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Starmade | docked entities don't have a thruster plume
Closed, RejectedPublic

Description

As stated above, bloom effect is not appearing on docked thrusters, wondering if it is a bug or it is set to be act like this.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.199.234
Category
Engine
First occurrence (version)
0.199.234
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Gamel created this task.Sep 25 2016, 3:32 AM
lancake added a subscriber: lancake.

-validated-

The old thruster plumes usually worked on docked entities. It either always went 100% throttle or never appeared if I recall correctly.
Not sure if what we currently is a bug but it's certainly worth changing.

In this case It would be best to have all docked entities act the same as their mothership's thrusters. Unfortunately you'll get unwanted results like docked fighters thrusting when the mothership moves.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Sep 25 2016, 3:43 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake changed Affected Gamemode(s) from none/unspecified to Single and Multi.
lancake changed Category from Animation to Engine.
lancake set First occurrence (version) to 0.199.234.
lancake renamed this task from New Bloom effect for thruster is not able on docked thruster modules to docked entities don't have a thruster plume.
lancake claimed this task.
lancake triaged this task as Low priority.
Napther added a subscriber: Napther.EditedSep 25 2016, 4:48 PM

Sadly this is 6 of 1 half dozen the other... Any way to differentiate docked engine nacelles and drones and fighters?

Maybe linking the rail Basic/Rotator block to a light will make Plume appear on what is docked to that rail and nothing else

Gamel added a comment.Sep 25 2016, 8:46 PM

How about a block CV to the docking rail point with a gui menu pops up and let you select if the rail is set to "ship part" or "drone/fighter"?
Or some logic setup? eg. C rail V AND as "ship part" and C rail V NOT as "drone/fighter"?

A potential solution IMO is to introduce a new AI setting for passive ship parts. That would solve some other problems too.

Probably a stupid question but I assume you inherited the thrusters in the first place?

Personally I have a bigger problem with multiplayer where a redocked ships thrusters are maxed out since the new much more obvious and visible thruster effect. Seems to be the client doesn't receive a message from the server about it as it's always fixed just by reconnecting.

lancake closed this task as Rejected.Feb 18 2017, 5:08 PM

-rejected-

Starting to turn into a feature request.

Restricted Application removed a project: Issue Navigation. · View Herald TranscriptFeb 18 2017, 5:08 PM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 6:07 PM
AndyP moved this task from Unclassed to Archived on the Starmade board.Mar 29 2017, 1:26 PM