I have the same problem. I do not play on NFD.
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Feb 13 2017
Feb 12 2017
Feb 11 2017
Feb 10 2017
My server logs are full of this:
I've deleted a significant number of docked entities from the ship, but it still has the same problem.
Well I know that it can turn on and off now. (100% since 0.199.349 and probably a few patches before).
Only problem I can reproduce is the immediate lock time for missiles managed by AI (where players would have to wait for the time). AI seems eminently capable of tracking targets with missiles. It is possible that what you observed is due to the target ships being too close and the missile not turning enough to hit them on the first pass.
What blocks were removed since the introduction of templates?
Same with designs in a shipyard.
Also relogging will set mass on nav of docked turrets and ships to 0.1. Unsure if this has any effect on the mass required to be enhanced by rail mass enhancers.
This has been around since probably the change from old rails to new rail system or shortly afterwards.
The bug is to do with slot 1 and ONLY slot 1 on hotbar 1.
The pilot will never see the effect of this only other players.
As far as I can tell it is pot luck wether damage is actually done by any weapons in slot 1 but it will trigger faction auto declare war when I last tested it. Having salvage beams in slot 1 could cause extreme and unintentional fps drops for other players since most players are not aware of the issue, even now.
Feb 9 2017
Not forcing updates for games on Steam is usually done by only having the launcher validated through Steam's update service. This would require all updates to the actual game to be done manually in the Starmade launcher after opening it.
This error I am also suffering from the latest updates
Feb 8 2017
The task has sat for a while without being categorized, so I wasn't sure if I've missed a step somewhere?
Feb 7 2017
-QA Testing-
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-QA Testing-
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