I noticed something: planets cause quite a bit of lag. I had a higher FPS rate in the spawn, with a few stations, an Advanced Shop, and several ships then I did with one ship about a sector or two away from a planet. Yes; being in the same sector as several entities has better performance than being in a sector with one entity in it (you in a ship) while being near a planet, but not in its sector - 1 or 2 away from it.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Singleplayer
- Reproducible
- Yes
- Category
- Universe
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
- Make a new world. Ensure Max Stations is more than 1.
- Spawn in and build a few stations (maybe 2-4 of them; they don’t have to be a full build - just a room is OK, and even that isn’t super necessary)
- Spawn and build about 10 ships (again, no need for a full-blown, 45-minute ship; basics are okay)
- Observe the performance and check the FPS
- Admin Warp a sector or two away from a planet
- Notice performance drops
- Go to the planet. Even with a small ship that causes no size lag, the game slows down considerably.
Serverconfig (server.cfg)
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Clientconfig (settings.cfg)
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Event Timeline
Comment Actions
Planets will be replaced completely by a new system that helps with loading them faster.