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Starmade | AI fires tracking missiles without locking enemy
Closed, RejectedPublic

Description

Sometimes AI fires tracking missiles without locking target. It just fires missiles to the void!

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.199.358
Category
AI
First occurrence (version)
0.199.253
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. Create ship with weapon missile/beam.
  2. Place bobby AI and faction module.
  3. Activate it.
  4. Spam pirates.

Works sometimes!
Looks like ship tries to hit target without locking.

Event Timeline

jijiji created this task.Dec 13 2016, 9:35 AM
jijiji edited Serverconfig (server.cfg). (Show Details)
jijiji edited Clientconfig (settings.cfg). (Show Details)

This is occasional bug and you may have troubles with reproduction. If you want, I can upload gif or ship's blueprint.

Also, you can increase chance of successful reproduction using shocking target AI with closest spam of 100 pirates.

lancake added a subscriber: lancake.
lancake claimed this task.
lancake triaged this task as Trivial priority.

-Feedback-

Can't reproduce, tried it out with 200 ships and longer missile distance so I could see it more clearly. Every single missile tracked me and hit me while I was strafing at 200m/s.
Even on sector boundaries or across another sector, they still tracked me.

I'm not sure what you mean with "shocking target AI" though.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Jan 2 2017, 3:42 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake changed Last tested (version) from 0.199.253a to 0.199.358.
lancake changed First occurrence (version) from Don't know to 0.199.253.
jijiji added a comment.EditedJan 4 2017, 10:32 PM

I mean that you need to spawn a lot of enemies near an AI ship. I see this bug sometimes. It's causing rarely. If you need, I can try to show it to you

33Cav added a subscriber: 33Cav.Feb 10 2017, 12:09 AM

Only problem I can reproduce is the immediate lock time for missiles managed by AI (where players would have to wait for the time). AI seems eminently capable of tracking targets with missiles. It is possible that what you observed is due to the target ships being too close and the missile not turning enough to hit them on the first pass.

AndyP changed the task status from Open to Feedback.Feb 21 2017, 8:53 PM
Restricted Application added a project: Waiting on Author. · View Herald TranscriptFeb 21 2017, 8:53 PM
Restricted Application added a project: Waiting on Author. · View Herald TranscriptMar 10 2017, 5:42 PM
lancake closed this task as Rejected.Jun 14 2017, 1:16 PM

-rejected-

Might have been an issue but most likely resolved with the new missile targeting system, which currently has a severe issue that targets the wrong location. See T2392, closing task.

Restricted Application edited projects, added AI; removed Waiting on Author, Issue Navigation. · View Herald TranscriptJun 14 2017, 1:16 PM
AndyP moved this task from Unclassed to Archived on the Starmade board.Jul 20 2017, 10:47 PM