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Starmade | Rail Docker Variants/ Job specific dockers
Confirmed task for development, NormalPublic

Description

Edit-after rereading the details the first two docker types seem illogical. However the ship part docker is something that should be looked in to at least in concept.

Someone had a similar idea as I had but in a more inventive way. Basically it would enable/disable certain entity function based on the purpose of the docked entity. My personal favorite part is the one for ship part rail dockers. dockers for rail entities like hanger doors, elevators, etc. that merge the system stats of the docked entities with that of the mothership so they dont feel like dead weight.

Its a very detailed post but i feel that instead of three dockers we could just have a specific one for ship parts. meaning that we would have only 2 types of rail dockers

Feature request:

  • add a docking variant that omits the core and possibly even the rail docker, to avoid the need to hide the core and rail docker behind walls
  • make those new dock types their own nav-filter category (or remove them in total)
  • if the rail gets shot, and they undock they turn into debris, they will never become their own entity (kills physics problems)

Details

Task Type
Feature
Testing Results
Affected Gamemode(s)
none/unspecified
Reproducible
uncertain
Category
none/unspecified
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
User/Reporter/Contact
URL to Starmadedock thread
https://starmadedock.net/threads/more-rail-dockers-ship-turret-and-ship-part.25943/

Event Timeline

Restricted Application added projects: Restricted Project, Restricted Project, Restricted Project, Restricted Project, Restricted Project. · View Herald TranscriptJul 15 2016, 3:28 AM
Crimson-Artist renamed this task from Rail Docker Variants/ Job specific dockers to Rail Docker Variants/ Job specific dockers .
Megacrafter127 moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Jul 15 2016, 1:19 PM
Sven_The_Slayer moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Jul 15 2016, 10:25 PM
FlyingDebris moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Jul 16 2016, 6:27 AM

I am unable to decide with this one, yes it can be useful, but I am not sure if using a separate raildocker is the best solution.

Megacrafter127 moved this task from Backlog to Active on the Council board.Jul 16 2016, 7:03 AM

I am unable to decide with this one, yes it can be useful, but I am not sure if using a separate raildocker is the best solution.

i had a similar idea to this that would've involved using the weapons menu to slave docked entities but since Schema prefers block based solutions I figured that this might be the better alternative at least in concept, the details can be worked out later.

Yeah I would love to have a way to denote that certain docked entities are part of that ship and should be treated as such and not docked entities but I'm not sure having three different dockers is the solution.

HolyCookie moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Jul 16 2016, 11:32 PM

Having 2 dockers would suffice (I think)
1 for normal
1 for decoration stuff on ships that would be part of the ship.

Mind you that when an entity is docked onto a turret using the latter docker, the docked entity should gain full stats of the turret, as if it is part of the turret. otherwise there might be an exploit to cover your turret with an entity to provide 100% mothership protection.

after reading the post again i figured that the three dockers is unnecessary. however the ship part one is something that could work. think of this as a partial suggestion.

Sven_The_Slayer moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Jul 17 2016, 9:48 PM

Personally I would love to remove the core entirely from docked ship parts to denote that they are actually part of the main ship and not ever able to operate on their own. So in that end you would not need any additional docks, as turrets and ships can easily use the same dock and you denote a ship part from removing the core but that's really it's own suggestion and more or less off topic but I think I'll vote no.

Megacrafter127 moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Jul 18 2016, 1:30 AM

I can neither come to a definitive yes or a definitive no, so I'll skip.

Crimson-Artist moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Jul 18 2016, 3:47 AM
HolyCookie moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Jul 18 2016, 10:57 AM

I say yes to either a special docker to become part of the mothership or a possibility to remove a core in total. the other turret dockers and such I disagree with.

AndyP added a subscriber: AndyP.Aug 21 2016, 8:00 PM
AndyP changed the task status from Open to Resolved.
AndyP claimed this task.

Picking up for meeting with Schine.

Result:
3/5 Yes
1/5 skip
1/5 no

Technically this one did barely pass.

Restricted Application removed projects: Restricted Project, Restricted Project, Restricted Project, Restricted Project, Restricted Project. · View Herald TranscriptAug 21 2016, 8:00 PM
AndyP added a comment.Aug 21 2016, 8:15 PM

In general possible,

AndyP moved this task from Feedback from Schine to Accepted on the Council board.Sep 10 2016, 12:31 AM
AndyP changed the task status from Resolved to In Queue (Game).

Converting to task for #workflow_game_development

Restricted Application added a project: Game Development. · View Herald TranscriptSep 10 2016, 12:31 AM
AndyP shifted this object from the Restricted Space space to the S3 Starmade space.Sep 10 2016, 12:33 AM
AndyP updated the task description. (Show Details)
AndyP changed the edit policy from "All Users" to "Starmade (Project)".
Restricted Application added a project: Starmade. · View Herald TranscriptSep 10 2016, 12:33 AM
AndyP updated the task description. (Show Details)Sep 10 2016, 12:33 AM
AndyP moved this task from Unclassed to Planned Feature on the Starmade board.
Gamel added a subscriber: Gamel.Sep 16 2016, 1:56 AM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:17 PM