUG_POSITIONS = false C_SELECTED_JOYSTICK = -1 ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG = -90.0 MOUSE_WHEEL_SENSIBILITY = 7.0E-4 BUILD_MODE_SHIFT_SPEED = 25.0 ORBITAL_CAM_SPEED = 0.5 G_DAMAGE_DISPLAY = 2000 //Damage display distance G_STAR_COUNT = 4096 //Star Count G_VBO_BULKMODE_SIZE = 4 G_DRAW_FOG = false G_DRAW_BEAMS = true //Draw beams G_DRAW_EXHAUST_PLUMES = true //Draw thruster plumes D_INFO_CONTROLMANAGER = false D_INFO_SHADER_ERRORS = false T_ENABLE_TEXTURE_BAKER = false D_INFO_DRAW_TIMES = false D_INFO_DRAW_SPACE_PARTICLE = false G_SPACE_PARTICLE = false //Draw space dust particles G_DRAW_MOUSE_COLLISION = false G_ATMOSPHERE_SHADER = normal F_FRAME_BUFFER = true //Use Framebuffer G_SHADOW_NEAR_DIST = 1.0 G_SHADOW_FAR_DIST = 75.0 G_SHADOW_DEPTH_RANGE_NEAR = 0.0 G_SHADOW_DEPTH_RANGE_FAR = 1.0 G_SHADOW_SPLIT_FAR_0 = 0.325 G_SHADOW_SPLIT_NEAR_1 = 0.325 G_SHADOW_SPLIT_FAR_1 = 0.325 G_SHADOW_SPLIT_NEAR_2 = 0.325 G_SHADOW_SPLIT_MULT = 1.005 G_SHADOW_CROP_MATRIX_MAX = -1000.0 G_SHADOW_CROP_MATRIX_MIN = 1000.0 G_SHADOW_EXTRA_BACKUP = 20.0 G_SHADOW_NEAR_CLIP = 0.05 G_SHADOW_SPLIT_MAT_RADIUS_ADD_0 = 0.0 G_SHADOW_SPLIT_MAT_RADIUS_ADD_1 = 10.0 G_SHADOW_SPLIT_MAT_RADIUS_ADD_2 = 10.0 G_SHADOW_SPLIT_MAT_RADIUS_ADD_3 = 3.0 G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_0 = 0.0 G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_1 = 100.0 G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_2 = 50.0 G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_3 = 150.0 G_SHADOW_SPLIT_ORTHO_NEAR_ADDED = -100.0 G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_0 = -0.013 G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_1 = -0.002 G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_2 = -0.002 G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 = -0.023 G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 = -0.002 G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 = -0.0 G_SHADOW_FOV_ADDED_RAD = 0.2 G_SHADOW_DISPLAY_SHADOW_MAP = false G_DRAW_SHIELDS = true //Shield Effect G_DRAW_WATER = true G_DRAW_BACKGROUND = true //Background Image G_WATER_USE_MIPMAPS = false E_NAVIGATION_FILTER = 621 G_DRAW_ENTITIES = true G_FRUSTUM_CULLING = true G_DRAW_EFFECTS = true G_SHADER_RELOAD = false G_FRAMERATE_FIXED = -1 //Limit Framerate (30, 60, 120, 240, or -1 for unlimited) GRAPHICS_PRESET = GRAPHICS_MEDIUM //Graphics Mode G_SHADERS_ACTIVE = true G_DEBUG_DRAW_GRID = false G_DEBUG_DRAW_LINES = true T_TERRAIN_DRAW = true T_TERRAIN_WIREFRAME_DRAW = false G_CULLING_ACTIVE = true G_TEXTURE_ARRAYS = false G_AUTO_NORMALIZATION = true G_DRAW_BY_SIDES = true G_WIREFRAMED = false G_TEXTURE_COMPRESSION_BLOCKS = false G_TEXTURE_ARRAY_COMPRESSION = true G_TEXTURE_ARRAY_MIPMAP = true G_TEXTURE_MIPMAP = true G_SHADOWS_VSM = false S_PAUSED = false S_SETTINGS_SHOW = false MINIMAP_MODE = SMALL //Radar (minimap) size SECTOR_INDICATION_MODE = INDICATION_ONLY //Indicators for other sectors S_KEY_ALLOW_DUPLICATES = true //Allow key assign duplicates GIF_WIDTH = 640 GIF_HEIGHT = 640 GIF_FPS = 15 GIF_GUI = false G_DEBRIS_THRESHOLD_SLOW_MS = 2 S_INITIAL_SETTING = Single Player S_GAME_MODE = Sandbox G_BONE_ANIMATION = true P_NT_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_ACTIVE_OCCLUSION = false P_PHYSICS_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_MODE = 0 G_DEBUG_LINE_DRAWING_ACTIVATED = false G_WINDOW_START_POSITION = center G_DRAW_GUI_ACTIVE = true G_DRAW_NO_OVERLAYS = false G_PARTICLE_SORTING = true P_PHYSICS_ACTIVATED = true G_SMOKE_QUALITY = false G_DRAW_STARS = false //Draw additional stars G_DRAW_PASTE_PREVIEW = true //Draw preview for paste G_USE_SPRITE_VBO = true TUTORIAL_NEW = false //Tutorial enabled G_AUTOSELECT_CONTROLLERS = true //AutoSelect Controllers S_INFO_DRAW = FPS_AND_PING //Tech Info G_VBO_FLAG = STATIC N_LAG_COMPENSATION = true N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = true N_SERVERTIME_UPDATE_FREQUENCY = 10000 M_TEXTURE_PACK_CONFIG_TOOL = ./data/textures/block/Default/64/ G_MIPMAP_LEVEL_MAX = 3 M_MOUSE_SENSITIVITY = 0.5 //Mouse Sensitivity G_HIT_INDICATION_SIZE = 2.0 //Size of hit indications F_BLOOM = false //Bloom Effect F_BLOOM_INTENSITY = 0.4 //Bloom Intensity S_MOUSE_LOCK = true G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER = false S_FLIP_HOTBAR_MOUSEWHEEL = false //Use keybind to scroll through other hotbars S_INVERT_MOUSEWHEEL_HOTBAR = false //Invert mouse wheel for hotbars S_ZOOM_MOUSEWHEEL = SLOTS //Primary mouse wheel function S_MOUSE_SHIP_INVERT = false //Invert MoUse-Y (Ship) S_MOUSE_ALL_INVERT = false //Invert MoUse-Y (All) S_USE_REGION_SIGNATURE_TEST = false G_PREVIEW_TO_BUILD_BLOCK = false //Preview Block to build S_EXIT_ON_ESC = false G_USE_HIGH_QUALITY_BACKGROUND = false G_DRAW_POPUPS = true G_USE_VBO_MAP = true G_DRAW_JUMP_OVERLAY = true G_MAG_FILTER_LINEAR_BLOCKS = true //Use linear mag filter on Blocks (restart required) BLOCK_TEXTURE_ANISOTROPY = true //Anisotropic block textures (restart required) G_MAG_FILTER_LINEAR_GUI = true //Use linear mag filter on GUI (restart required) G_MAX_BEAMS = 1024 //Max Beams Drawn (restart required) SEGMENT_REQUEST_BATCH = 64 //Size of Chunk request-queue CLIENT_BUFFER_SIZE = 65536 ICON_BAKERY_SINGLE_RESOLUTION = 150 LIGHT_RAY_COUNT = 48 //Block light quality (impacts chunk refresh time, but not fps) ICON_BAKERY_SINGLE_ICONS = false G_MUST_CONFIRM_DETACHEMENT_AT_SPEED = 50.0 //Popup Detach Warning (% server speed, -1 off) G_USE_SHADER4 = true O_OCULUS_RENDERING = false G_USE_VERTEX_LIGHTING_ONLY = false //Simple Lighting Quality (faster) CLIENT_TRAFFIC_CLASS = true G_DRAW_SELECTED_BLOCK_WOBBLE = true G_DRAW_SELECTED_BLOCK_WOBBLE_ALWAYS = false //Draw box around connected blocks G_USE_TWO_COMPONENT_SHADER = false A_FORCE_AUTHENTICATION_METHOD = -1 MIN_FFA = 2 B_UNDO_REDO_MAX = 30 G_DRAW_ANY_CONNECTIONS = true //Draw connections between logic blocks G_DRAW_ALL_CONNECTIONS = false //Draw all connections (not only logic) N_ARTIFICIAL_DELAY = 0 SEGMENT_PIECE_QUEUE_SINGLEPLAYER = 32767 G_MAX_MISSILE_TRAILS = 128 //Max Missile Trails (restart required) G_USE_OCCLUSION_CULLING = false C_AUTOASSIGN_WEAPON_SLOTS = true //Autoassign weapons on fire if bar empty G_DRAW_NT_STATS_OVERLAY = false //Draw network statistics in HUD CLIENT_CUSTOM_TEXTURE_PATH = ./customBlockTextures SECRET = none LIMIT_FPS_UNFOCUS = true GUI_USE_DISPLAY_LISTS = false USE_GL_MULTI_DRAWARRAYS = true //MultiDraw Optimization (turn off on chunk Draw problems) USE_GL_MULTI_DRAWARRAYS_INITIAL_SET = true CHAT_CLOSE_ON_ENTER = true //Close chat on enter A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER = false G_SHIP_INFO_ZOOM = 2 G_SINGLEPLAYER_CREATIVE_MODE = true //G_SINGLEPLAYER_CREATIVE_MODE G_DRAW_LAG_OBJECTS_IN_HUD = false //Draw lag statistics in HUD G_SHOW_SYMMETRY_PLANES = true //Show symmetry planes LANGUAGE_PACK = english LANGUAGE_PACK_ASSIGNED = true DELETE_SEVER_DATABASE_ON_STARTUP = false G_BASIC_SELECTION_BOX = false //Draw basic selection boxes OFFLINE_PLAYER_NAME = Neon_42 ONLINE_PLAYER_NAME = neon SERVERLIST_COMPATIBLE = false SERVERLIST_RESPONSIVE = true SERVERLIST_FAVORITES = true SERVERLIST_CUSTOMS = false CUBE_LIGHT_NORMALIZER_NEW_M = true SERVERLIST_LAST_SERVER_USED = LAST_GAME = MP;sm.cakebuildserver.com;57921;neon PLAY_INTRO = false //Play Intro SUBTITLES = true //Subtitles TUTORIAL_BUTTON_BLINKING = false TUTORIAL_PLAY_INTRO = true TUTORIAL_WATCHED = basic build mode; SHOW_32BIT_WARNING = true USE_INTEGER_VERTICES = true LOD_DISTANCE_IN_THRESHOLD = 60.0 //Non Block Render Distance (LoD) AUTOSET_RESOLUTION = false FIRST_START = false USE_TGA_NORMAL_MAPS = true PLUME_BLOOM = true BLUEPRINT_STRUCTURE_BUILD_OPTIONS = false BLOCK_STYLE_PRESET = 70001, false, 53; 140002, false, 103; 90003, false, 69; 170004, false, 126; 150000, false, 108; 60000, false, 45; 130000, false, 94; 140004, false, 105; 110002, false, 82; 30004, false, 28; 50003, false, 41; 90002, false, 68; 60005, false, 50; 80001, false, 60; 50000, false, 38; 100, false, 7; 150006, false, 114; 190004, false, 140; 50001, false, 39; 30003, false, 27; 190005, false, 141; 50004, false, 42; 180004, false, 133; 100000, false, 73; 90000, false, 66; 70004, false, 56; 120003, false, 90; 40003, false, 34; 190006, false, 142; 180000, false, 129; 70002, false, 54; 100001, false, 74; 80005, false, 64; 190003, false, 139; 160004, false, 119; 300, true, 9; 120002, false, 89; 30001, false, 25; 5, true, 5; 100006, false, 79; 60006, false, 51; 10003, true, 13; 30000, false, 24; 10000, false, 10; 110003, false, 83; 150005, false, 113; 170002, false, 124; 1, true, 1; 160002, false, 117; 110005, false, 85; 140001, false, 102; 50005, false, 43; 70006, false, 58; 130002, false, 96; 70003, false, 55; 20001, false, 18; 10006, true, 16; 40006, false, 37; 180002, false, 131; 90001, false, 67; 30002, false, 26; 120005, false, 92; 60002, false, 47; 60004, false, 49; 130004, false, 98; 130003, false, 97; 30005, false, 29; 110001, false, 81; 80004, false, 63; 130005, false, 99; 180001, false, 130; 20002, false, 19; 120001, false, 88; 100004, false, 77; 90004, false, 70; 4, true, 4; 170006, false, 128; 140000, false, 101; 150004, false, 112; 140006, false, 107; 100005, false, 78; 20006, true, 23; 40000, false, 31; 130001, false, 95; 20004, false, 21; 70000, false, 52; 130006, false, 100; 50002, false, 40; 160003, false, 118; 160000, false, 115; 60001, false, 46; 80000, false, 59; 40002, false, 33; 50006, false, 44; 170005, false, 127; 110000, false, 80; 100003, false, 76; 70005, false, 57; 180005, false, 134; 140005, false, 106; 80006, false, 65; 140003, false, 104; 20005, false, 22; 170003, false, 125; 90006, false, 72; 20000, false, 17; 190000, false, 136; 20003, false, 20; 180006, false, 135; 190001, false, 137; 40001, false, 32; 60003, false, 48; 160005, false, 120; 170001, false, 123; 160001, false, 116; 150001, false, 109; 120004, false, 91; 40004, false, 35; 80002, false, 61; 190002, false, 138; 120006, false, 93; 110004, false, 84; 170000, false, 122; 10001, false, 11; 10002, false, 12; 80003, false, 62; 180003, false, 132; 200, true, 8; 150003, false, 111; 120000, false, 87; 30006, false, 30; 3, false, 3; 10005, false, 15; 100002, false, 75; 160006, false, 121; 150002, false, 110; 90005, false, 71; 10004, false, 14; 6, true, 6; 2, true, 2; 110006, false, 86; 40005, false, 36; 0, true, 0 DEBUG_SHIP_CAM_ON_RCONTROL = false G_ELEMENT_COLLECTION_INT_ATT = true CONTEXT_HELP_PLACE_MODULE_WITHOUT_COMPUTER_WARNING = true CONTEXT_HELP_PLACE_CHAMBER_WITHOUT_CONDUIT_WARNING = true CONTEXT_HELP_PLACE_CONDIUT_WITHOUT_CHAMBER_OR_MAIN_WARNING = true CONTEXT_HELP_PLACE_REACTOR_WITH_LOW_STABILIZATION = false CONTEXT_HELP_STABILIZER_EFFICIENCY_PLACE = false CONTEXT_HELP_PLACED_NEW_REACTOR_ON_OLD_SHIP = true CONTEXT_HELP_PLACED_OLD_POWER_ON_NEW_SHIP = true CREATE_MANAGER_MESHES = true //Outline Effects STRUCTURE_STATS_MINIMIZED = false TRACK_VRAM = true DRAW_TOOL_TIPS = true ADVANCED_BUILD_MODE_STICKY_DELAY = 230 PERMA_OUTLINE = true //Always show outline for targeted entities USE_ADV_ENERGY_BEAM_SHADER = true //Use advanced energy beam shader USE_POLY_SCALING_ENERGY_STREAM = true //Use energystream with more polygons on bigger sizes
Event Timeline
is there a storage attached to the salvager ?
and you wouldnt be able to transfer the salvaged blocks through the turret docks anyways
(or has that being changed ?)