Simply put, my computer becomes unresponsive once I switch to fullscreen mode. Turning the PC off becomes the only available option to undo the unresponsiveness.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- none/unspecified
- Reproducible
- Yes
- Last tested (version)
- v0.202.87
- Category
- none/unspecified
Hardware/Software/System
- OS-Specific
- Windows Only
- Hardware-Specific
- No
- Video Card Vendor
- NVIDIA
- Video Card Model
- GTX 1060
Steps to reproduce
Start the game from the launcher
Go to settings page
Go to graphics tab
Select full screen
Apply
Detected video (Graphicsinfo.txt)
Running on thread: main
Adapter: nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version: 26.21.14.3064
Vendor: NVIDIA Corporation
OpenGL Version: 4.6.0 NVIDIA 430.64
Renderer: GeForce GTX 1060 6GB/PCIe/SSE2
GLSL Ver: 4.60 NVIDIA
GL30: true
Shader4Ext Capability: true
MacOGL4: false
ForceOpenGl30: true
EXT_GPU_SHADER4: true
Serverconfig (server.cfg)
<WORLD = world0 //null PROTECT_STARTING_SECTOR = false //null ENABLE_SIMULATION = true //null CONCURRENT_SIMULATION = 256 //null ENEMY_SPAWNING = true //null SECTOR_SIZE = 2000 //null BLUEPRINT_DEFAULT_PRIVATE = true //null FLOATING_ITEM_LIFETIME_SECS = 240 //null SIMULATION_SPAWN_DELAY = 420 //null SIMULATION_TRADING_FILLS_SHOPS = true //null SECTOR_INACTIVE_TIMEOUT = 20 //null SECTOR_INACTIVE_CLEANUP_TIMEOUT = 10 //null USE_STARMADE_AUTHENTICATION = false //null REQUIRE_STARMADE_AUTHENTICATION = false //null PROTECTED_NAMES_BY_ACCOUNT = 10 //null DEFAULT_BLUEPRINT_ENEMY_USE = true //null DEFAULT_BLUEPRINT_FACTION_BUY = true //null DEFAULT_BLUEPRINT_OTHERS_BUY = true //null DEFAULT_BLUEPRINT_HOME_BASE_BUY = true //null LOCK_FACTION_SHIPS = true //null CATALOG_SLOTS_PER_PLAYER = -1 //null UNIVERSE_DAY_IN_MS = 1200000 //null ASTEROIDS_ENABLE_DYNAMIC_PHYSICS = true //null ENABLE_BREAK_OFF = false //null COLLISION_DAMAGE = false //null COLLISION_DAMAGE_THRESHOLD = 2.0 //null SKIN_ALLOW_UPLOAD = true //null CATALOG_NAME_COLLISION_HANDLING = false //null SECTOR_AUTOSAVE_SEC = 300 //null PHYSICS_SLOWDOWN_THRESHOLD = 40 //null THRUST_SPEED_LIMIT = 75 //null MAX_CLIENTS = 32 //null SUPER_ADMIN_PASSWORD_USE = false //null SUPER_ADMIN_PASSWORD = mypassword //null SERVER_LISTEN_IP = all //null SOCKET_BUFFER_SIZE = 65536 //null PHYSICS_LINEAR_DAMPING = 0.05 //null PHYSICS_ROTATIONAL_DAMPING = 0.05 //null AI_DESTRUCTION_LOOT_COUNT_MULTIPLIER = 0.9 //null AI_DESTRUCTION_LOOT_STACK_MULTIPLIER = 0.9 //null CHEST_LOOT_COUNT_MULTIPLIER = 0.9 //null CHEST_LOOT_STACK_MULTIPLIER = 0.9 //null USE_WHITELIST = false //null FILTER_CONNECTION_MESSAGES = false //null USE_UDP = false //null AUTO_KICK_MODIFIED_BLUEPRINT_USE = false //null AUTO_BAN_ID_MODIFIED_BLUEPRINT_USE = false //null AUTO_BAN_IP_MODIFIED_BLUEPRINT_USE = false //null AUTO_BAN_TIME_IN_MINUTES = 60 //null REMOVE_MODIFIED_BLUEPRINTS = false //null TCP_NODELAY = true //null PING_FLUSH = false //null SHOP_SPAWNING_PROBABILITY = 0.1 //null DEFAULT_SPAWN_SECTOR_X = 2 //null DEFAULT_SPAWN_SECTOR_Y = 2 //null DEFAULT_SPAWN_SECTOR_Z = 2 //null MODIFIED_BLUEPRINT_TOLERANCE = 0.1 //null DEFAULT_SPAWN_POINT_X_1 = 8.0 //null DEFAULT_SPAWN_POINT_Y_1 = -6.5 //null DEFAULT_SPAWN_POINT_Z_1 = 0.0 //null DEFAULT_SPAWN_POINT_X_2 = 15.0 //null DEFAULT_SPAWN_POINT_Y_2 = -6.5 //null DEFAULT_SPAWN_POINT_Z_2 = 8.0 //null DEFAULT_SPAWN_POINT_X_3 = 8.0 //null DEFAULT_SPAWN_POINT_Y_3 = -6.5 //null DEFAULT_SPAWN_POINT_Z_3 = 15.0 //null DEFAULT_SPAWN_POINT_X_4 = 0.0 //null DEFAULT_SPAWN_POINT_Y_4 = -6.5 //null DEFAULT_SPAWN_POINT_Z_4 = 8.0 //null PLAYER_DEATH_CREDIT_PUNISHMENT = 0.1 //null PLAYER_DEATH_CREDIT_DROP = false //null PLAYER_DEATH_BLOCK_PUNISHMENT = false //null PLAYER_DEATH_PUNISHMENT_TIME = 300 //null PLAYER_HISTORY_BACKLOG = 30 //null PROJECTILES_ADDITIVE_VELOCITY = false //null PROJECTILES_VELOCITY_MULTIPLIER = 1.0 //null WEAPON_RANGE_REFERENCE = 2000.0 //null ALLOW_UPLOAD_FROM_LOCAL_BLUEPRINTS = true //null SHOP_NPC_STARTING_CREDITS = 10000000 //null SHOP_NPC_RECHARGE_CREDITS = 100000 //null AI_WEAPON_AIMING_ACCURACY = 10 //null BROADCAST_SHIELD_PERCENTAGE = 5 //null BROADCAST_POWER_PERCENTAGE = 50 //null ADMINS_CIRCUMVENT_STRUCTURE_CONTROL = true //null STAR_DAMAGE = true //null SQL_NIO_FILE_SIZE = 256 //null PLANET_SIZE_MEAN_VALUE = 100.0 //null PLANET_SIZE_DEVIATION_VALUE = 35.0 //null ASTEROID_RADIUS_MAX = 64 //null ASTEROID_RESOURCE_SIZE = 2.5 //null ASTEROID_RESOURCE_CHANCE = 0.003 //null PLAYER_MAX_BUILD_AREA = 10 //null NT_SPAM_PROTECT_TIME_MS = 30000 //null ASTEROID_SECTOR_REPLENISH_TIME_SEC = -1 //null NT_SPAM_PROTECT_MAX_ATTEMPTS = 30 //null NT_SPAM_PROTECT_EXCEPTIONS = 127.0.0.1 //null ANNOUNCE_SERVER_TO_SERVERLIST = false //null HOST_NAME_TO_ANNOUNCE_TO_SERVER_LIST = //null SERVER_LIST_NAME = NoName //null SERVER_LIST_DESCRIPTION = NoDescription //null MISSILE_DEFENSE_FRIENDLY_FIRE = true //null USE_DYNAMIC_RECIPE_PRICES = true //null DYNAMIC_RECIPE_PRICE_MODIFIER = 1.05 //null MAKE_HOMBASE_ATTACKABLE_ON_FP_DEFICIT = true //null PLANET_SPECIAL_REGION_PROBABILITY = 240 //null NT_BLOCK_QUEUE_SIZE = 1024 //null CHUNK_REQUEST_THREAD_POOL_SIZE_TOTAL = 10 //null CHUNK_REQUEST_THREAD_POOL_SIZE_CPU = 2 //null BUY_BLUEPRINTS_WITH_CREDITS = false //null SHOP_USE_STATIC_SELL_BUY_PRICES = false //null SHOP_SELL_BUY_PRICES_UPPER_LIMIT = 1.2 //null SHOP_SELL_BUY_PRICES_LOWER_LIMIT = 0.8 //null MINING_BONUS = 1 //null MAX_LOGIC_SIGNAL_QUEUE_PER_OBJECT = 250000 //null MAX_LOGIC_ACTIVATIONS_AT_ONCE_PER_OBJECT_WARN = 10000 //null MAX_LOGIC_ACTIVATIONS_AT_ONCE_PER_OBJECT_STOP = 50000 //null MAX_COORDINATE_BOOKMARKS = 20 //null ALLOWED_STATIONS_PER_SECTOR = 1 //null STATION_CREDIT_COST = 50000 //null SKIN_SERVER_UPLOAD_BLOCK_SIZE = 256 //null WEIGHTED_CENTER_OF_MASS = true //null SECURE_UPLINK_ENABLED = false //null SECURE_UPLINK_TOKEN = //null USE_STRUCTURE_HP = true //null SHOP_REBOOT_COST_PER_SECOND = 100.0 //null SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 1.0 //null MAX_SIMULTANEOUS_EXPLOSIONS = 10 //null REMOVE_ENTITIES_WITH_INCONSISTENT_BLOCKS = false //null OVERRIDE_INVALID_BLUEPRINT_TYPE = true //null FACTION_FOUNDER_KICKABLE_AFTER_DAYS_INACTIVITY = 30 //null BLUEPRINT_SPAWNABLE_SHIPS = true //null BLUEPRINT_SPAWNABLE_STATIONS = true //null USE_OLD_GENERATED_PIRATE_STATIONS = false //null CARGO_BLEED_AT_OVER_CAPACITY = false //null ALLOW_PERSONAL_INVENTORY_OVER_CAPACITY = false //null ONLY_ALLOW_FACTION_SHIPS_ADDED_TO_FLEET = false //null MAX_CHAIN_DOCKING = 25 //null SHOP_RAILS_ON_ADV = true //null SHOP_RAILS_ON_NORMAL = false //null ALLOW_FLEET_FORMATION = true //null BACKUP_WORLD_ON_MIGRATION = true //null BACKUP_BLUEPRINTS_ON_MIGRATION = true //null SECTORS_TO_EXPLORE_FOR_SYS = 15 //null NPC_FACTION_SPAWN_LIMIT = -1 //null NPC_DEBUG_MODE = false //null FLEET_OUT_OF_SECTOR_MOVEMENT = 6000 //null NPC_LOADED_SHIP_MAX_SPEED_MULT = 0.7 //null USE_FOW = true //null ALLOW_PASTE_AABB_OVERLAPPING = true //null DEBUG_FSM_STATE = false //DEBUG_FSM_STATE PHYSICS_SHAPE_CASTING_TUNNELING_PREVENTION = false //PHYSICS_SHAPE_CASTING_TUNNELING_PREVENTION FORCE_DISK_WRITE_COMPLETION = false //FORCE_DISK_WRITE_COMPLETION DEBUG_SEGMENT_WRITING = false //DEBUG_SEGMENT_WRITING TURNING_DIMENSION_SCALE = 1.1 //TURNING_DIMENSION_SCALE RECIPE_BLOCK_COST = 5000 //RECIPE_BLOCK_COST RECIPE_REFUND_MULT = 0.5 //RECIPE_REFUND_MULT RECIPE_LEVEL_AMOUNT = 4000 //RECIPE_LEVEL_AMOUNT IGNORE_DOCKING_AREA = false //IGNORE_DOCKING_AREA ALLOW_OLD_DOCKING_BEAM = false //ALLOW_OLD_DOCKING_BEAM NT_SPAM_PROTECT_ACTIVE = true //NT_SPAM_PROTECT_ACTIVE USE_PERSONAL_SECTORS = false //USE_PERSONAL_SECTORS BATTLE_MODE = false //BATTLE_MODE BATTLE_MODE_CONFIG = battleSector=0,0,0,Physics.smsec;battleSector=15,15,15,Physics.smsec;countdownRound=300;countdownStart=30;maxMass=-1;maxDim=300;maxMassPerFaction=-1; //BATTLE_MODE_CONFIG BATTLE_MODE_FACTIONS = [TeamA, fighters, 500,500,500, 0.5,0.1,0.9];[TeamB, fighters, -500,-500,-500, 0.5,0.9,0.2];[TeamFFA,ffa, 0,0,-500, 0.2,0.9,0.9];[Spectators,spectators, 0,500,0,0.8,0.4,0.8] //BATTLE_MODE_FACTIONS LEADERBOARD_BACKLOG = 24 //LEADERBOARD_BACKLOG DEBUG_BEAM_POWER_CONSUMPTION = false //DEBUG_BEAM_POWER_CONSUMPTION DEBUG_BEAM_TICKS_DONE = false //DEBUG_BEAM_TICKS_DONE DEBUG_BEAM_POWER_PER_TICK = false //DEBUG_BEAM_POWER_PER_TICK DEBUG_MISSILE_POWER_CONSUMPTION = false //DEBUG_MISSILE_POWER_CONSUMPTION NPC_LOG_MODE = 0 //NPC_LOG_MODE NPC_DEBUG_SHOP_OWNERS = //NPC_DEBUG_SHOP_OWNERS SQL_PERMISSION = //SQL_PERMISSION DEBUG_EMPTY_CHUNK_WRITES = false //DEBUG_EMPTY_CHUNK_WRITES ALLOWED_UNPACKED_FILE_UPLOAD_IN_MB = 1024 //ALLOWED_UNPACKED_FILE_UPLOAD_IN_MB RESTRICT_BUILDING_SIZE = 2.0 //RESTRICT_BUILDING_SIZE DISPLAY_GROUPING_DEBUG_INFORMATION = false //DISPLAY_GROUPING_DEBUG_INFORMATION MANAGER_CALC_CANCEL_ON = true //MANAGER_CALC_CANCEL_ON ALLOW_OLD_POWER_SYSTEM = true //ALLOW_OLD_POWER_SYSTEM JUMP_DRIVE_ENABLED_BY_DEFAULT = true //JUMP_DRIVE_ENABLED_BY_DEFAULT SHORT_RANGE_SCAN_DRIVE_ENABLED_BY_DEFAULT = true //SHORT_RANGE_SCAN_DRIVE_ENABLED_BY_DEFAULT SPAWN_PROTECTION = 10 //SPAWN_PROTECTION AI_ENGAGEMENT_RANGE_OF_MIN_WEAPON_RANGE = 0.75 //AI_ENGAGEMENT_RANGE_OF_MIN_WEAPON_RANGE MISSILE_TARGET_PREDICTION_SEC = 3.5 //MISSILE_TARGET_PREDICTION_SEC AI_WEAPON_SWITCH_DELAY = 500 //AI_WEAPON_SWITCH_DELAY ALLOW_FACTORY_ON_SHIPS = false //ALLOW_FACTORY_ON_SHIPS SHIPYARD_IGNORE_STRUCTURE = false //SHIPYARD_IGNORE_STRUCTURE MISSILE_RADIUS_HP_BASE = 1.1 //MISSILE_RADIUS_HP_BASE >
Clientconfig (settings.cfg)
< >
Java Version (32bit)
Unrecognized option: -d32
Error: Could not create the Java Virtual Machine.
Error: A fatal exception has occurred. Program will exit.
Java Version (64bit)
Unrecognized option: -d64
Error: Could not create the Java Virtual Machine.
Error: A fatal exception has occurred. Program will exit.