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Starmade | Thruster plumes do not depend on the orientation of the thruster
Confirmed task for development, LowPublic

Description

#1
If I for example want a thuster plum to face upwards and turn the thruster upwards, the thruster plum still goes from the back.

#2
While your report is valid, it should be noted that I've seen several people, including myself, use rotated thrusters decoratively (in places where thrusters don't make sense). Since most people use crystals and lava as thruster replacements, I personally would like it to stay that way.

Bug confirmed, but I personally would like to not see that fixed. :D

#3
this also relates to T208

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19439 (Dev)
Category
Engine
First occurrence (version)
0.14
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

SmilingDemon updated the task description. (Show Details)Jun 17 2015, 6:10 PM
SmilingDemon changed Category from none/unspecified to Animation.
SmilingDemon changed Affected Gamemode(s) from none/unspecified to Single and Multi.
SmilingDemon set First occurrence (version) to 0.14.
SmilingDemon changed Reproducible from uncertain to Yes.
SmilingDemon set Last tested (version) to 0.19273 (Dev).
SmilingDemon edited a custom field.
SmilingDemon edited Serverconfig (server.cfg). (Show Details)
SmilingDemon edited Clientconfig (settings.cfg). (Show Details)
SmilingDemon added a subscriber: SmilingDemon.
SmilingDemon created this task.
SmilingDemon changed the task status from Open to In Queue (Game).
SmilingDemon raised the priority of this task from to Low.
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJun 17 2015, 6:10 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:05 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
AndyP renamed this task from Thruster plumes do not depend on the orientation of the thruster to Thruster plumes do not depend on the orientation of the thruster .
lancake changed Last tested (version) from 0.19273 (Dev) to 0.19439 (Dev).Oct 2 2015, 8:42 PM
lancake mentioned this in Unknown Object (Maniphest Task).Apr 17 2016, 10:39 AM

Then there are people like me, who have used the thrusters in corridors... While its fine for front/back facing rooms, thruster plumes become visible when a corridor is left/right facing.

There should be some config that enables/disables the thruster's plume for everyone on that ship, or a setting which allows the plume to appear from where it is "facing" accessible by doing something on that specific block, or on the ship as a whole.

The current thruster plumes arent all that to have a song and dance about, either. Doesnt make sense on larger vessels to have exposed thrusters putting out these tiny gas jets... Hence the reason people replace the thrusters with Ice-Charged circuit set ups, as mentioned in the report.

This comment was removed by Kingofanime.

This bug is still present with the new thruster plumes, it looks even worse now.

Regarding decorative thruster blocks, just put a trigger area behind them to disable the plume.

Croquelune added a comment.EditedDec 24 2016, 11:25 PM

I also use thruster blocks as decoration block, mainly in order to do some eyes or tentacles to my alien ships ; and I hope I could still use them in their "passive" state like that.

BUT

In other hand I would really enjoy either the possibility to do some interactive plasma room or core reactor room just visible behind glasses bridge where thrusters plumes follow orientations of their respective blocks. If the ship is on action, the room aswell ; if not, the room isn't too.

The solution might be as for the light blocks : permit players to turn activate or deactivate this blocks.

AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:09 PM
Restricted Application added a project: Models. · View Herald TranscriptMar 10 2017, 5:09 PM
AndyP changed Category from Animation to Engine.Mar 11 2017, 10:56 PM
AndyP renamed this task from Thruster plumes do not depend on the orientation of the thruster to Thruster plumes do not depend on the orientation of the thruster.
Restricted Application edited projects, added Engine; removed Models. · View Herald TranscriptMar 11 2017, 10:56 PM
AndyP moved this task from Backlog / Unclassed to Rendering on the Engine board.Mar 24 2017, 9:10 PM
AndyP edited projects, added Engine (Rendering); removed Engine.