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Feb 7 2017

lancake moved T1651: All shapes, one block from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Feb 7 2017, 2:12 PM · Feature, Starmade, Council
lancake changed Last tested (version) from 0.19291 (Dev) to 0.199.435 on T346: offensive explosive effect on cannons and beams stops gaining after 10%.
Feb 7 2017, 1:59 PM · CBS: Weapons, Starmade
lancake closed T346: offensive explosive effect on cannons and beams stops gaining after 10% as Closed.

-QA Testing-

Feb 7 2017, 1:59 PM · CBS: Weapons, Starmade
lancake closed T2154: NPC's (Outcasts) lose control of a system all players are kicked from the server as Closed.

-QA Testing-

Feb 7 2017, 1:56 PM · Engine, Starmade
lancake changed Last tested (version) from 0.199.411 to 0.199.435 on T2185: Selecting meta item in hotbar causes ArrayIndexOutOfBounds.
Feb 7 2017, 1:56 PM · Engine, Starmade
lancake closed T2185: Selecting meta item in hotbar causes ArrayIndexOutOfBounds as Closed.

-QA Testing-

Feb 7 2017, 1:55 PM · Engine, Starmade
happahappa added a comment to T967: All connections related to storage are invisible.

the option is called 'show connections between logic blocks'. factories aren't logic blocks.
factories are more like storage blocks. but connections between storage blocks are not being shown with this option turned on.
so the option doesn't do, what it says.

Feb 7 2017, 1:44 PM · Game Development (Beta), Engine (Rendering), Starmade

Feb 5 2017

Ithirahad added a comment to T967: All connections related to storage are invisible.

also: if you connect factories with each other, connections are vissible, although only connections between logic blocks should be.

Intended, and useful when you have large factory chains you are trying to keep track of.

Feb 5 2017, 7:15 PM · Game Development (Beta), Engine (Rendering), Starmade
vortk355 created T2221: After crash, player file is deleted.
Feb 5 2017, 6:51 PM · Customer responded, Starmade, Issue Navigation
Jaycephus edited Steps to reproduce on T2219: Missile Computer Not indexed by Right/Left key mode.
Feb 5 2017, 6:47 AM · CBS: Weapons, Starmade
Jaycephus created T2220: weapon menu unlinking support/effect doesn't update list.
Feb 5 2017, 12:11 AM · Game Development (Beta), CBS: Weapons, Starmade
Jaycephus created T2219: Missile Computer Not indexed by Right/Left key mode.
Feb 5 2017, 12:00 AM · CBS: Weapons, Starmade

Feb 4 2017

Cecil_Effwad added a comment to T2094: Fleets losing docked entities .

Please any diety listening fix this issue. This game could be the perfect blend of minecraft and homeworld if only my drone fleets had turrets that actually stay on them when the fleets go out on maneuvers. I spend half my time improving turret design and the other half of my time building fleets. Fleets with ships that have turrets. Right now they can't leave my homeworld's local space unless they do so one ship at a time. Or if I go out with the fleet myself. And even then one unit got too far away and had a turret 'accident'.

Feb 4 2017, 1:47 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Benevolent27 created T2218: /SQL_Query command cannot be used with starnet.jar.
Feb 4 2017, 1:41 AM · Tools, Starmade

Feb 3 2017

happahappa added a comment to T967: All connections related to storage are invisible.

also: if you connect factories with each other, connections are vissible, although only connections between logic blocks should be.

Feb 3 2017, 11:42 AM · Game Development (Beta), Engine (Rendering), Starmade
gobmaster2 created T2217: what is happening with these trade ships?.
Feb 3 2017, 10:13 AM · AI, Starmade
Restricted Application removed a project from T2201: SHIFT-V on lights doenst work: Issue Navigation.
Feb 3 2017, 12:09 AM · Logic, Starmade
lancake merged T2201: SHIFT-V on lights doenst work into T1315: shift + v not working for a certain blocks or should not work at all.
Feb 3 2017, 12:09 AM · Game Development (Beta), Logic, Starmade
lancake lowered the priority of T1315: shift + v not working for a certain blocks or should not work at all from High to Low.
Feb 3 2017, 12:09 AM · Game Development (Beta), Logic, Starmade
lancake renamed T1315: shift + v not working for a certain blocks or should not work at all from logic shift + v linking with system blocks causes crash to shift + v not working for a certain blocks or should not work at all.
Feb 3 2017, 12:09 AM · Game Development (Beta), Logic, Starmade
lancake triaged T2201: SHIFT-V on lights doenst work as Low priority.
Feb 3 2017, 12:08 AM · Logic, Starmade
lancake claimed T2201: SHIFT-V on lights doenst work.

Merging with another task.

Feb 3 2017, 12:07 AM · Logic, Starmade
lancake closed T63: Rail speed controllers can't shift-V logic as Closed.
Feb 3 2017, 12:05 AM · CBS: Rails, Starmade
lancake changed Last tested (version) from 0.19439 (Dev) to 0.199.434 on T63: Rail speed controllers can't shift-V logic.
Feb 3 2017, 12:05 AM · CBS: Rails, Starmade
lancake changed the status of T63: Rail speed controllers can't shift-V logic from In Queue (Game) to Resolved.

Got fixed along the way.

Feb 3 2017, 12:05 AM · CBS: Rails, Starmade

Feb 2 2017

lancake renamed T2195: planet.vert shader not loaded from Common Crash, Request Hotfix or add to Update Tomorrow. to planet.vert shader not loaded.
Feb 2 2017, 11:59 PM · Customer responded, GUI/HUD, Starmade, Issue Navigation
lancake claimed T2195: planet.vert shader not loaded.

Could you upload your logstarmade.0.log when that happens? It's located in your starmade/logs folder, just drag and drop the file into the chat field to leave a comment and it will upload to here.

Feb 2 2017, 11:58 PM · Customer responded, GUI/HUD, Starmade, Issue Navigation
lancake merged T2175: beam weapons lose damage across sector borders into T1024: Damage Beam applies damage inconsistently to armored blocks.
Feb 2 2017, 10:00 PM · CBS: Weapons, Starmade
Restricted Application removed a project from T2175: beam weapons lose damage across sector borders: Issue Navigation.
Feb 2 2017, 10:00 PM · Starmade
lancake triaged T2175: beam weapons lose damage across sector borders as Normal priority.
Feb 2 2017, 10:00 PM · Starmade
lancake claimed T2175: beam weapons lose damage across sector borders.

This task is a duplicate of T1024. And the issue was fixed using that report.

Feb 2 2017, 10:00 PM · Starmade
Benevolent27 added a comment to T2212: Steam forces starmade to update.

I have this issue too. When we decide to hold off on an update for our server, my steam client forces me to update.. which makes me have to downgrade.. and then when we move forward with the update, I have to then re-update. So, it takes 3 installs.

Feb 2 2017, 4:41 PM · Starmade, Issue Navigation
lancake changed the status of T2110: Purchase Window in Set Price Tab Under Shop Menu Is Too Small/ Doesnt Scale / Un-resizable. from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Feb 2 2017, 3:45 PM · GUI/HUD, Starmade
Kingofanime added a comment to T2175: beam weapons lose damage across sector borders.

I mentioned this bug in the latest starmade update thread and schema hotfixed it. Long range beams are working good now.

Feb 2 2017, 3:18 PM · Starmade
lancake closed T2206: Asteroid name "Nocx, Macet" generates Nocx and Hattel as Closed.
Feb 2 2017, 12:51 PM · Universe, Starmade
lancake moved T2206: Asteroid name "Nocx, Macet" generates Nocx and Hattel from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Feb 2 2017, 12:51 PM · Universe, Starmade
astra.destiny created T2216: If audio is enabled but not sending Client won't start.
Feb 2 2017, 2:51 AM · Audio, Starmade

Feb 1 2017

17joshuanewcomb added a comment to T2170: Memory Leak, Game taking more then JVM specified during Normal Gameplay.

I am afraid that this leak can and has gone above JVM specified in a single game as well, not going back to the main menu at all. But sure, I will give you a log file of me playing for hours.

Feb 1 2017, 11:05 PM · Engine, Starmade
AndyP added a comment to T2170: Memory Leak, Game taking more then JVM specified during Normal Gameplay.

Well, slightly going over the maximum memory is part of measurement errors, but it should not go far beyond that.

Feb 1 2017, 10:34 PM · Engine, Starmade
17joshuanewcomb added a comment to T2170: Memory Leak, Game taking more then JVM specified during Normal Gameplay.

Sorry for the delayed response, system drive started failing.

Feb 1 2017, 9:10 PM · Engine, Starmade
lancake changed the status of T2206: Asteroid name "Nocx, Macet" generates Nocx and Hattel from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Feb 1 2017, 6:11 PM · Universe, Starmade
DocHellfish added a comment to T2094: Fleets losing docked entities .

Did this fall off the radar? I thought the comment above said a fix had already been generated. Please forgive any impertinence as I know there are far bigger fish to fry and this is really my first time using this, but this really gets in the way of my plans for galactic domination. :)

Feb 1 2017, 4:06 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Restricted Application removed a project from T2203: Weapon hotbar block switching: Issue Navigation.
Feb 1 2017, 3:57 PM · Starmade
lancake merged T2203: Weapon hotbar block switching into T604: icons in hotbar become their replaced block.
Feb 1 2017, 3:57 PM · Game Development (Beta), GUI/HUD, Starmade
lancake triaged T2203: Weapon hotbar block switching as Normal priority.
Feb 1 2017, 3:56 PM · Starmade
lancake claimed T2203: Weapon hotbar block switching.

It's an issue with some block data not being cleaned up completely, merging this task with its original one.

Feb 1 2017, 3:56 PM · Starmade
lancake changed First occurrence (version) from Unknown to 0.15 on T2209: All missiles fired from missile systems with multiple outputs will target the same block when locked on to an entity.
Feb 1 2017, 3:53 PM · CBS: Weapons, Starmade
lancake closed T2209: All missiles fired from missile systems with multiple outputs will target the same block when locked on to an entity as Rejected.

Not a bug, it's just how they were made back then. You're right that it should change but that's a complete mechanic change.
And it's not just a multiple output one that has it. A single output with different number of shots (missile combo) or using multiple missile computers (1, 2 and 3 on your hotbar) result in the same thing assuming they hit their target at roughly the same time.

Feb 1 2017, 3:53 PM · CBS: Weapons, Starmade
MgnfcntBstrd added a comment to T2215: Rail speed controller linked to non rail block.
Let me know if you need a .ZIP instead.
Feb 1 2017, 3:49 PM · CBS: Rails, Starmade
MgnfcntBstrd created T2215: Rail speed controller linked to non rail block.
Feb 1 2017, 3:46 PM · CBS: Rails, Starmade
lancake moved T2212: Steam forces starmade to update from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 1 2017, 3:36 PM · Starmade, Issue Navigation
lancake renamed T2212: Steam forces starmade to update from Steam updates to Steam forces starmade to update.
Feb 1 2017, 3:36 PM · Starmade, Issue Navigation
lancake claimed T2212: Steam forces starmade to update.

I'll ask around, don't know much about the steam update process.

Feb 1 2017, 3:34 PM · Starmade, Issue Navigation
lancake triaged T2213: NullPointerException: model lightBarLOD not found as Normal priority.
Feb 1 2017, 3:31 PM · Blockconfig, Starmade
lancake closed T2213: NullPointerException: model lightBarLOD not found as Rejected.

That server is using a custom config. The reference to the Light Bar used to be "LightBarLod" in the mainConfig.xml, but now it's "LightBar" which is why it can't find that on your Starmade.
It's something that server has to fix by updating their custom config. If they need help with that, they can contact me on SMD or send a support ticket here http://help.star-made.org/support/login

Feb 1 2017, 3:31 PM · Blockconfig, Starmade
lancake changed Last tested (version) from 199.431 to 199.433 on T2197: Shootout Rails and Pick up points/Rails not rendering in preview mode.
Feb 1 2017, 3:12 PM · Textures, Starmade
lancake closed T2197: Shootout Rails and Pick up points/Rails not rendering in preview mode as Closed.

-QA Testing-

Feb 1 2017, 3:12 PM · Textures, Starmade
lancake changed First occurrence (version) from v0.199.431 to 0.199.431 on T2200: Ships Don't Load in After Loading in from Blueprint.
Feb 1 2017, 3:03 PM · Engine, Starmade
lancake closed T2200: Ships Don't Load in After Loading in from Blueprint as Closed.

-QA Testing-

Feb 1 2017, 3:03 PM · Engine, Starmade
lancake created T2214: Navigation menu mass of docks is always 0.1.
Feb 1 2017, 3:02 PM · Game Development (Beta), GUI/HUD, Starmade
lancake added a comment to T2200: Ships Don't Load in After Loading in from Blueprint.

Should have been fixed.

Feb 1 2017, 2:13 PM · Engine, Starmade
lancake changed the status of T2200: Ships Don't Load in After Loading in from Blueprint from In Queue (Game) to Resolved.
Feb 1 2017, 2:13 PM · Engine, Starmade
lancake changed the status of T2200: Ships Don't Load in After Loading in from Blueprint from Open to In Queue (Game).
Feb 1 2017, 2:13 PM · Engine, Starmade
lancake closed T2204: Duplicate keystrokes in input fields as Closed.
Feb 1 2017, 2:12 PM · GUI/HUD, Starmade
lancake changed the status of T2204: Duplicate keystrokes in input fields from In Queue (Game) to Resolved.
Feb 1 2017, 2:12 PM · GUI/HUD, Starmade
lancake changed the status of T2204: Duplicate keystrokes in input fields from Open to In Queue (Game).

Thanks for the feedback, will close it since I've got 2 other mac users that confirmed the fix too.

Feb 1 2017, 2:12 PM · GUI/HUD, Starmade
lancake renamed T2202: Alt Gr combinations for characters don't register from Unable to type symbols like "/" nor "?" in chat with right-alt key to Alt Gr combinations for characters don't register.
Feb 1 2017, 2:07 PM · Game Development (Alpha), Accessibility, Controls, Starmade
lancake changed the status of T2202: Alt Gr combinations for characters don't register from Open to In Queue (Game).

Any symbol that requires you to use Alt Gr to enter it, doesn't input anything anymore in input fields such as chat and search bars.

Feb 1 2017, 2:05 PM · Game Development (Alpha), Accessibility, Controls, Starmade
lancake moved T2202: Alt Gr combinations for characters don't register from Feedback to Open / Validated on the Issue Navigation board.

OK so basically Alt Gr doesn't work anymore.

Feb 1 2017, 1:58 PM · Game Development (Alpha), Accessibility, Controls, Starmade
jorgekorke added a comment to T2202: Alt Gr combinations for characters don't register.

-Feedback-
I don't seem to belong to "Everyone knows", those shortcuts do nothing for me outside Starmade and I've never heard of that before either. I don't have a right alt either besides Alt Gr which is different in function, or should be at least. I've asked around and no one else knows about it either (doesn't work if they try). That's for qwerty, qwertz and azerty layouts.
Is this something specific to your keyboard layout? You didn't mention your OS but it can't be a Mac with that graphics card. Windows doesn't seem to offer something like this unless you use like alt codes which still work for me. No idea about Linux but I can't find anything about it when I search for it.
Can you elaborate on this a bit?

Feb 1 2017, 4:05 AM · Game Development (Alpha), Accessibility, Controls, Starmade
6nop6nop added a comment to T2213: NullPointerException: model lightBarLOD not found.

Feb 1 2017, 2:36 AM · Blockconfig, Starmade
6nop6nop created T2213: NullPointerException: model lightBarLOD not found.
Feb 1 2017, 2:34 AM · Blockconfig, Starmade
anodynepres added a comment to T2204: Duplicate keystrokes in input fields.

fixed in v0.199.433

Feb 1 2017, 2:13 AM · GUI/HUD, Starmade

Jan 31 2017

lancake edited Clientconfig (settings.cfg) on T2202: Alt Gr combinations for characters don't register.
Jan 31 2017, 11:50 PM · Game Development (Alpha), Accessibility, Controls, Starmade
lancake moved T2202: Alt Gr combinations for characters don't register from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 31 2017, 11:47 PM · Game Development (Alpha), Accessibility, Controls, Starmade
lancake triaged T2202: Alt Gr combinations for characters don't register as Low priority.
Jan 31 2017, 11:47 PM · Game Development (Alpha), Accessibility, Controls, Starmade
lancake claimed T2202: Alt Gr combinations for characters don't register.

I don't seem to belong to "Everyone knows", those shortcuts do nothing for me outside Starmade and I've never heard of that before either. I don't have a right alt either besides Alt Gr which is different in function, or should be at least. I've asked around and no one else knows about it either (doesn't work if they try). That's for qwerty, qwertz and azerty layouts.

Jan 31 2017, 11:47 PM · Game Development (Alpha), Accessibility, Controls, Starmade
lancake merged T2208: light bars dont mirror on symmetry mode into T1769: mirror orientation of mushroom, grate corner, light bar corner incorrect (LoD).
Jan 31 2017, 11:38 PM · Game Development (Beta), Engine (Building), Starmade
Restricted Application removed a project from T2208: light bars dont mirror on symmetry mode: Issue Navigation.
Jan 31 2017, 11:38 PM · Blockconfig, Starmade
lancake triaged T2208: light bars dont mirror on symmetry mode as Normal priority.
Jan 31 2017, 11:38 PM · Blockconfig, Starmade
lancake added a comment to T2208: light bars dont mirror on symmetry mode.

Merging with another task.

Jan 31 2017, 11:38 PM · Blockconfig, Starmade
lancake renamed T1769: mirror orientation of mushroom, grate corner, light bar corner incorrect (LoD) from Rotation of Mushroom LoD item incorrect in Mirror Planes to mirror orientation of mushroom, grate corner, light bar corner incorrect (LoD).
Jan 31 2017, 11:37 PM · Game Development (Beta), Engine (Building), Starmade
lancake triaged T2210: Game client crash everytime copy&paste blocks as Urgent priority.
Jan 31 2017, 11:27 PM · Starmade
lancake changed the status of T2199: Template paste crash from In Queue (Game) to Resolved.
Jan 31 2017, 11:26 PM · Engine, Starmade
lancake renamed T2199: Template paste crash from Template Crash with version .431 to Template paste crash.
Jan 31 2017, 11:26 PM · Engine, Starmade
lancake merged T2210: Game client crash everytime copy&paste blocks into T2199: Template paste crash.
Jan 31 2017, 11:25 PM · Engine, Starmade
lancake merged task T2210: Game client crash everytime copy&paste blocks into T2199: Template paste crash.
Jan 31 2017, 11:25 PM · Starmade
lancake closed T2210: Game client crash everytime copy&paste blocks as Rejected.

No crashlog provided so I'm assuming it was the same issue as mentioned in another task, merging tasks together.

Jan 31 2017, 11:25 PM · Starmade
lancake renamed T2204: Duplicate keystrokes in input fields from Duplicate keystrokes in search fields to Duplicate keystrokes in input fields.
Jan 31 2017, 11:24 PM · GUI/HUD, Starmade
lancake claimed T2204: Duplicate keystrokes in input fields.

Is this still happening? I'm not sure if the Mac related input issue was fixed in 0.199.432b or c

Jan 31 2017, 11:23 PM · GUI/HUD, Starmade
RoyalWolfe created T2212: Steam forces starmade to update.
Jan 31 2017, 10:48 PM · Starmade, Issue Navigation
Lucho created T2211: Station aren't loading.
Jan 31 2017, 8:31 PM · Starmade
GalactusX31 created T2210: Game client crash everytime copy&paste blocks.
Jan 31 2017, 5:08 PM · Starmade
Unknown Object (User) created T2209: All missiles fired from missile systems with multiple outputs will target the same block when locked on to an entity.
Jan 31 2017, 9:31 AM · CBS: Weapons, Starmade

Jan 30 2017

AndyP changed the edit policy for T2208: light bars dont mirror on symmetry mode.
Jan 30 2017, 12:20 AM · Blockconfig, Starmade
AndyP claimed T2208: light bars dont mirror on symmetry mode.

Did you enable the "mirror cubes" function in advanced build mode?
Its off by default and they would get placed the same orientation as on the origin.

Jan 30 2017, 12:20 AM · Blockconfig, Starmade

Jan 29 2017

Siserith created T2208: light bars dont mirror on symmetry mode.
Jan 29 2017, 10:51 PM · Blockconfig, Starmade
SmilingDemon merged T2207: Nocx, maccet Asteroids not providing Maccet into T2206: Asteroid name "Nocx, Macet" generates Nocx and Hattel.
Jan 29 2017, 7:43 PM · Universe, Starmade
Restricted Application removed a project from T2207: Nocx, maccet Asteroids not providing Maccet: Issue Navigation.
Jan 29 2017, 7:43 PM · Starmade
SmilingDemon triaged T2207: Nocx, maccet Asteroids not providing Maccet as High priority.
Jan 29 2017, 7:42 PM · Starmade