Since the 646 patch I have seen a problem when playing over local LAN where the host server must be started up two times before rail docked entities will actually move and follow the rail. There is no problem with logic or connections, the rail docked entities simply remain frozen from the point of view of both the local player and remote player. It might be possible that this happens without having a guest client connection too, have not tested that yet.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Multiplayer
- Reproducible
- Yes
- Last tested (version)
- 0.199.651
- Category
- Control Block System: Rails/Docking
- First occurrence (version)
- 0.199.646
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
Start up a local game and then join it from another machine on the same LAN.
Event Timeline
Comment Actions
Can you upload the logstarmade.0.log from the server-side from a broken startup?
There should be some error, that locks parts of the server.
Comment Actions
AndyP, I do not appear to have permission to edit this task anymore... Therefore, how/where can upload the log file to?