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Starmade | Jump Interdiction (Sector lockout)
Confirmed task for development, NormalPublic

Description

A rather interesting suggestion. Instead of Jump inhibitors that just lock sectors down preventing ships from leaving the OP suggests the opposite effect. A station/planet only system that stops ships from jumping near it.

Concept: An anti jump drive system that locks ships out of certain sectors. Placeable only on stations and planets. Range 2-3 sectors in all directions. Heavy energy/maintenance costs. potential limit per system.

Debatable details (things to discuss later if confirmed): Operation method, Range of effectiveness, counter measures.

Feature detail:

  • second jump inhibitor system that prevents jumping INTO the area with active inhibitor

Details

Task Type
Feature
Testing Results
Affected Gamemode(s)
none/unspecified
Reproducible
uncertain
Category
none/unspecified
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
User/Reporter/Contact
URL to Starmadedock thread
https://starmadedock.net/threads/jump-interdiction-station-only-parts-prevent-jumping-into-sectors.26051/#post-299891

Event Timeline

Restricted Application added projects: Restricted Project, Restricted Project, Restricted Project, Restricted Project, Restricted Project. · View Herald TranscriptJul 25 2016, 11:50 PM
Sven_The_Slayer moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Jul 26 2016, 1:33 AM
Sven_The_Slayer added a subscriber: Sven_The_Slayer.

This is more or less the idea that I had for jump interdiction before it was added to the game. If I looked hard enough I'm sure I could find myself making a very similar suggestion. I would like to see the ability to lock down areas with stations. This would prevent ships from jumping directly to a protected location and maybe even allow for a player to set up an ambush point along a known travel route by preventing ships from jumping past a certain point.

Quoting the ever-correct Dr. Zoidberg, 'Why not both?' It'd be a very interesting mechanic in a fleet battle if you were interdicting to stop an enemy from escaping, but needed friendly ships to enter the battle to assist you.

FlyingDebris moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Jul 26 2016, 1:46 AM
Megacrafter127 moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Jul 26 2016, 3:10 AM
Megacrafter127 added a subscriber: Megacrafter127.

Why not allow it on both ships and stations, while only the latter will have reach beyond its own sector.
As for countermeasures, just use normal thrusters.

Crimson-Artist moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Jul 26 2016, 4:27 AM

in all inevitability station blocks will at some point be placeable on ships so why not i guess. However i do feel that it has to be balanced in a way that it prevents trolling. i can already envision some one going around dropping hundreds of small self sustaining interdictor ships to completely lock down an entire system.

i can already envision some one going around dropping hundreds of small self sustaining interdictor ships to completely lock down an entire system.

what would be so bad about that? after all, normal thrusters will still operate normally.

i can already envision some one going around dropping hundreds of small self sustaining interdictor ships to completely lock down an entire system.

what would be so bad about that? after all, normal thrusters will still operate normally.

Like... an ion storm? :D

I very much dislike the idea that ships can use this! It would break PVP to a max level because when you hunt a player and use the scanner, you get cords then you type in the cords and find out he is using that thing then you need to open the map and move 1 sector so you can thrust in and attack. Normal pvp is hard as it is, finding a target willing and able to fight at a time you are also able to fight is like getting on a list for a super expensive restaurant. And then adding the perfect escape tool is way too OP even if balanced to use a shit ton of power. Plus the fact that it is very likely a certain faction will abuse this perfectly to form a blockade arround enemy factions.

Station is okey, I find it a bit unfair that a player can jump in drop a nuke and jump out if he/she wants.

ps: maybe make it possible for faction members to just jump? If using this thing creates a disadvantage for both the enemy and re-enforcements it kinda cancels out the whole thing

HolyCookie moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Jul 26 2016, 9:28 AM

Yes to stations NO to ships

HolyCookie moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Jul 27 2016, 7:28 PM
AndyP moved this task from Backlog to Feedback from Schine on the Council board.Jul 31 2016, 8:06 PM
AndyP added a subscriber: AndyP.
AndyP changed the task status from Open to Resolved.
AndyP claimed this task.

Result:
5/5 Yes

Picking up.

Restricted Application removed projects: Restricted Project, Restricted Project, Restricted Project, Restricted Project, Restricted Project. · View Herald TranscriptJul 31 2016, 8:06 PM
AndyP added a comment.Jul 31 2016, 8:24 PM

Short form:

Possible to implement,
but needs planning

AndyP shifted this object from the Restricted Space space to the S3 Starmade space.Sep 10 2016, 12:17 AM
AndyP updated the task description. (Show Details)
AndyP changed the edit policy from "All Users" to "Starmade (Project)".
Restricted Application added projects: Starmade, Quality Assurance. · View Herald TranscriptSep 10 2016, 12:17 AM
AndyP moved this task from Feedback from Schine to Accepted on the Council board.Sep 10 2016, 12:18 AM
AndyP changed the task status from Resolved to In Queue (Game).

Converting to task for #workflow_game_development

Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptSep 10 2016, 12:18 AM
AndyP moved this task from Unclassed to Planned Feature on the Starmade board.Sep 10 2016, 12:18 AM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:17 PM
Valck added a subscriber: Valck.Oct 15 2017, 12:22 AM

First I missinterpret the request, but that's make me think to an idea : A jump attractor who don't forbide jump but deviate path less than 90° (prevent escapes) making destination the source emitor.