This is most prevalent on single player, I do observe it happening on Multiplayer as well, but to lesser extent because the computer running the game isnt taxed with both rendering the game for the player, and running the behind the scenes server calculations.
Thought I may as well make a bug report for it, as after the optimisations something went down hill in performance at least for me. Missile impacts do not generate the same issues for me.
*This may be a low-end computer hardware thing, but alas I cannot test. A few other friends have noticed stutter when firing cannons and beams.