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Starmade | Shop automisation
Confirmed task for development, NormalPublic

Description

The OP suggests a way to automatically set prices to say -5% or +5% of the "TG price"

I'm not too sure about this as it could freeze up the whole free market idea as the shops would look at the average player price and players would look at the average shop price.

Feature

  • mass set prices for every item in the shop as an offset to default price (like: +5% or -10%)
  • allow setting by category

Prices stay as set, they will not update on a change of the default price, so its only a mass-set feature, not making them dynamic.

Details

Task Type
Feature
Testing Results
Affected Gamemode(s)
none/unspecified
Reproducible
uncertain
Category
none/unspecified
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
User/Reporter/Contact
URL to Starmadedock thread
https://starmadedock.net/threads/trading-commision.26134/

Event Timeline

Restricted Application added projects: Restricted Project, Restricted Project, Restricted Project, Restricted Project, Restricted Project. · View Herald TranscriptJul 31 2016, 11:49 AM
HolyCookie moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Jul 31 2016, 11:50 AM
Megacrafter127 moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Jul 31 2016, 5:23 PM
Megacrafter127 added a subscriber: Megacrafter127.

Instead of just using the default price ±x%, how about[with that setting enabled] buy and sell prices are not set individually, and instead the user sets 1 price per item, with the buy price being set price +x% and the sell price being set price -x%

And additionally a 2nd setting, which also takes a percentage y. This second setting would only affect craftable items, and set their (buy/sell) price to the sum of the (buy/sell) prices of their components ±y%. If the price of a component is not set the price for the craftable item will also not be set.

The 2nd setting should be complimented by the ability to hide all craftable items in the local shop interface when setting prices.

FlyingDebris moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Aug 1 2016, 12:17 AM
Crimson-Artist moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Aug 2 2016, 3:01 AM
Megacrafter127 moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Aug 4 2016, 2:51 AM
Megacrafter127 moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sven_The_Slayer moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Aug 5 2016, 3:48 AM
Crimson-Artist moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Aug 6 2016, 6:04 PM
HolyCookie moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Aug 23 2016, 1:35 PM
Megacrafter127 moved this task from Backlog to Active on the Council board.Aug 26 2016, 3:24 PM
Megacrafter127 moved this task from Active to Meeting agenda on the Council board.Aug 26 2016, 3:28 PM

Considering the vote is:

yes: 1
no: 1
skip: 3

I suggest a meeting to reach a consensus.

AndyP added a subscriber: AndyP.Sep 4 2016, 8:27 PM
  • Council meeting-

Possible to mass set prices based on base price with -+% is possible

Megacrafter127 moved this task from Meeting agenda to Active on the Council board.Sep 9 2016, 4:45 PM
AndyP changed the task status from Open to In Queue (Game).Sep 10 2016, 12:56 AM
AndyP claimed this task.

Converting to task for #workflow_game_development

Restricted Application edited projects, added Game Development; removed Restricted Project, Restricted Project, Restricted Project, Restricted Project, Restricted Project. · View Herald TranscriptSep 10 2016, 12:56 AM
AndyP shifted this object from the Restricted Space space to the S3 Starmade space.Sep 10 2016, 12:58 AM
AndyP updated the task description. (Show Details)
AndyP changed the edit policy from "All Users" to "Starmade (Project)".
Restricted Application added a project: Starmade. · View Herald TranscriptSep 10 2016, 12:58 AM
AndyP updated the task description. (Show Details)Sep 10 2016, 12:59 AM
AndyP moved this task from Unclassed to Planned Feature on the Starmade board.
AndyP moved this task from Active to Accepted on the Council board.Sep 10 2016, 1:28 AM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:16 PM