After updating to 0.199.464 logic blocks an rails placed, work fine. However on logout they disappear leaving only logic link graphic.
Description
Details
- Task Type
- Bug
- Affected Gamemode(s)
- Multiplayer
- Reproducible
- Yes
- Last tested (version)
- 0.199.535
- Category
- Logic Gates
- First occurrence (version)
- 0.199.464
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
- Username on Registry
- Ravenger
Simply placing logic blocks or rails and then logging out.
WORLD = world0 set world to use (set 'old' for using the old world). if no world exists a new one will be set automatically
PROTECT_STARTING_SECTOR = false Protects the starting sector
ENABLE_SIMULATION = true Universe AI simulation
CONCURRENT_SIMULATION = 256 How many simulation groups may be in the universe simultaniously (performance)
ENEMY_SPAWNING = true Enables enemy spawing
SECTOR_SIZE = 2000 Sets the size of sectors in the universe WARNING scaling the size of an existing universe down may cause issues
BLUEPRINT_DEFAULT_PRIVATE = true If true, set blueprints private as default (else they are public)
FLOATING_ITEM_LIFETIME_SECS = 240 How much seconds items floating in space should be alive
SIMULATION_SPAWN_DELAY = 420 How much seconds between simulation spawn ticks
SIMULATION_TRADING_FILLS_SHOPS = true Trading guild will deliver stock to shops
SECTOR_INACTIVE_TIMEOUT = 20 Time in secs after which sectors go inactive (-1 = off)
SECTOR_INACTIVE_CLEANUP_TIMEOUT = 10 Time in secs after which inactive sectors are completely removed from memory (-1 = off)
USE_STARMADE_AUTHENTICATION = false allow star-made.org authentication
REQUIRE_STARMADE_AUTHENTICATION = false require star-made.org authentication (USE_STARMADE_AUTHENTICATION must be true)
PROTECTED_NAMES_BY_ACCOUNT = 10 How many player names a player may protect with his account (if exceeded, the player name, that was logged in the longest time ago gets unprotected)
DEFAULT_BLUEPRINT_ENEMY_USE = true Default option for blueprints not in catalog yet
DEFAULT_BLUEPRINT_FACTION_BUY = true Default option for blueprints not in catalog yet
DEFAULT_BLUEPRINT_OTHERS_BUY = true Default option for blueprints not in catalog yet
DEFAULT_BLUEPRINT_HOME_BASE_BUY = true Default option for blueprints not in catalog yet
LOCK_FACTION_SHIPS = true If true, ships of other factions cant be edited, activated, or entered
DEBUG_FSM_STATE = false transfer debug FSM state. Turning this on may slow down network
PHYSICS_SHAPE_CASTING_TUNNELING_PREVENTION = false Makes a convex cast for hight speed object to prevent clipping. High Cost. (Bugged right now, so dont turn it on)
CATALOG_SLOTS_PER_PLAYER = -1 How many slots per player for saved ships (-1 for unlimited)
UNIVERSE_DAY_IN_MS = 1200000 how long is a 'day' (stellar system rotation) in milliseconds (-1 to switch off system rotation)
FORCE_DISK_WRITE_COMPLETION = false forces writing operations of raw data to disk directly after operation. For some OS this prevents raw data corruption
ASTEROIDS_ENABLE_DYNAMIC_PHYSICS = true enables asteroids to be able to move in space
ENABLE_BREAK_OFF = false debug (don't activate unless you know what you're doing)
COLLISION_DAMAGE = false colliding into another object does damage
COLLISION_DAMAGE_THRESHOLD = 2.0 Threshold of Impulse that does damage (the lower, the less force is needed for damage)
SKIN_ALLOW_UPLOAD = true if off, skin uploading to server is deactivated
CATALOG_NAME_COLLISION_HANDLING = false if off, saving with an existing entry is denied, if on the name is automatically changed by adding numbers on the end
SECTOR_AUTOSAVE_SEC = 300 Time interval in secs the server will autosave (-1 for never)
PHYSICS_SLOWDOWN_THRESHOLD = 40 Milliseconds a collision test may take before anti-slowdown mode is activated
THRUST_SPEED_LIMIT = 75 How fast ships, etc. may go in m/s . Too high values may induce physics tunneling effects
MAX_CLIENTS = 32 Max number of clients allowed on this server
SUPER_ADMIN_PASSWORD_USE = false Enable super admin for this server
SUPER_ADMIN_PASSWORD = mypassword Super admin password for this server
SERVER_LISTEN_IP = all Enter specific ip for the server to listen to. use "all" to listen on every ip
SOCKET_BUFFER_SIZE = 65536 buffer size of incoming and outgoing data per socket
PHYSICS_LINEAR_DAMPING = 0.05 how much object slow down naturally (must be between 0 and 1): 0 is no slowdown
PHYSICS_ROTATIONAL_DAMPING = 0.05 how much object slow down naturally (must be between 0 and 1): 0 is no slowdown
AI_DESTRUCTION_LOOT_COUNT_MULTIPLIER = 0.9 multiply amount of items in a loot stack. use values smaller 1 for less and 0 for none
AI_DESTRUCTION_LOOT_STACK_MULTIPLIER = 0.9 multiply amount of items spawned after AI destruction. use values smaller 1 for less and 0 for none
CHEST_LOOT_COUNT_MULTIPLIER = 0.9 multiply amount of items in a loot stack. use values smaller 1 for less and 0 for none
CHEST_LOOT_STACK_MULTIPLIER = 0.9 multiply amount of items spawned in chests of generated chests. use values smaller 1 for less and 0 for none
USE_WHITELIST = false only names/ips from whitelist.txt are allowed
FILTER_CONNECTION_MESSAGES = false don't display join/disconnect messages
USE_UDP = false Use 'User Datagram Protocol' (UDP) instead of 'Transmission Control Protocol' (TCP) for connections
AUTO_KICK_MODIFIED_BLUEPRINT_USE = false Kick players that spawn modified blueprints
AUTO_BAN_ID_MODIFIED_BLUEPRINT_USE = false Ban player by name that spawn modified blueprints
AUTO_BAN_IP_MODIFIED_BLUEPRINT_USE = false Ban player by IP that spawn modified blueprints
AUTO_BAN_TIME_IN_MINUTES = 60 Time to ban in minutes (-1 for permanently)
REMOVE_MODIFIED_BLUEPRINTS = false Auto-removes a modified blueprint
DEBUG_SEGMENT_WRITING = false Debugs correctness of writing of segments (costs server performance)
TCP_NODELAY = true Naggles algorithm (WARNING: only change when you know what you're doing)
PING_FLUSH = false flushes ping/pong immediately (WARNING: only change when you know what you're doing)
RECIPE_BLOCK_COST = 5000 How much blocks have to be invested to create a recipe (min 0)
SHOP_SPAWNING_PROBABILITY = 0.1 (must be between 0 and 1): 0 is no shops spawned in asteroid sectors, 1 is shop spawned in everyone (default: 8% -> 0.08)
RECIPE_REFUND_MULT = 0.5 how much blocks are refunded from selling a recipe (must be between 0 and 1): 0 no refund, 1 full refund
RECIPE_LEVEL_AMOUNT = 4000 On how much created blocks will a recipe level up (base value) (min 0)
DEFAULT_SPAWN_SECTOR_X = 2 DEFAULT Spawn Sector X Coordinate
DEFAULT_SPAWN_SECTOR_Y = 2 DEFAULT Spawn Sector Y Coordinate
DEFAULT_SPAWN_SECTOR_Z = 2 DEFAULT Spawn Sector Z Coordinate
MODIFIED_BLUEPRINT_TOLERANCE = 0.1 Tolerance of modified blueprint trigger (default = 10%)
TURNING_DIMENSION_SCALE = 1.1 Scaling of tuning speed VS ship dimension (default = 1.1)
DEFAULT_SPAWN_POINT_X_1 = 8.0 First Rotating Spawn: Local Pos X Coordinate
DEFAULT_SPAWN_POINT_Y_1 = -6.5 First Rotating Spawn: Local Pos Y Coordinate
DEFAULT_SPAWN_POINT_Z_1 = 0.0 First Rotating Spawn: Local Pos Z Coordinate
DEFAULT_SPAWN_POINT_X_2 = 15.0 Second Rotating Spawn: Local Pos X Coordinate
DEFAULT_SPAWN_POINT_Y_2 = -6.5 Second Rotating Spawn: Local Pos Y Coordinate
DEFAULT_SPAWN_POINT_Z_2 = 8.0 Second Rotating Spawn: Local Pos Z Coordinate
DEFAULT_SPAWN_POINT_X_3 = 8.0 Third Rotating Spawn: Local Pos X Coordinate
DEFAULT_SPAWN_POINT_Y_3 = -6.5 Third Rotating Spawn: Local Pos Y Coordinate
DEFAULT_SPAWN_POINT_Z_3 = 15.0 Third Rotating Spawn: Local Pos Z Coordinate
DEFAULT_SPAWN_POINT_X_4 = 0.0 Forth Rotating Spawn: Local Pos X Coordinate
DEFAULT_SPAWN_POINT_Y_4 = -6.5 Forth Rotating Spawn: Local Pos Y Coordinate
DEFAULT_SPAWN_POINT_Z_4 = 8.0 Forth Rotating Spawn: Local Pos Z Coordinate
PLAYER_DEATH_CREDIT_PUNISHMENT = 0.1 players credits lost of total on death (must be between 0 and 1): 1 = lose all, 0 = keep all
PLAYER_DEATH_CREDIT_DROP = false drop credits lost on death into space instead
PLAYER_DEATH_BLOCK_PUNISHMENT = false player will drop all his blocks into space on death
PLAYER_DEATH_PUNISHMENT_TIME = 300 Time interval in seconds after death of a player in which the player is not punished
PLAYER_DEATH_INVULNERABILITY_TIME = 5 Time the player is invulnerable after death in sec
PLAYER_HISTORY_BACKLOG = 30 How many login history objects (with name, IP, account-name, and time) should be saved by player state
PROJECTILES_ADDITIVE_VELOCITY = false initial projectile speed depend on relative linear velocity of object fired from
PROJECTILES_VELOCITY_MULTIPLIER = 1.0 multiplicator for projectile velocity
IGNORE_DOCKING_AREA = false ignores docking area size
ALLOW_UPLOAD_FROM_LOCAL_BLUEPRINTS = true enables clients being able to upload their pre-build-blueprints to the server
SHOP_NPC_STARTING_CREDITS = 10000000 how much credits do shops start with
SHOP_NPC_RECHARGE_CREDITS = 100000 how much credits do shops gain about every 10 min
AI_WEAPON_AIMING_ACCURACY = 10 how accurate the AI aims (the higher the value the more accurate vs distance. 10 = about 99% accuracy at 10m)
BROADCAST_SHIELD_PERCENTAGE = 5 percent of shields changed for the server to broadcast a shield synch
BROADCAST_POWER_PERCENTAGE = 50 percent of power changed for the server to broadcast a power synch (not that critical)
ADMINS_CIRCUMVENT_STRUCTURE_CONTROL = true admins can enter ships of any faction
STAR_DAMAGE = true suns dealing damage to entities
SQL_NIO_FILE_SIZE = 256 megabyte limit of .data file when to use NIO (faster) (must be power of 2)
PLANET_SIZE_MEAN = 225.0 Planet size mean (normal gaussian distribution) (min 50)
PLANET_SIZE_DEVIATION = 85.0 Planet size standard deviation. Note: normal gaussian distribution graph scaled horizontally by 1/3 (min 0)
ASTEROID_RADIUS_MAX = 64 Asteroid max radius in blocks (from -x to +x)
ASTEROID_RESOURCE_SIZE = 2.5 Average diameter of resource veins in asteroids
ASTEROID_RESOURCE_CHANCE = 0.003 Chance per block to place a new resource vein (1.0 = 100%)
PLAYER_MAX_BUILD_AREA = 10 max area a player may add/remove in adv. build mode
NT_SPAM_PROTECT_TIME_MS = 30000 period of spam protection
ASTEROID_SECTOR_REPLENISH_TIME_SEC = -1 seconds until a sector that is mined down to 0 asteroids is replenished (-1 = never)
NT_SPAM_PROTECT_MAX_ATTEMPTS = 30 max attempts before refusing connections in spam protect period (default is 1/sec for 30 sec)
NT_SPAM_PROTECT_EXCEPTIONS = 127.0.0.1 ips excepted from spam control (separate multiple with comma) (default is localhost)
NT_SPAM_PROTECT_ACTIVE = true enables connection spawn protection (flooding servers with login attempts)
USE_PERSONAL_SECTORS = false will spawn a player in a locked sector sandbox (warning, don't use unless you know what you do)
BATTLE_MODE = false turn on battlemode (warning, don't use unless you know what you're doing)
BATTLE_MODE_CONFIG = battleSector=0,0,0,Physics.smsec;battleSector=15,15,15,Physics.smsec;countdownRound=300;countdownStart=30;maxMass=-1;maxDim=300;maxMassPerFaction=-1; General config for battlemode
BATTLE_MODE_FACTIONS = [TeamA, fighters, 500,500,500, 0.5,0.1,0.9];[TeamB, fighters, -500,-500,-500, 0.5,0.9,0.2];[TeamFFA,ffa, 0,0,-500, 0.2,0.9,0.9];[Spectators,spectators, 0,500,0,0.8,0.4,0.8] Faction config for battlemode
LEADERBOARD_BACKLOG = 24 time in hours to keep leaderboard backlog (the more time, the more data has to be sent to client)
ANNOUNCE_SERVER_TO_SERVERLIST = false announces the server to the starmade server list so clients can find it. Hostname must be provided for HOST_NAME_TO_ANNOUNCE_TO_SERVER_LIST!
HOST_NAME_TO_ANNOUNCE_TO_SERVER_LIST = this must be a valid hostname (either ip or host, e.g. play.star-made.org)
SERVER_LIST_NAME = NoName max length 64 characters
SERVER_LIST_DESCRIPTION = NoDescription max length 128 characters
MISSILE_DEFENSE_FRIENDLY_FIRE = true can shoot down own or missiles from own faction
USE_DYNAMIC_RECIPE_PRICES = true use recipe based prices (the price is the price of the parts it is made out of in crafting)
MAKE_HOMBASE_ATTACKABLE_ON_FP_DEFICIT = true Home bases become attackable if a faction's Faction Points are in the minus and the faction doesn't own any territory
PLANET_SPECIAL_REGION_PROBABILITY = 240 one out of thisValue chance of a special region spawning per planet plate (cities, pyramids, etc) (changing this value migth change some plates, but won't change any plates that are already modified by a player)
NT_BLOCK_QUEUE_SIZE = 1024 How many blocks are sent per update. Huge placements will shot faster, but it will consume more bandwidth and is subject to spamming players
CHUNK_REQUEST_THREAD_POOL_SIZE_TOTAL = 10 Thead pool size for chunk requests (from disk and generated)
CHUNK_REQUEST_THREAD_POOL_SIZE_CPU = 2 Available threads of total for CPU generation. WARNING: too high can cause cpu spikes. About the amount of available cores minus one is best
BUY_BLUEPRINTS_WITH_CREDITS = false buy blueprints directly with credits
SHOP_USE_STATIC_SELL_BUY_PRICES = false shop buy and sell price change depending on stock (shop prices will always stay the same if true)
SHOP_SELL_BUY_PRICES_UPPER_LIMIT = 1.2 maximum of base price a shop will want depending on its stock (e.g. max 120 credits if the normal cost is 100)
SHOP_SELL_BUY_PRICES_LOWER_LIMIT = 0.8 minimum of base price a shop will want depending on its stock (e.g. max 80 credits if the normal cost is 100)
MINING_BONUS = 1 general multiplier on all mining
MAX_LOGIC_SIGNAL_QUEUE_PER_OBJECT = 250000 max logic trace queue allowed
MAX_COORDINATE_BOOKMARKS = 20 coordinate bookmarks per player allowed
ALLOWED_STATIONS_PER_SECTOR = 1 How many stations are allowed per sector
STATION_CREDIT_COST = 50000 how much does a station or station blueprint cost
SKIN_SERVER_UPLOAD_BLOCK_SIZE = 256 how fast should skins be transferred from server to clients (too high might cause lag) [default 256 ~ 16kb/s]
ALLOW_OLD_DOCKING_BEAM = false enables old docking beam
WEIGHTED_CENTER_OF_MASS = true if on, the center of mass for each structured will be calculated based on block mass. On 'false', the center of mass is always the core position
SECURE_UPLINK_ENABLED = false dedicated servers can be registered on the StarMade registry
SECURE_UPLINK_TOKEN = uplink token, provided when registering a dedicated server
USE_STRUCTURE_HP = true ships and other structures use the hitpoint system. if off, a ship will overheat when the core gets taken out (old)
SHOP_REBOOT_COST_PER_SECOND = 100.0 Cost to reboot a ship at a shop (per second it would take to reboot in space)
SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 1.0 Cost to repair a ship's armor at a shop
MAX_SIMULTANEOUS_EXPLOSIONS = 10 the more the faster explosions at the same time are executed (costs in total about 20MB RAM each and of course CPU because it's all threaded) (10 is default for a medium powered singleplayer)
REMOVE_ENTITIES_WITH_INCONSISTENT_BLOCKS = false This will remove ships that have blocks that are normally disallowed (e.g. space station blocks on ships)
OVERRIDE_INVALID_BLUEPRINT_TYPE = true If a loaded blueprint is invalid, it's type will be overridden
FACTION_FOUNDER_KICKABLE_AFTER_DAYS_INACTIVITY = 30 Days of inactivity after which a founder may kick another founder
DEBUG_BEAM_POWER_CONSUMPTION = false server will send notifications on power consumed (not counting power given from supply) on server (costs performance, so only use for debugging)
DEBUG_BEAM_TICKS_DONE = false server will send notifications on ticks done on server (costs performance, so only use for debugging)
DEBUG_BEAM_POWER_PER_TICK = false server will send notifications on beam power per tick on server (costs performance, so only use for debugging)
DEBUG_MISSILE_POWER_CONSUMPTION = false server will send notifications on missiles on server (costs performance, so only use for debugging)
BLUEPRINT_SPAWNABLE_SHIPS = true enables or disables blueprint spawning from item
BLUEPRINT_SPAWNABLE_STATIONS = true enables or disables blueprint spawning from item
USE_OLD_GENERATED_PIRATE_STATIONS = false enables spawning of old style pirate stations
CARGO_BLEED_AT_OVER_CAPACITY = false cargo is ejected every minute if storage is at over capacity
ALLOW_PERSONAL_INVENTORY_OVER_CAPACITY = false Personal Inventory can go over capacity
ONLY_ALLOW_FACTION_SHIPS_ADDED_TO_FLEET = false only allows faction ships to be added to fleet
MAX_CHAIN_DOCKING = 25 maximal deepness of docking chains (may cause glitches depending on OS (path and filename length) at high numbers)
SHOP_RAILS_ON_ADV = true Advanced shops will have 4 rails dockers that can be used like a neutral homebase (anything docked is safe)
SHOP_RAILS_ON_NORMAL = false Normal shops will have 4 rails dockers that can be used like a neutral homebase (anything docked is safe)
ALLOW_FLEET_FORMATION = true Allows fleet formation
BACKUP_WORLD_ON_MIGRATION = true Back up world when migrating to a new file format
BACKUP_BLUEPRINTS_ON_MIGRATION = true Back up blueprints when migrating to a new file format
DISPLAY_GROUPING_DEBUG_INFORMATION = false Displays grouping calculation information
SECTORS_TO_EXPLORE_FOR_SYS = 15 How many sectors of a system have to be explored
NPC_FACTION_SPAWN_LIMIT = -1 Maximum npc factions per galaxy (-1 for unlimited (will still be around 2-10))
NPC_DEBUG_MODE = false Sends complete NPC faction package to clients (very bandwith intensive)
FLEET_OUT_OF_SECTOR_MOVEMENT = 6000 How long for an unloaded fleet to cross a sector in ms
NPC_LOADED_SHIP_MAX_SPEED_MULT = 0.7 How fast NPC fleet ships are compared to their max speed when loaded
USE_FOW = true Use 'fog of war'. Turning this off will make everything visible to everyone
NPC_LOG_MODE = 0 use 0 for npc file logs [/logs/npc/] and 1 for normal log output
NPC_DEBUG_SHOP_OWNERS = Additional shop owners for npc faction shops (case insensitive, seperate with comma)
SQL_PERMISSION = //user name allowed to sql query remotely (direct console always allowed /sql_query, /sql_update, /sql_insert_return_generated_keys) (case insensitive, seperate with comma)
C_USE_NEW_PLAYER_MODEL_ = true
CONTROL_HELP = true Display help for controls
C_MOUSE_BUTTON_SWITCH = false Switch build/remove mouse buttons
G_RESOLUTION = 1920 x 1080 Resolution
G_FULLSCREEN = true Fullscreen
G_WINDOWED_BORDERLESS = false Borderless windowed mode
G_TEXTURE_PACK = Default Texture Pack
G_TEXTURE_PACK_RESOLUTION = 128 Texture Quality (Resolution)
G_VSYNCH = false Vert-Synch
G_MULTI_SAMPLE_TARGET = 0 Antialiasing (Samples)
G_MULTI_SAMPLE = 0
G_GAMMA = 1.2 Gamma (Needs Frambuffer)
G_FOV = 85.0 Field of View
G_MAX_SEGMENTSDRAWN = 1100 Amount of Chunks possibly drawn (view distance)
G_NORMAL_MAPPING = true Enable Normal mapping
G_SHADOWS = false
G_SHADOW_QUALITY = BEST
G_SHADOWS_TARGET = false Enable Shadows
G_SHADOW_QUALITY_TARGET = BEST Set Shadow Quality
G_PROD_BG = true Procedural Background (fbo req)
G_PROD_BG_QUALITY = 2048 Procedural BG quality
G_DRAW_SURROUNDING_GALAXIES_IN_MAP = false Draw other galaxies in map (slow)
HIT_INDICATION_NUMBERS_LIFETIME = 0.4 Time, hit numbers remain (sec)
PLAYER_SKIN_CREATE = Create Player Skin
PLAYER_SKIN = Path to player skin. Remove to Use default
D_LIFETIME_NORM = 30 Lifetime (secs) of debris (0 to turn off)
S_SOUND_SYS_ENABLED = true
S_SOUND_ENABLED = true Sound
S_SOUND_VOLUME_GLOBAL = 4 Sound Volume
USE_OPEN_AL_SOUND = true OpenAL (Off fixes stutter, but silent videos. restart needed. working on fix)
N_TRANSMIT_RAW_DEBUG_POSITIONS = false
C_SELECTED_JOYSTICK = -1
ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG = -90
MOUSE_WHEEL_SENSIBILITY = 7.0E-4
BUILD_MODE_SHIFT_SPEED = 25.0
ORBITAL_CAM_SPEED = 0.5
G_DAMAGE_DISPLAY = 600 Damage display distance
G_STAR_COUNT = 4096 Star Count
G_VBO_BULKMODE_SIZE = 4
G_DRAW_FOG = false
G_DRAW_BEAMS = true Draw beams
G_DRAW_EXHAUST_PLUMES = true Draw thruster plums
D_INFO_CONTROLMANAGER = false
D_INFO_SHADER = true
T_ENABLE_TEXTURE_BAKER = false
D_INFO_DRAW_TIMES = false
D_INFO_DRAW_SPACE_PARTICLE = false
G_SPACE_PARTICLE = true Draw space dust particles
G_DRAW_MOUSE_COLLISION = false
G_ATMOSPHERE_SHADER = normal
F_FRAME_BUFFER = true Use Framebuffer
G_SHADOW_NEAR_DIST = 1.0
G_SHADOW_FAR_DIST = 75.0
G_SHADOW_DEPTH_RANGE_NEAR = 0.0
G_SHADOW_DEPTH_RANGE_FAR = 1.0
G_SHADOW_SPLIT_FAR_0 = 0.325
G_SHADOW_SPLIT_NEAR_1 = 0.325
G_SHADOW_SPLIT_FAR_1 = 0.325
G_SHADOW_SPLIT_NEAR_2 = 0.325
G_SHADOW_SPLIT_MULT = 1.005
G_SHADOW_CROP_MATRIX_MAX = -1000
G_SHADOW_CROP_MATRIX_MIN = 1000
G_SHADOW_EXTRA_BACKUP = 20.0
G_SHADOW_NEAR_CLIP = 0.05
G_SHADOW_SPLIT_MAT_RADIUS_ADD_0 = 0.0
G_SHADOW_SPLIT_MAT_RADIUS_ADD_1 = 10.0
G_SHADOW_SPLIT_MAT_RADIUS_ADD_2 = 10.0
G_SHADOW_SPLIT_MAT_RADIUS_ADD_3 = 3.0
G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_0 = 0.0
G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_1 = 100.0
G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_2 = 50.0
G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_3 = 150.0
G_SHADOW_SPLIT_ORTHO_NEAR_ADDED = -100.0
G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_0 = -0.013
G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_1 = -0.002
G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_2 = -0.002
G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 = -0.023
G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 = -0.002
G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 = -0.0
G_SHADOW_FOV_ADDED_RAD = 0.2
G_SHADOW_DISPLAY_SHADOW_MAP = false
G_DRAW_SHIELDS = true Shield Effect
G_DRAW_WATER = true
G_DRAW_BACKGROUND = true Background Image
G_WATER_USE_MIPMAPS = false
E_NAVIGATION_FILTER = -1
G_DRAW_ENTITIES = true
G_FRUSTUM_CULLING = true
G_DRAW_EFFECTS = true
G_SHADER_RELOAD = false
G_FRAMERATE_FIXED = 120 Limit Framerate (30, 60, 120, 240, or -1 for unlimited),
G_SHADERS_ACTIVE = true
G_DEBUG_DRAW_GRID = false
G_DEBUG_DRAW_LINES = true
T_TERRAIN_DRAW = true
T_TERRAIN_WIREFRAME_DRAW = false
G_CULLING_ACTIVE = true
G_TEXTURE_ARRAYS = false
G_AUTO_NORMALIZATION = true
G_DRAW_BY_SIDES = true
G_WIREFRAMED = false
G_TEXTURE_COMPRESSION_BLOCKS = false
G_TEXTURE_ARRAY_COMPRESSION = true
G_TEXTURE_ARRAY_MIPMAP = true
G_TEXTURE_MIPMAP = true
G_SHADOWS_VSM = false
S_PAUSED = false
S_SETTINGS_SHOW = false
MINIMAP_MODE = SMALL Radar (minimap) size
SECTOR_INDICATION_MODE = INDICATION_ONLY Indicators for other sectors
S_KEY_ALLOW_DUPLICATES = true Allow key assign duplicates
GIF_WIDTH = 640
GIF_HEIGHT = 640
GIF_FPS = 15
GIF_GUI = false
G_DEBRIS_THRESHOLD_MS = 4
S_INITIAL_SETTING = Single Player
S_GAME_MODE = Sandbox
G_BONE_ANIMATION = true
P_NT_DEBUG_ACTIVE = false
P_PHYSICS_DEBUG_ACTIVE_OCCLUSION = false
P_PHYSICS_DEBUG_ACTIVE = false
P_PHYSICS_DEBUG_MODE = 0
G_DEBUG_LINE_DRAWING_ACTIVATED = false
G_WINDOW_START_POSITION = center
G_DRAW_GUI_ACTIVE = true
G_DRAW_NO_OVERLAYS = false
G_PARTICLE_SORTING = true
P_PHYSICS_ACTIVATED = true
G_SMOKE_QUALITY = false
G_DRAW_STARS = true Draw additional stars
G_DRAW_PASTE_PREVIEW = true Draw preview for paste
G_USE_SPRITE_VBO = true
TUTORIAL_NEW = true Tutorial enabled
G_AUTOSELECT_CONTROLLERS = true AutoSelect Controllers
S_INFO_DRAW = FPS_AND_PING Tech Info
G_VBO_FLAG = STATIC
N_LAG_COMPENSATION = true
N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = true
N_SERVERTIME_UPDATE_FREQUENCY = 10000
M_TEXTURE_PACK_CONFIG_TOOL = ./data/textures/block/Default/64/
G_MIPMAP_LEVEL_MAX = 3
M_MOUSE_SENSITIVITY = 0.5 MoUse Sensitivity
G_HIT_INDICATION_SIZE = 1.0 Size of hit indications
F_BLOOM = false Bloom Effect
F_BLOOM_INTENSITY = 0.4 Bloom Intensity
S_MOUSE_LOCK = true
G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true
G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER = false
S_FLIP_HOTBAR_MOUSEWHEEL = false Use keybind to scroll through other hotbars
S_INVERT_MOUSEWHEEL_HOTBAR = false invert mouse wheel for hotbars
S_ZOOM_MOUSEWHEEL = SLOTS primary mouse wheel function
S_MOUSE_SHIP_INVERT = false Invert MoUse-Y (Ship)
S_MOUSE_ALL_INVERT = false Invert MoUse-Y (All)
S_USE_REGION_SIGNATURE_TEST = false
G_PREVIEW_TO_BUILD_BLOCK = true Preview Block to build
S_EXIT_ON_ESC = false
G_USE_HIGH_QUALITY_BACKGROUND = false
G_DRAW_POPUPS = true
G_USE_VBO_MAP = true
G_DRAW_JUMP_OVERLAY = true
G_MAG_FILTER_LINEAR_BLOCKS = false Use linear mag filter on Blocks (restart required)
BLOCK_TEXTURE_ANISOTROPY = true Anisotropic block textures (restart required)
G_MAG_FILTER_LINEAR_GUI = false Use linear mag filter on GUI (restart required)
G_MAX_BEAMS = 1024 MaxBeamsDrawn (restart required)
SEGMENT_REQUEST_BATCH = 64 Size of Chunk request-queue
CLIENT_BUFFER_SIZE = 65536
ICON_BAKERY_SINGLE_RESOLUTION = 150
LIGHT_RAY_COUNT = 48 Block light quality (impacts chunk refresh time, but not fps)
ICON_BAKERY_SINGLE_ICONS = false
G_MUST_CONFIRM_DETACHEMENT_AT_SPEED = 50.0 Popup Detach Warning (% server speed, -1 off)
G_USE_SHADER4 = true
O_OCULUS_RENDERING = false
G_USE_VERTEX_LIGHTING_ONLY = false Simple Lighting Quality (faster)
CLIENT_TRAFFIC_CLASS = true
G_DRAW_SELECTED_BLOCK_WOBBLE = true
G_USE_TWO_COMPONENT_SHADER = false
A_FORCE_AUTHENTICATION_METHOD = -1
MIN_FFA = 2
B_UNDO_REDO_MAX = 30
G_DRAW_ANY_CONNECTIONS = true Draw connections between logic blocks
G_DRAW_ALL_CONNECTIONS = false Draw all connections (not only logic)
N_ARTIFICIAL_DELAY = 0
SEGMENT_PIECE_QUEUE_SINGLEPLAYER = 32767
G_MAX_MISSILE_TRAILS = 128 Max Missile Trails (restart required)
G_USE_OCCLUSION_CULLING = false
C_AUTOASSIGN_WEAPON_SLOTS = true Autoassign weapons on fire if bar empty
G_DRAW_NT_STATS_OVERLAY = false Draw network statistics in hud
CLIENT_CUSTOM_TEXTURE_PATH = ./customBlockTextures
SECRET = none
LIMIT_FPS_UNFOCUS = true
GUI_USE_DISPLAY_LISTS = false
USE_GL_MULTI_DRAWARRAYS = false MultiDraw Optimization (turn off on chunk Draw problems)
USE_GL_MULTI_DRAWARRAYS_INITIAL_SET = false
CHAT_CLOSE_ON_ENTER = true Close chat on enter
A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER = false
G_SHIP_INFO_ZOOM = 0
G_SINGLEPLAYER_CREATIVE_MODE = false creative mode
G_DRAW_LAG_OBJECTS_IN_HUD = false Draw lag statistics in hud
G_SHOW_SYMMETRY_PLANES = true Show symmetry planes
LANGUAGE_PACK = english
LANGUAGE_PACK_ASSIGNED = true
DELETE_SEVER_DATABASE_ON_STARTUP = false
G_BASIC_SELECTION_BOX = false Draw basic selection boxes
OFFLINE_PLAYER_NAME =
ONLINE_PLAYER_NAME =
SERVERLIST_COMPATIBLE = true
SERVERLIST_RESPONSIVE = true
SERVERLIST_FAVORITES = false
SERVERLIST_CUSTOMS = false
CUBE_LIGHT_NORMALIZER_NEW_M = true
SERVERLIST_LAST_SERVER_USED = ayn.orbanos.org:4242
LAST_GAME = MP;ayn.orbanos.org;4242;
PLAY_INTRO = true Play Intro
SUBTITLES = true Subtitles
TUTORIAL_BUTTON_BLINKING = true
TUTORIAL_PLAY_INTRO = true
TUTORIAL_WATCHED =
SHOW_32BIT_WARNING = true
USE_INTEGER_VERTICES = true
LOD_DISTANCE_IN_THRESHOLD = 80.0 Non Block Render Distance (LoD)
AUTOSET_RESOLUTION = false
FIRST_START = false
USE_TGA_NORMAL_MAPS = true
PLUME_BLOOM = true
(build 1.8.0_91-b15)
Event Timeline
-feedback-
Do you still get this in version 0.199.535? If so, are these logic blocks you can't see still there? As in, can you look at the empty spot and press R to activate them, or C to select them?