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Starmade | Massive point-damage is applied to armour HP incorrectly
Closed, RejectedPublic

Description

I am not sure this was intended or not, but, Its hard enough for some armour-tank ships to do their thing. Even harder when their armour HP can be 1-shot like shields with a single beam for example. Might be some sort of damage overflow. Regardless, Breaking only a few blocks and removing a lot of armour HP is counter intuitive, since armour is the entire vessel and not just at 1 block.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.199.535
Category
Control Block System: Weapons
First occurrence (version)
0.19624
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. Spawn in any ship, the larger the better
  1. Equip Admin weapons, Laser/Sniper work best
  1. shoot at vessel when shields are down, Notice that with the sniper a single block is broken, but there is a Massive drain on the armour HP
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Napther updated the task description. (Show Details)Mar 26 2016, 12:09 AM
Napther changed Category from none/unspecified to Control Block System: Weapons.
Napther edited Serverconfig (server.cfg). (Show Details)
Napther edited Clientconfig (settings.cfg). (Show Details)
Napther changed Affected Gamemode(s) from none/unspecified to Single and Multi.
Napther changed Reproducible from uncertain to Yes.
Napther set Last tested (version) to 0.19624.
Napther edited Steps to reproduce. (Show Details)
Napther added a subscriber: Napther.
Napther created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptMar 26 2016, 12:09 AM
lancake claimed this task.

It's intended. If we only allow to kill as much AHP as the block offers, you can never reach 0 AHP unless you kill every single armor block.

So what do you propose that it should be?

lancake shifted this object from the S1 Public space to the S3 Starmade space.Mar 27 2016, 10:47 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set First occurrence (version) to 0.19624.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake moved this task from New / Unconfirmed to Feedback on the Issue Navigation board.
lancake triaged this task as Low priority.

Hmm, I Dont know how it should be, but a ship that's using Millions of blocks of advanced armour shouldn't have its armour HP removed upon the destruction of 1 block. Perhaps put a cap on the amount of armour HP that can be removed in one go from a single block.

Perhaps the system should "only" pull the required HP to defend the block under attack, so without effects, an ADV armour block should give 100 to the HP. Since 50% of of the damage goes to the AHP, 1 block will take 250AHP from the pool when killed. This will increase (Or lower) based on using Piercing or Punch defensively, or both.

AndyP changed the task status from Open to Feedback.Feb 21 2017, 8:53 PM
Restricted Application added projects: Starmade, Waiting on Author. · View Herald TranscriptFeb 21 2017, 8:53 PM
Restricted Application added a project: Waiting on Author. · View Herald TranscriptMar 10 2017, 5:46 PM
lancake closed this task as Rejected.Jun 8 2017, 10:00 AM

-rejected-

Was changed a few months ago, now the max removed AHP per block is capped to a multiplication of itself. Forgot the value but it's something along the lines of 3-5 times of the AHP it adds itself.
Could be temporary only though...

Restricted Application edited projects, added CBS: Weapons; removed Waiting on Author, Issue Navigation. · View Herald TranscriptJun 8 2017, 10:00 AM
lancake changed Last tested (version) from 0.19624 to 0.199.535.Jun 8 2017, 10:00 AM
AndyP moved this task from Unclassed to Archived on the Starmade board.Jul 20 2017, 10:45 PM