This is the original bug I was exploring before the "merry-go-round" bug and the automatic negative acceleration bug surfaced. I managed to reproduce this several times in a row without difficulty. Using the same setup from the "merry-go-round" bug, I tried docking the mini ship to the rail ship (the first two tries were done without the ship core and thruster attached to the mini docker ship). Whenever I docked the ships together, the ship with the Rail Docker teleported a considerable distance in the direction the basic rail it docked to is facing (if the rail part is going to the left, it will teleport to the left), keeping perfectly in line with the rail it docks to, as well. The ship moves with the ship it is docked to and behaves as a normal docked entity, despite being dislocated by a great distance. After undocking, the ship does not relocate to its original position near the ship it docked to and instead stays where it teleported to.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- none/unspecified
- Reproducible
- uncertain
- Last tested (version)
- 0.200.250
- Category
- none/unspecified
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Serverconfig (server.cfg)
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Clientconfig (settings.cfg)
<replace this block with the file content, but do not remove the first and last line. Before using the paste function, mark the area from the opening angle bracket to the closing angle bracket>
Event Timeline
Comment Actions
-feedback-
Can you upload that ship + its dock you could reproduce it with?
And what is your sector size setting (default is 2000) and the distance of how far that dock was away from your actual rail?
Comment Actions
I tried replicating the issue with the same setup before sending, but was unable to reproduce the results. It may have been due to the sector boundary as you suggested.