Reactors highlight blue or not at all
Reactor does not produce energy
Reactor will visually link to stabilisers, but does not show stability
Steps to reproduce are an approximation.
Reactors highlight blue or not at all
Reactor does not produce energy
Reactor will visually link to stabilisers, but does not show stability
Steps to reproduce are an approximation.
Create a large back of reactor block
Split into 2
Delete the active reactor, leaving the inactive
<replace this block with the file content, but do not remove the first and last line. Before using the paste function, mark the area from the opening angle bracket to the closing angle bracket>
<replace this block with the file content, but do not remove the first and last line. Before using the paste function, mark the area from the opening angle bracket to the closing angle bracket>
removing the active reactor enables the reactor that is left (the yellow one) just fine
the power beams will get updated on entity reload (if not before due to setting other types of power blocks
what did i miss ??