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Starmade | Game always tries to back up and Migrate BPs when uploading to server
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Description

Ive had this issue for several weeks now, always thought it was related to the sheer number of random BPs I acculated via WIP Snapshot saves.

However on deleting about 400MB of obsolete blueprints I still got Major hanging when selecting "Upload blueprint to server" As apparently it does a full chucnk 16 -> 32 style save with no warning, as indicated by this in the log file:

[2017-01-18 20:06:16] [SERVER] ## READING ALL BLUEPRINTS!
[2017-01-18 20:06:16] [BLUEPRINT] Blueptrint migration needed! Backing up all blueprints... (Might take a little)
[2017-01-18 20:07:22] [ZIP] Zipping folder: W:\SteamLibrary\steamapps\common\StarMade\StarMade\.\blueprints to BLUEPRINTS_BACKUP_CHUNK16_blueprints.zip (Filter: null)
[2017-01-18 20:07:22] [ZIP] Writing to W:\SteamLibrary\steamapps\common\StarMade\StarMade\BLUEPRINTS_BACKUP_CHUNK16_blueprints.zip

this ALSO seems to apply when I save any BP from server to local as well, with similar hanging state.

However, once the game has done this hang 1 time, it works fine until the next day, where I need to go through this lengthy hang (And often crash) when I want to upload or download a blueprint.

Will respond more to this bug and allow the entire process to go through without attempting anything else, as the conversion process initially in the chunk32 patch was extremely lengthy

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Multiplayer
Reproducible
uncertain
Last tested (version)
0.199.535
Category
Engine
First occurrence (version)
199.402
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
NVIDIA
Video Card Model
GT530
User/Reporter/Contact
Username on Registry
Napther
Steps to reproduce

Unknown

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Napther created this task.Jan 18 2017, 8:21 PM
Napther added a comment.EditedJan 19 2017, 5:58 PM

So went and did the test today, got this error but still for the most part crashed/hung.

 [2017-01-19 17:21:33] [SERVER] ###### READING ALL BLUEPRINTS!
[2017-01-19 17:21:33] [BLUEPRINT] Blueptrint migration needed! Backing up all blueprints... (Might take a little)
[2017-01-19 17:22:43] [ZIP] Zipping folder: W:\SteamLibraryforfuckedthings\steamapps\common\StarMade\StarMade\.\blueprints to BLUEPRINTS_BACKUP_CHUNK16_blueprints.zip (Filter: null)
[2017-01-19 17:22:43] [ZIP] Writing to W:\SteamLibraryforfuckedthings\steamapps\common\StarMade\StarMade\BLUEPRINTS_BACKUP_CHUNK16_blueprints.zip
[2017-01-19 17:28:02] [BLUEPRINT] ERROR: invalid blueprint directory: File Not Found: .\blueprints\blueprints\header.smbph (The system cannot find the file specified)
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 32; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 32; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 32; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 32; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 37; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 37; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 90; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 90; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 90; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 76; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 68; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 68; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 53; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 68; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 69; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 69; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 73; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 73; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 68; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 81; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 101
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 102; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 102
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 102; 
[2017-01-19 17:28:02] [TAG] warning: reading tag: AIConfig1 took: 102
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 46; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 46; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 47; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 47; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 110
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 110; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 110
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 110; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 110
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 110; 
[2017-01-19 17:28:02] [TAG] warning: reading tag: null took: 110
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 129
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 129; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 129
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 129; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 129
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 129
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 130; 
[2017-01-19 17:28:02] [TAG] warning: reading tag: null took: 130
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 141
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 141; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 141
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 141; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 141
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 141; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 141
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 141; 
[2017-01-19 17:28:02] [TAG] warning: reading tag: null took: 141
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 129
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 161; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 161
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 162; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 162
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 162; 
[2017-01-19 17:28:02] [TAG] warning: reading tag: null took: 162
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 49; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 51; 
[2017-01-19 17:28:02] [BLUEPRINT] ERROR: invalid blueprint directory: File Not Found: .\blueprints\KDI Havoc II-H Interceptor MK1\ATTACHED_0\header.smbph (The system cannot find the path specified)
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 116
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 147; 
[2017-01-19 17:28:02] [TAG] warning: reading tag: AIConfig1 took: 147
[2017-01-19 17:28:02] [BLUEPRINT] ERROR: invalid blueprint directory: File Not Found: .\blueprints\KDI New Devide Project 115\header.smbph (The system cannot find the file specified)
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 116
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 216; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 216
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 216; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 217
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 220; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 220
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 220; 
[2017-01-19 17:28:02] [TAG] warning: reading tag: null took: 220
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 94; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 200
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 200; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 200
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 200; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 200
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 201; 
[2017-01-19 17:28:02] [TAG] warning: reading tag: null took: 201
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 36; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 52; 
[2017-01-19 17:28:02] [TAG] warning: reading tag: null took: 163
[2017-01-19 17:28:02] [BLUEPRINT] ERROR: invalid blueprint directory: File Not Found: .\blueprints\KDI-EFSF Thor LRMS - Experimental Log 5\header.smbph (The system cannot find the file specified)
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 42; 
[2017-01-19 17:28:02] [TAG] warning: reading tag: AIConfig1 took: 185
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 130; 
[2017-01-19 17:28:02] [TAG] warning: reading tag: null took: 303
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 185
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 187; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 187
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 187; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 187
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 187; 
[2017-01-19 17:28:02] [TAG] warning: reading tag: null took: 188
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 40; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 40; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 183
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 183; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 183
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 183; 
[2017-01-19 17:28:02] [TAG] warning: reading tag: null took: 183
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 97; 
[2017-01-19 17:28:02] [BLUEPRINT] ERROR: invalid blueprint directory: File Not Found: .\blueprints\B190-18\ATTACHED_0\header.smbph (The system cannot find the path specified)
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 121
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 121; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 121
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 121; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 121
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 121; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 121
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 122; 
[2017-01-19 17:28:02] [TAG] warning: reading tag: null took: 122
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 149
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 169; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 169
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 169; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 169
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 169; 
[2017-01-19 17:28:02] [TAG] warning: reading tag: null took: 169
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 132
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 202; 
[2017-01-19 17:28:02] [TAG] warning: reading tag: null took: 202
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 142
[2017-01-19 17:28:02] [BLUEPRINT] ERROR: invalid blueprint directory: File Not Found: .\blueprints\Skylord Bow Turret\header.smbph (The system cannot find the file specified)
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 47; 
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 214; 
[2017-01-19 17:28:02] [TAG] warning: reading tag: AIConfig1 took: 215
[2017-01-19 17:28:02] [TAG] warning: reading tag: null took: 102
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 196
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 196; 
[2017-01-19 17:28:02] [TAG] WARNING: Struct read time of null took: 196
[2017-01-19 17:28:02] [TAG] WARNING STRUCT DESERIALIZATION took too long: 196; 
[2017-01-19 17:28:02] [TAG] warning: reading tag: null took: 196
[2017-01-19 17:28:06] [SERVER] ###### READING ALL 359 BLUEPRINTS FINISHED! TOOK 392690ms
[2017-01-19 17:28:06] UPLOADING DIALOG
[2017-01-19 17:28:06] java.net.SocketException: Connection reset
[2017-01-19 17:28:06] 	at java.net.SocketInputStream.read(Unknown Source)
[2017-01-19 17:28:06] 	at java.net.SocketInputStream.read(Unknown Source)
[2017-01-19 17:28:06] 	at java.io.DataInputStream.readFully(Unknown Source)
[2017-01-19 17:28:06] 	at org.schema.schine.network.client.ClientProcessor.run(SourceFile:354)
[2017-01-19 17:28:06] 	at java.lang.Thread.run(Unknown Source)
[2017-01-19 17:28:06] SENDING THREAD ENDED of Thread[ClientSendingQueueThread(52),8,main]
[2017-01-19 17:28:06] java.net.SocketException: Connection reset by peer: socket write error
[2017-01-19 17:28:06] 	at java.net.SocketOutputStream.socketWrite0(Native Method)
[2017-01-19 17:28:06] 	at java.net.SocketOutputStream.socketWrite(Unknown Source)
[2017-01-19 17:28:06] 	at java.net.SocketOutputStream.write(Unknown Source)
[2017-01-19 17:28:06] 	at java.io.BufferedOutputStream.flushBuffer(Unknown Source)
[2017-01-19 17:28:06] 	at java.io.BufferedOutputStream.flush(Unknown Source)
[2017-01-19 17:28:06] 	at java.io.DataOutputStream.flush(Unknown Source)
[2017-01-19 17:28:06] 	at org.schema.schine.network.client.ClientProcessor$SendingQueueThread.run(SourceFile:622)
[2017-01-19 17:28:06] [CLIENT] ClientSendingQueueThread Terminated
[2017-01-19 17:28:06] [CLIENT][GRAPHICS] cleaning up main graphics
[2017-01-19 17:28:06] [FBO] cleaning up FBO 
[2017-01-19 17:28:06] [FBO] deleting Frame buffers 
[2017-01-19 17:28:06] [FBO] deleting  fbo textures 258
[2017-01-19 17:28:06] [FBO] cleaning up FBO 
[2017-01-19 17:28:06] [FBO] deleting Frame buffers 
[2017-01-19 17:28:06] [FBO] deleting  fbo textures 259
[2017-01-19 17:28:06] [FBO] cleaning up FBO 
[2017-01-19 17:28:06] [FBO] deleting Frame buffers 
[2017-01-19 17:28:06] [FBO] deleting  fbo textures 0
[2017-01-19 17:28:06] [FBO] deleting BLIN fbo textures 241
[2017-01-19 17:28:06] [FBO] cleaning up FBO 
[2017-01-19 17:28:06] [FBO] deleting Frame buffers 
[2017-01-19 17:28:06] [FBO] deleting  fbo textures 0
[2017-01-19 17:28:06] [FBO] deleting BLIN fbo textures 260
[2017-01-19 17:28:06] [FBO] cleaning up FBO 
[2017-01-19 17:28:06] [FBO] deleting Frame buffers 
[2017-01-19 17:28:06] [FBO] deleting  fbo textures 0
[2017-01-19 17:28:06] [FBO] deleting BLIN fbo textures 261
[2017-01-19 17:28:06] [FBO] cleaning up FBO 
[2017-01-19 17:28:06] [FBO] deleting Frame buffers 
[2017-01-19 17:28:06] [FBO] deleting  fbo textures 0
[2017-01-19 17:28:06] [FBO] deleting BLIN fbo textures 242
[2017-01-19 17:28:06] [FBO] cleaning up FBO 
[2017-01-19 17:28:06] [FBO] deleting Frame buffers 
[2017-01-19 17:28:06] [FBO] deleting  fbo textures 0
[2017-01-19 17:28:06] [FBO] deleting BLIN fbo textures 244
[2017-01-19 17:28:06] [FBO] cleaning up FBO 
[2017-01-19 17:28:06] [FBO] deleting Frame buffers 
[2017-01-19 17:28:06] [FBO] deleting  fbo textures 0
[2017-01-19 17:28:06] [FBO] deleting BLIN fbo textures 244
[2017-01-19 17:28:06] [FBO] cleaning up FBO 
[2017-01-19 17:28:06] [FBO] deleting Frame buffers 
[2017-01-19 17:28:06] [FBO] deleting  fbo textures 0
[2017-01-19 17:28:06] [FBO] deleting BLIN fbo textures 243
[2017-01-19 17:28:06] [FBO] cleaning up FBO 
[2017-01-19 17:28:06] [FBO] deleting Frame buffers 
[2017-01-19 17:28:06] [FBO] deleting  fbo textures 246
[2017-01-19 17:28:06] [FBO] deleting depth fbo texture 245
[2017-01-19 17:28:06] [FBO] cleaning up FBO 
[2017-01-19 17:28:06] [FBO] deleting Frame buffers 
[2017-01-19 17:28:06] [FBO] deleting  fbo textures 0
[2017-01-19 17:28:06] [FBO] deleting BLIN fbo textures 247
[2017-01-19 17:28:06] [FBO] cleaning up FBO 
[2017-01-19 17:28:06] [FBO] deleting Frame buffers 
[2017-01-19 17:28:06] [FBO] deleting  fbo textures 251
[2017-01-19 17:28:06] [FBO] cleaning up FBO 
[2017-01-19 17:28:06] [FBO] deleting Frame buffers 
[2017-01-19 17:28:06] [FBO] deleting  fbo textures 258
[2017-01-19 17:28:06] [FBO] cleaning up FBO 
[2017-01-19 17:28:06] [FBO] deleting Frame buffers 
[2017-01-19 17:28:06] [FBO] deleting  fbo textures 259
[2017-01-19 17:28:06] org.schema.schine.graphicsengine.core.GLException: Shader not loaded: data\/shader/starsExt/stars.vsh; data\/shader/starsExt/stars.fsh
[2017-01-19 17:28:06] 	at obfuscated.aNa.c(SourceFile:558)
[2017-01-19 17:28:06] 	at obfuscated.Vc.a(SourceFile:572)
[2017-01-19 17:28:06] 	at obfuscated.hp.b(SourceFile:721)
[2017-01-19 17:28:06] 	at obfuscated.hp.e_(SourceFile:435)
[2017-01-19 17:28:06] 	at obfuscated.aEu.g(SourceFile:546)
[2017-01-19 17:28:06] 	at obfuscated.aEu.a(SourceFile:686)
[2017-01-19 17:28:06] 	at obfuscated.aEA.b(SourceFile:652)
[2017-01-19 17:28:06] 	at obfuscated.U.e(SourceFile:953)
[2017-01-19 17:28:06] 	at org.schema.game.common.Starter.startMainMenu(SourceFile:1434)
[2017-01-19 17:28:06] 	at org.schema.game.common.Starter.main(SourceFile:980)
[2017-01-19 17:28:06] GLFRAME processErrorDialogException()
[2017-01-19 17:28:06] java.lang.RuntimeException: org.schema.schine.graphicsengine.core.GLException: Shader not loaded: data\/shader/starsExt/stars.vsh; data\/shader/starsExt/stars.fsh
[2017-01-19 17:28:06] 	at obfuscated.aNa.c(SourceFile:561)
[2017-01-19 17:28:06] 	at obfuscated.Vc.a(SourceFile:572)
[2017-01-19 17:28:06] 	at obfuscated.hp.b(SourceFile:721)
[2017-01-19 17:28:06] 	at obfuscated.hp.e_(SourceFile:435)
[2017-01-19 17:28:06] 	at obfuscated.aEu.g(SourceFile:546)
[2017-01-19 17:28:06] 	at obfuscated.aEu.a(SourceFile:686)
[2017-01-19 17:28:06] 	at obfuscated.aEA.b(SourceFile:652)
[2017-01-19 17:28:06] 	at obfuscated.U.e(SourceFile:953)
[2017-01-19 17:28:06] 	at org.schema.game.common.Starter.startMainMenu(SourceFile:1434)
[2017-01-19 17:28:06] 	at org.schema.game.common.Starter.main(SourceFile:980)
[2017-01-19 17:28:06] Caused by: org.schema.schine.graphicsengine.core.GLException: Shader not loaded: data\/shader/starsExt/stars.vsh; data\/shader/starsExt/stars.fsh
[2017-01-19 17:28:06] 	at obfuscated.aNa.c(SourceFile:558)
[2017-01-19 17:28:06] 	... 9 more
[2017-01-19 17:28:06] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor
[2017-01-19 17:28:06] [CLIENT] PacketHandler Terminated
[2017-01-19 17:28:06] Client Socket connection has been closed
[2017-01-19 17:28:06] java.lang.Exception: Server created: false
[2017-01-19 17:28:06] 	at org.schema.schine.network.server.ServerState.setCreated(SourceFile:266)
[2017-01-19 17:28:06] 	at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:59)
[2017-01-19 17:28:06] 	at obfuscated.V.run(SourceFile:153)
[2017-01-19 17:28:06] 	at java.lang.Thread.run(Unknown Source)
[2017-01-19 17:28:06] java.lang.Exception: Server Shutdown: false
[2017-01-19 17:28:06] 	at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:258)
[2017-01-19 17:28:06] 	at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:60)
[2017-01-19 17:28:06] 	at obfuscated.V.run(SourceFile:153)
[2017-01-19 17:28:06] 	at java.lang.Thread.run(Unknown Source)
[2017-01-19 17:47:36] ############## LOADING RESOURCE CONFIG_GUI
[2017-01-19 17:47:36] ############## DONE IN 523 ms
[2017-01-19 17:47:36] [GLFRAME] Content has been loaded

Will comment back tomorrow as to whether leaving it for this amount of time has fixed the issue or not.

EDIT: No fix, This really bogs down my ability to share content with people short of deleting my entire BP folder and starting from scratch just to be able to avoid this unintuitive backup process

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-Feedback-

Are you still experiencing issues with this? The logs you've posted seem to indicate some problem making the backup to begin with, causing it to constantly retry it for every restart.
Uploading a blueprint to a server should not trigger an entire backup though.

You could put this on false in the server.cfg once you already have a backup

BACKUP_BLUEPRINTS_ON_MIGRATION = true //Back up blueprints when migrating to a new file format
lancake shifted this object from the S1 Public space to the S3 Starmade space.May 15 2017, 1:20 PM
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Restricted Application added a project: Waiting on Author. · View Herald TranscriptMay 15 2017, 1:20 PM

The game hangs for 7-10 seconds when I open the menu, but that is significantly better than crashing outright. Somewhere its fixed itself.

Also set false the suggested setting.

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lancake changed the task status from Open to Feedback.May 23 2017, 12:03 PM

Which menu are you talking about specifically?

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Ithirahad added a subscriber: Ithirahad.EditedMay 23 2017, 3:21 PM

Probably the local blueprint upload list dialog box. Upon pressing that, I get a very long program hang myself, so I generally hit the button and then alt-tab out and do something else :P

Restricted Application edited projects, added Customer responded; removed Waiting on Author. · View Herald TranscriptMay 23 2017, 3:21 PM
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As above, its Upload from Local to Multiplayer.
Also wish we can search in that menu than have to scroll a very long drop-down list...