Upon the loading of a heavily loaded sector (over 500k mass worth of ships) entities within the ships, usually docked reactors can undock upon the reloading of the sector and will not automatically "magneticdock" back into position.
Description
Details
- Task Type
- Bug
- Affected Gamemode(s)
- Multiplayer
- Reproducible
- Yes
- Last tested (version)
- latest
- Category
- Control Block System: Rails/Docking
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- AMD/ATI
- Video Card Model
- HD7950
- Username on Registry
- Blobfscrazy
- Username/Profile on Steam
- Blobfscrazy
Load heavily loaded sector after restart of multiplayer server - untested on singleplayer -
Running on thread: main
Adapter: aticfx64
Driver Version: 8.17.10.1452
Vendor: ATI Technologies Inc.
OpenGL Version: 4.5.13431 Compatibility Profile Context 16.150.2211.0
Renderer: AMD Radeon HD 7900 Series
GLSL Ver: 4.50
Starmade System Checker Report
05/06/2016
22:41:27.35
RESULTS:
Windows version: Windows 10 64-bit ....PASS
Processor: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 CPUs), ~4.0GHz
Memory: 24576MB RAM
Graphics Card name: AMD Radeon HD 7900 Series ....PASS
Java version: 64-bit Java 8 ....PASS
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java -d64 -version
java version "1.8.0_66"
Java(TM) SE Runtime Environment (build 1.8.0_66-b18)
Java HotSpot(TM) 64-Bit Server VM (build 25.66-b18, mixed mode)
Event Timeline
-feedback-
I've had huge amount of ships in the same sector yet I never saw this happen.
Does this happen frequently, and is it always the same ship that has it?
Since when did you see this start happening?
Server is GenX btw so I know you can get server config
more information gathered shows that it only happens after a server restart and its only if you spawn into that sector after a server restart. Tested this on loading a sector not spawning and the problem doesnt happen. Recognised by a few other people, going to try and get information from them about when and how it happened to them too
Length is around 3 months, dont think it was triggered by any particular update
While I have never "experienced" this myself (My builds have been immune to it luckily) it happens a lot with certain players of the Shattered Skies server, with builds that use lots of closely-docked turrets and other entities.
Its a frustrating bug, as it both causes lag for the server(s), and requires the player to scrap down their ship in a shipyard and then respawn it via BP or Yard
I have a single large mass ship with many docked entities in single player, sometimes bits undock which due to collisions means that I can actually can't spawn into the game. Note this only happens when I start single player. I can tell cause you can see the HUD markers as you try to spawn, my nav is set to not show docked or turrets. Instead of one green I have multiple. I think it has something to do with the save of the game since some saves are good and some saves have pieces undocked. So I make backup copies my worlds to find out if when I exited the game last I have a good save or not.
Yup, same experiance from me. Still happens but only with things chaindocked over 3 deep
-rejected-
Possibly related to the "swiss cheese" issue where some chunks would not load, or not load immediately. Anything having a rail in those chunks would then not be able to dock.
This was addressed before so most likely also fixed any issue that caused this one.
Without blueprints of ships that have constantly, or logs to give more details, it's hard to know for sure...