When teleporting any entity with an admin command, it appears the anti-lag kicks in to try and smooth it out when it really doesnt need to do that.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.199.181
- Category
- Engine
- First occurrence (version)
- 0.199.172
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- NVIDIA
- Video Card Model
- GT530
Steps to reproduce
- Spawn any ship
- Teleport it away from you
- Teleport it back to you
- Notice it flies past where its supposed to go by some margin, and with decaying speed rubber band to come to rest in its desired location
Tester information (Internal use only)
When teleporting unmanned ships around, lag compensation will think it moved that distance and try to compensate for it.
If the entity is at 0 0 0, and you teleport it to 100 0 0.
It will:
- Teleport to 100 0 0
- appear moving for about 100 meters, the distance it teleported (so to 200 0 0)
- then slowly move back again from 200 0 0 to 100 0 0
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Event Timeline
Comment Actions
-validated-
I think I also noticed it with sector changes but it definitely happens for teleports.
Comment Actions
-confirmed-
When teleporting unmanned ships around, lag compensation will think it moved that distance and try to compensate for it.
If the entity is at 0 0 0, and you teleport it to 100 0 0.
It will:
- Teleport to 100 0 0
- appear moving for about 100 meters, the distance it teleported (so to 200 0 0)
- then slowly move back again from 200 0 0 to 100 0 0