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Starmade | some /entity and /shield admin commands do not work in power 2.0
Confirmed task for development, HighPublic

Description

When an entity is overheating, if the admin command, /entity_reboot is run, it says it is successful, but rather than rebooting the system, it simply resets the overheating timer. Additionally, if the entity was already in the process of rebooting, then it puts it back into overheating mode.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.200.334
Category
Tools (Starmote...)
First occurrence (version)
0.200.250
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. Overheat an entity by attacking it
  2. Use the /entity_reboot command while having the overheating ship selected. Note that it just reset the overheat timer.
  3. Initiate a manual reboot of the system by moving to it and pressing R on the core.
  4. Use the /entity_reboot command with the entity selected again. You'll notice that instead of rebooting it instantly, the ship goes back into overheat mode.
Tester information (Internal use only)

Some other admin commands do not work with the new power system too, changing task a bit to include the ones I know.

Does not exist
/entity_set_reactor_hp_percentfloat
Does not work with new power system
/entity_reboot~~~~~
/shield_damagefloat
/shield_regenboolean
/shield_outageboolean
Serverconfig (server.cfg)
<replace this block with the file content,
but do not remove the first and last line.
Before using the paste function,
mark the area from the opening angle bracket to the closing angle bracket>
Clientconfig (settings.cfg)
<replace this block with the file content,
but do not remove the first and last line.
Before using the paste function,
mark the area from the opening angle bracket to the closing angle bracket>

Event Timeline

Restricted Application added a project: Issue Navigation. · View Herald TranscriptJan 5 2018, 9:45 PM
Restricted Application added a subscriber: AndyP. · View Herald Transcript
Benevolent27 updated the task description. (Show Details)Jan 5 2018, 9:52 PM
Benevolent27 renamed this task from /entity_reboot admin command does not work - Puts it back into overheating mode to /entity_reboot admin command does not work - Instead of rebooting, it resets back to max overheating time.
lancake added a subscriber: lancake.

-validated- & -confirmed-

Some other admin commands do not work with the new power system too, changing task a bit to include the ones I know.

Does not exist
/entity_set_reactor_hp_percentfloat
Does not work with new power system
/entity_reboot~~~~~
/shield_damagefloat
/shield_regenboolean
/shield_outageboolean
lancake shifted this object from the S1 Public space to the S3 Starmade space.Mar 20 2018, 5:20 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake edited Tester information (Internal use only). (Show Details)
lancake changed Affected Gamemode(s) from none/unspecified to Single and Multi.
lancake changed Reproducible from uncertain to Yes.
lancake changed Last tested (version) from 0.200.250 to 0.200.334.
lancake changed Category from none/unspecified to Tools (Starmote...).
lancake set First occurrence (version) to 0.200.250.
lancake renamed this task from /entity_reboot admin command does not work - Instead of rebooting, it resets back to max overheating time to some /entity and /shield admin commands do not work in power 2.0.
lancake claimed this task.
Restricted Application added a project: Starmade. · View Herald TranscriptMar 20 2018, 5:22 PM
lancake changed the task status from Open to In Queue.Mar 20 2018, 5:22 PM
Restricted Application edited projects, added Game Development, Tools; removed Issue Navigation. · View Herald TranscriptMar 20 2018, 5:22 PM
lancake lowered the priority of this task from Pre-Release Quality Assurance to High.Mar 20 2018, 5:22 PM