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Starmade | When rails (of any kind) change direction through logic, docked entities are often, but not always ejected from the rail.\
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Description

I did some experimenting with this and it mainly happens with Rail Basic and Pickup Rail. Basically, if you use logic to change the direction in any way, or to change the rail type, docked entities are often ejected. The weird thing is that the ejection is random and depends upon position relative to core, orientation, and pure chance. I've found that sometimes the problem can be negated by making rail lines out of a combination of basic and pickup rails, but not always and not often. This originally happened to me in the most recent release of version 0.199, but it became drastically worse in 0.200

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
none/unspecified
Reproducible
uncertain
Category
none/unspecified
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain

Event Timeline

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Do you have a sample blueprint that has a high chance of triggering this problem?

AndyP shifted this object from the S1 Public space to the S3 Starmade space.Dec 17 2017, 8:11 PM
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Restricted Application added a project: Waiting on Author. · View Herald TranscriptDec 17 2017, 8:11 PM

As a matter of fact, I am going to give you the very ship that has been experiencing this problem. The elevators near the ship core have a habit of becoming disconnected if the rails change direction while moving. The splitting door on the left side of the ship near the front have not successfully opened and closed once. There are some rails and spaces for doors to come down in the very front where the ship opens to the unenclosed area where I had previously put the same door in four locations and one of those locations did not work at all and one only worked on occasion. If the ship doesn't load or the file doesn't work, please let me know.

Restricted Application edited projects, added Customer responded; removed Waiting on Author. · View Herald TranscriptDec 17 2017, 8:19 PM
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