Salvager will continue to salvage after depleting power reserves and will stop using power at all.
Description
Details
- Task Type
- Bug
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.201.093
- Category
- Control Block System: Functional
- First occurrence (version)
- 0.200.250
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Use salvager until power is depleted, continue to hold LMB.
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Related Objects
- Duplicates Merged Here
- T3035: Salvage Beam does draw power on subsequent cycles
Event Timeline
-validated- & -confirmed-
Good find, seems to only happen with BurstTime -1, used for all 3 support beams.
I'll change the config again to put burst time the same as cooldown, and up the burst time a little bit so that it doesn't blink on/off in between cycles.
Nevermind, they still blink with that. Better to fix burst time -1 power consumption then.
Burst Time -1 uses "resting" consumption once the cooldown is finished, but you're still firing it holding the button. As long as you hold/fire, it should use "charging" consumption.
All 3 support beams use this (tractor beam, salvager beam, repair beam)
Hmm, If im understanding correctly you're saying that after the salvager depletes my power reserves it's then ment to only require the static power draw to operate... so long as the LMB is not released? If this is the case, is it really necessary to require the 3 support beams to draw a large amount of power initially if capacitor depletion does not interrupt them and sustained use uses very little power?
As long as you hold the button, you fire the beam. And now you also consume full power when that is happening. If your ship runs out of power, then your beam will stop firing as well even if you hold the button.
That's how it should work now when I put it on 'resolved'
Well, I just made a quick test ship in v0.201.100 that had a salvager which used 450% the reactors output and it would mine just fine forever... even though the reactors capacity was depleted very quickly. Maybe the issue is that it doesn't actually go to zero? It just bounces around 0.1% to .9% to 1.0% etc.
HOWEVER...
I tried using this on an asteroid and experienced some odd behavior. For the first 30 seconds or so the laser was firing but would not mine any blocks from the roid. After that time, the salvager began picking up blocks all of a sudden and I never released LMB or changed firing modes or anything.