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Napther (Napther)
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User Details

User Since
Aug 23 2015, 8:13 PM (486 w, 6 d)
Availability
Available

Recent Activity

Jul 10 2018

Napther created T3064: remote turret control non functional.
Jul 10 2018, 2:57 PM · Quality Assurance, CBS: Weapons, Starmade

Feb 5 2018

Napther created T2869: Reactor is disabled/forced secondary despite being only reactor on entity.
Feb 5 2018, 6:18 PM · Engine, Starmade

Jul 19 2017

Napther added a comment to T2501: Wormholes generate false "HEAT WARNING" marker.

Nevermind on the astro not being sucked in part. Tabbed back in (after server save?) upon finishing this report and found myself inside the wormhole sector itself...

Jul 19 2017, 9:18 PM · GUI/HUD, Game Development, Starmade
Napther created T2501: Wormholes generate false "HEAT WARNING" marker.
Jul 19 2017, 9:15 PM · GUI/HUD, Game Development, Starmade

Jul 18 2017

Napther created T2497: advanced shop rails are rotated incorrectly.
Jul 18 2017, 10:27 PM · Game Development, Starmade

Jul 17 2017

Napther created T2493: Black Light slab texture incorrect.
Jul 17 2017, 2:04 PM · Textures, Starmade

Jul 12 2017

Napther added a comment to T2430: GLException: GL_INVALID_VALUE.

Im getting a LOT of these recently now that Ive started back into fighting other ships and testing. Retry is a temporary fix if it doesnt outright crash.

Jul 12 2017, 11:51 PM · Customer responded, Starmade, Issue Navigation

Jun 25 2017

Napther created T2448: Loading Blueprints as Faction-Owned sometimes spawn as Neutral.
Jun 25 2017, 11:45 AM · Starmade, Issue Navigation

Jun 24 2017

Napther added a comment to T2428: Blueprint Error drops unusable blocks.

Yep - had this once too. Tried every way possible in order to convert these back into something useful. Shops didn't buy them, Weren't able to place them, Weren't able to merge the slabs through trying to place them down and using multiblock picker.

Jun 24 2017, 3:33 PM · Engine (Data), Game Development, Starmade

Jun 17 2017

Napther added a comment to T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius.

I recall (But not tested recently at all) that missile damage also depends partially on the side of the entity hit. A perfect hit to a flat side facing galactic North isnt always the same as a perfect hit from any other side. Could be worth double checking

Jun 17 2017, 11:20 PM · CBS: Weapons, Starmade

Jun 15 2017

Napther added a comment to T1833: Crash when being hit by some weapons.

Yeah, I havent had a crash in recent memory related to this so its perhaps a safe bet that for now it is fixed.

Jun 15 2017, 8:46 PM · Engine, Starmade

May 28 2017

Napther added a comment to T2392: lock missiles target incorrectly when fired at a non system target.

I can say Ive experienced this

May 28 2017, 10:54 PM · Game Development (Beta), CBS: Weapons, Starmade

May 24 2017

Napther added a comment to T2176: Game always tries to back up and Migrate BPs when uploading to server.

As above, its Upload from Local to Multiplayer.
Also wish we can search in that menu than have to scroll a very long drop-down list...

May 24 2017, 10:42 PM · Customer responded, Starmade, Issue Navigation

May 20 2017

Restricted Application changed the status of T2176: Game always tries to back up and Migrate BPs when uploading to server from Feedback to Open.

The game hangs for 7-10 seconds when I open the menu, but that is significantly better than crashing outright. Somewhere its fixed itself.

May 20 2017, 6:03 PM · Customer responded, Starmade, Issue Navigation

May 7 2017

Napther created T2387: Rail Cargo Pull reset when rail is changed.
May 7 2017, 11:28 AM · CBS: Rails, Starmade

May 6 2017

Napther created T2386: nullpointer when removing fleet mothership while mining.
May 6 2017, 11:47 PM · Fleets, Game Development, Starmade

Jan 19 2017

Napther added a comment to T2176: Game always tries to back up and Migrate BPs when uploading to server.

So went and did the test today, got this error but still for the most part crashed/hung.

Jan 19 2017, 5:58 PM · Customer responded, Starmade, Issue Navigation
Napther added a comment to T1884: TAB + any key doesn't work.

So this can now be closed I guess but taking a few notes to players or the options like

Jan 19 2017, 5:56 PM · GUI/HUD, Starmade

Jan 18 2017

Napther created T2176: Game always tries to back up and Migrate BPs when uploading to server.
Jan 18 2017, 8:21 PM · Customer responded, Starmade, Issue Navigation

Dec 28 2016

Napther added a comment to T1884: TAB + any key doesn't work.

Remember the default binding for the "Dev" key is applied to the key that generates the "Player Board" . Since this update I put the Radial menu on F1, and the old tab-player board back to Tab and it made all my commands go from F1 being required to TAB being required.

Dec 28 2016, 2:49 PM · GUI/HUD, Starmade

Dec 18 2016

Napther created T2106: NPC Faction Descriptions contain typos.
Dec 18 2016, 2:49 PM · Typos, Starmade

Oct 13 2016

Napther added a comment to T1582: Ships hit by push/pull weapons can't go faster than 1x server speed.

Noticed that a ship going past the default speed will have its speed instantly reset to this default speed upon being nicked or grazed by a pull/push weapon

Oct 13 2016, 10:21 PM · Game Development (Beta), CBS: Weapons, Starmade

Oct 10 2016

Napther added a comment to T1993: Star Damage nonexistent.
Oct 10 2016, 11:47 AM · Universe, Starmade

Oct 9 2016

Napther created T2004: Attempting to access Online Play without a Internet connection causes crash.
Oct 9 2016, 9:33 AM · Engine (General), QA-Return, Game Development, Starmade

Oct 7 2016

Napther added a comment to T1993: Star Damage nonexistent.

Just done it again, Fired missiles in .246, these cratered a Target. Jumping to a star does NOT bring up a "Heat Damage Warning" or Proximity warning. Godmode was never enabled. will test it ion next builds when they are available

Oct 7 2016, 8:57 PM · Universe, Starmade

Oct 6 2016

Napther created T1993: Star Damage nonexistent.
Oct 6 2016, 9:05 PM · Universe, Starmade

Sep 30 2016

Napther added a comment to T1407: /Destroy_Entity and overheat despawning makes some docks non physical.

In recent patches, this is happening again. Overheated a few ships and turrets were there without Nav markers (I play with turret markers disabled normally). Enabling them again showed they were still "docked" to the now deleted ship.

Sep 30 2016, 11:32 PM · Engine, Starmade

Sep 25 2016

Napther added a comment to T1962: docked entities don't have a thruster plume.

Sadly this is 6 of 1 half dozen the other... Any way to differentiate docked engine nacelles and drones and fighters?

Sep 25 2016, 4:48 PM · Engine, Starmade

Sep 23 2016

Napther added a comment to T1818: Launch shootout rail NaN.

Not sure if this is related but I'd had an issue before where launching a ship off a rail with shootout turned caused the ship to glitch into a zone where there were no stars and all around is just solid grey background.
Would look at the distances from anything and it looked like it was NaN, pretty much fixed mostly reconnecting to the session though, although you might be a few km away.

Sep 23 2016, 12:51 PM · CBS: Rails, Starmade

Sep 20 2016

Napther added a comment to T1941: Critical error after accessing weapon menu in DevBuild.

...Well found the problem then. The partition is 100GB in size to separate out steam libraries in case 1 or other fails to load a game as is something that has happened in the past.

Sep 20 2016, 2:37 PM · Starmade
Napther created T1941: Critical error after accessing weapon menu in DevBuild.
Sep 20 2016, 12:18 PM · Starmade
Napther added a comment to T1833: Crash when being hit by some weapons.

I think I may know what is the cause now.

Sep 20 2016, 12:16 PM · Engine, Starmade
Napther created T1940: Default Key Binding Clash - Build-Mode and rolling ship left.
Sep 20 2016, 12:36 AM · Engine, Starmade

Sep 19 2016

Napther added a comment to T1938: Beams and cannons destroying blocks will cause game stutters.

Prior versions feel exactly the same when tested, the CPU caps out almost instantly despite there being relatively few blocks broken.The optimisations are apparently unfelt on my computer, and changing builds so often has caused a number of issues in itself.

Sep 19 2016, 11:38 PM · Issue Navigation, Starmade
Napther added a comment to T1938: Beams and cannons destroying blocks will cause game stutters.

When testing in current release, the test ship and target half FPS from 45 to 23 while blocks are being destroyed.

Sep 19 2016, 10:56 PM · Issue Navigation, Starmade
Napther added a comment to T1938: Beams and cannons destroying blocks will cause game stutters.

Can do, At least the new Launcher allows hotswapping much easier and faster. A few patches ago the single player F7 lag statistics on HUD has also been stuttering occasionally, when at one point the game showed no load (A flat line) when in single player indicating that the server was having no issues at all almost all the time.

Sep 19 2016, 10:12 PM · Issue Navigation, Starmade
Napther added a comment to T1937: ship core structure HP not being displayed correctly.

Huh, could have sworn at one point in time the SHP of a ship core depleted as you hit the thing... Oh well

Sep 19 2016, 9:22 PM · Engine, Starmade
Napther created T1938: Beams and cannons destroying blocks will cause game stutters.
Sep 19 2016, 8:54 PM · Issue Navigation, Starmade
Napther created T1937: ship core structure HP not being displayed correctly.
Sep 19 2016, 2:24 PM · Engine, Starmade

Sep 10 2016

Napther added a comment to T1045: activation gates don't trigger for docked entities.

Trying to build some automated door systems is Impossible until this and the Area Trigger bug similar to this are fixed...

Sep 10 2016, 7:40 PM · Game Development (Beta), Logic, Starmade

Sep 8 2016

Napther created T1902: Power Auxiliary toggling from within build mode.
Sep 8 2016, 10:29 PM · CBS: Functional, Starmade

Sep 3 2016

Napther added a comment to T1883: Some (large) ships overheating at 60 seconds.

*Been around since BEFORE those patches.
I lack the resources to confirm when this issue has been happening

Sep 3 2016, 5:19 PM · Engine, Starmade
Napther created T1883: Some (large) ships overheating at 60 seconds.
Sep 3 2016, 5:18 PM · Engine, Starmade
Napther created T1882: Rubber-banding when Admin-teleporting entities.
Sep 3 2016, 2:54 PM · Game Development (Beta), Engine (Commands), Starmade

Aug 28 2016

Napther added a comment to T1856: GIF recording is being cut short by 10%.

strange, my Gifs are getting cut short AT 10% their total length or something, far, far more cut-off than what the testers are getting

Aug 28 2016, 10:06 AM · Game Development, Starmade

Aug 27 2016

Napther created T1858: OpenGL exceeding memory on some cards.
Aug 27 2016, 5:22 PM · Starmade
Napther created T1857: Blocks with orientation being reset when being hit by Cannons.
Aug 27 2016, 4:41 PM · CBS: Weapons, Starmade
Napther created T1856: GIF recording is being cut short by 10%.
Aug 27 2016, 4:25 PM · Game Development, Starmade

Aug 26 2016

Napther created T1849: Cargo movement bugs while the amount is increasing.
Aug 26 2016, 1:15 AM · Starmade

Aug 24 2016

Napther added a comment to T1833: Crash when being hit by some weapons.

Fired again on single player, this time with a cannon-cannon-Punch found on the fleet Corvette at a shielded target. This target has had numerous /shield_regen false and true statements applied to test if there were damage bugs with some weapon combinations (To which there wasnt any found with my small test)

Aug 24 2016, 8:45 PM · Engine, Starmade

Aug 22 2016

Napther created T1842: Trade fleet destroys blocks if receiving station is unloaded.
Aug 22 2016, 5:07 PM · Starmade, Issue Navigation

Aug 21 2016

Napther added a comment to T1833: Crash when being hit by some weapons.

Sadly not. Could be related to the GL_errors bouncing around a lot... Otherwise Im afraid Ive got nothing more than "It happens. Mostly happening during live weapon tests."

Aug 21 2016, 1:23 PM · Engine, Starmade

Aug 18 2016

Napther added a comment to T1824: Thrust-Mass ratio sometime incorrect when Docked.

...How very, very peculiar that its specific to Tab+F8...

Aug 18 2016, 1:52 AM · Starmade

Aug 17 2016

Napther added a comment to T1834: TAB+ 1 or 2 skew some textures (permanently).

...this may be a complete over-reaction to the problem to reinstall, because I had assumed that the textures for Heptas and Tetras has been broken for a long time, on one side of the ship, they tile horizontally, on the other, they tile vertically

Aug 17 2016, 3:14 PM · Engine (General), Game Development (Alpha), Starmade
Napther created T1834: TAB+ 1 or 2 skew some textures (permanently).
Aug 17 2016, 1:16 PM · Engine (General), Game Development (Alpha), Starmade
Napther created T1833: Crash when being hit by some weapons.
Aug 17 2016, 12:17 AM · Engine, Starmade

Aug 15 2016

Napther created T1824: Thrust-Mass ratio sometime incorrect when Docked.
Aug 15 2016, 4:50 PM · Starmade

Aug 13 2016

Napther added a comment to T1394: Missile-Lock animation played after no longer selecting Lock on Missile.

By changing the assigned Hotbar up/down and going back to the missile computers fixes the lock-on animation, and allows rockets fired to lock on. This sometimes needs to be repeated if a cannon is used in the interim between rocket launches,

Aug 13 2016, 11:03 AM · GUI/HUD, Starmade

Aug 7 2016

Napther created T1797: Server "Thrust Speed Limit" Incorrectly in Networking tab.
Aug 7 2016, 1:07 PM · Starmade

Aug 5 2016

Napther created T1786: Odd chunk behaviour on larger ships in (de/)Contsruction.
Aug 5 2016, 8:50 PM · Starmade, Issue Navigation

Aug 3 2016

Napther created T1772: /god_mode deactivates on anything other than "true" input (And Others).
Aug 3 2016, 5:52 PM · Game Development (Beta), Engine (Commands), Starmade

Aug 2 2016

Napther created T1769: mirror orientation of mushroom, grate corner, light bar corner incorrect (LoD).
Aug 2 2016, 7:46 PM · Game Development (Beta), Engine (Building), Starmade
Napther added a comment to F3760: KDI Terrain Smasher MK2 PD.rar.

Its an older vessel. I can submit it in .sment format onto the Dock for you if it is required that this specific vessel is used in testing... But this is an old, closed issue; the other issue contains a Sment version of this ship in attachments I do believe

Aug 2 2016, 7:39 PM

Jul 27 2016

Napther created T1744: Docking to another Factions Homebase does not confer invulnerability.
Jul 27 2016, 7:43 PM · Engine, Starmade

Jul 25 2016

Napther added a comment to T1691: moving fleet results in same UID causes IllegalArgument crash .

Ive managed to get it to occur with this vessel on single and Multiplayer servers

Jul 25 2016, 10:55 PM · Fleets, Starmade

Jul 23 2016

Napther created T1726: Girder Block ignores Symmetry.
Jul 23 2016, 7:13 PM · Starmade

Jul 22 2016

Napther created T1720: AI Fleets will not "Mine This Sector" on occaison.
Jul 22 2016, 5:01 PM · Fleets, Starmade

Jul 16 2016

Napther created T1691: moving fleet results in same UID causes IllegalArgument crash .
Jul 16 2016, 2:59 PM · Fleets, Starmade

Jul 2 2016

Napther added a comment to T1629: console and pipe act like rails.

Consoles and Pipes also are valid targets for the Create Docking build option.
I couldnt stop laughing after seeing this post.

Jul 2 2016, 4:32 PM · CBS: Rails, Starmade

Jun 18 2016

Napther created T1585: GUI Dissappears after dismissing Numpad "+" menu with "Esc".
Jun 18 2016, 4:47 PM · Starmade

Jun 10 2016

Napther added a comment to T1520: Salvaging a Build Block with a player inside can cause them to Null Pointer.

Can't reproduce. My salvage beam hit linked systems, unlinked systems and the build block at roughly the same time but no nullpointer.

Jun 10 2016, 12:29 PM · Starmade, Issue Navigation
Napther added a comment to T1533: Undocking of entities upon loading sector.

While I have never "experienced" this myself (My builds have been immune to it luckily) it happens a lot with certain players of the Shattered Skies server, with builds that use lots of closely-docked turrets and other entities.

Jun 10 2016, 12:14 PM · CBS: Rails, Starmade

Jun 4 2016

Napther created T1520: Salvaging a Build Block with a player inside can cause them to Null Pointer.
Jun 4 2016, 4:17 PM · Starmade, Issue Navigation

May 7 2016

Napther created T1408: Advanced Build Mode mirrors will cause Orientation changes of blocks.
May 7 2016, 3:27 PM · Engine, Starmade
Napther created T1407: /Destroy_Entity and overheat despawning makes some docks non physical.
May 7 2016, 1:24 PM · Engine, Starmade

Apr 30 2016

Napther created T1396: AI Unable to hit Moving/Strafing objects.
Apr 30 2016, 1:10 PM · AI, Starmade

Apr 29 2016

Napther created T1394: Missile-Lock animation played after no longer selecting Lock on Missile.
Apr 29 2016, 9:53 AM · GUI/HUD, Starmade

Apr 24 2016

Napther created T1379: Using Shift + V from a Logic Block to select/deselect modules like Reactors causes crash.
Apr 24 2016, 11:34 AM · Engine, Starmade

Apr 17 2016

Napther added a comment to T210: Thruster plumes do not depend on the orientation of the thruster.

Then there are people like me, who have used the thrusters in corridors... While its fine for front/back facing rooms, thruster plumes become visible when a corridor is left/right facing.

Apr 17 2016, 11:21 AM · Game Development (Beta), Engine (Rendering), Starmade

Apr 14 2016

Napther added a comment to T1318: Spawning ships with same names as formerly existing one may lack docked entities.

Steps to reproduce:

Apr 14 2016, 8:43 PM · Engine (General), Starmade
Napther added a comment to T1318: Spawning ships with same names as formerly existing one may lack docked entities.

When travelling, the original got a little star-struck. I lost some entities in the damage from the star.
Spawning the ship in on the same name a month later, some entities were missing upon deconstruction

Apr 14 2016, 8:14 PM · Engine (General), Starmade
Napther created T1355: Mouse Option "Flip through hotbars... Without Control" incorrect.
Apr 14 2016, 6:00 PM · GUI/HUD, Starmade

Apr 5 2016

Napther created T1318: Spawning ships with same names as formerly existing one may lack docked entities.
Apr 5 2016, 1:00 PM · Engine (General), Starmade

Apr 1 2016

Napther added a comment to T1274: Strange spinning with fleet mining.

I can concur with Ithirahad here. Ive noticed the same behaviour when some of my drones get near to each other as well as another asteroid.

Apr 1 2016, 12:01 AM · Fleets, Starmade

Mar 31 2016

Napther added a comment to T1249: Big enough mining drones don't salvage.

I can say that a slight user-oversight meant that the smaller brick-with-cockpit drones indeed dont have their salvage computer connected with a storage block. Didnt realise this was the behaviour at the time of creating and testing, as my larger vessels were not mining too well at all.

Mar 31 2016, 11:59 PM · Fleets, Quality Assurance, Starmade

Mar 30 2016

Napther created T1290: a teleport or jump to another player can crash client.
Mar 30 2016, 2:58 PM · Engine, Starmade

Mar 28 2016

Napther added a comment to T1272: Massive point-damage is applied to armour HP incorrectly.

Hmm, I Dont know how it should be, but a ship that's using Millions of blocks of advanced armour shouldn't have its armour HP removed upon the destruction of 1 block. Perhaps put a cap on the amount of armour HP that can be removed in one go from a single block.

Mar 28 2016, 7:25 PM · CBS: Weapons, Starmade

Mar 26 2016

Napther created T1272: Massive point-damage is applied to armour HP incorrectly.
Mar 26 2016, 12:09 AM · CBS: Weapons, Starmade

Mar 25 2016

Napther created T1271: Ship rotation potential depends on core position and not center of mass.
Mar 25 2016, 6:04 PM · Engine, Game Development, Starmade
Napther created T1269: using any hotbar slot undocks you from a shipyard anchor.
Mar 25 2016, 12:24 PM · CBS: Shipyards, Starmade

Mar 24 2016

Napther added a comment to T1259: Logic-clock Jump drive causing game stutter.

It should be noted the amount of stutter scales with the number of Jump Computers linked to logic on this ship. 100 causes barely noticeable stutter, whereas 1000 will generate a lot more.

Mar 24 2016, 10:36 AM · Game Development, Starmade
Napther created T1259: Logic-clock Jump drive causing game stutter.
Mar 24 2016, 10:29 AM · Game Development, Starmade

Mar 23 2016

Napther added a comment to T1257: build mode undo/redo is incomplete.

I should note that its on any ship combo it seems. Got a number of reports from players on Shattered Skies TS and Server that they are getting these random Build mode undo/redo crashes also

Mar 23 2016, 7:12 PM · Game Development (Beta), Engine (Building), Starmade
Napther created T1257: build mode undo/redo is incomplete.
Mar 23 2016, 4:35 PM · Game Development (Beta), Engine (Building), Starmade

Mar 20 2016

Napther created T1249: Big enough mining drones don't salvage.
Mar 20 2016, 6:54 PM · Fleets, Quality Assurance, Starmade
Napther created T1248: "Preview Block to Place" appears inside Galaxy Map.
Mar 20 2016, 6:13 PM · GUI/HUD, Starmade

Mar 19 2016

Napther added a comment to T1171: Damage beam ticks don't deal both planet core and block damage at the same time.

It might have been my specific procedure with killing a planet that caused it, but, it happened so many times in a row with my set up that I grew frustrated and gave up in trying to destroy planets. The ship had 200m power and fired off a damage beam-pulse-explosive (100% each) that dealth 17m damage in a single second.

Mar 19 2016, 1:48 PM · Game Development (Alpha), CBS: Weapons, Starmade

Feb 25 2016

Napther added a comment to T1171: Damage beam ticks don't deal both planet core and block damage at the same time.

I should note to say that this is just like the fixed bug (For cannons at least) of when a planet plate receives "damage" the core becomes transparent to attack...

Feb 25 2016, 10:32 AM · Game Development (Alpha), CBS: Weapons, Starmade
Napther created T1171: Damage beam ticks don't deal both planet core and block damage at the same time.
Feb 25 2016, 10:28 AM · Game Development (Alpha), CBS: Weapons, Starmade

Jan 31 2016

Napther added a comment to T1090: Rotating a Pastable with Slabs causes them to lose their alignment.

"Mirror Cubes Function" Being ignored isnt the issue, its outright locking slabs into incorrect orientations after being rotated, as shown in the GIF.

Jan 31 2016, 10:02 PM · Starmade