Problem was fixed a few builds ago, I assume this can be closed then?
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Jan 22 2019
Aug 9 2018
Jul 10 2018
This may prevent the crash from happening, so only do this after you uploaded that log file since we need that to provide a real fix.
Jul 7 2018
Thanks for sharing that world but it seems the files are incomplete. It only contains the npcFactions, where as your world should also contain a DATA and index folder.
Jul 6 2018
Jul 5 2018
Unfortunately I'm unable to reproduce the issue following those steps to the letter.
Anything you did after the "Create a station" step that you forgot to mention? Even trivial stuff like connecting a factory to something could be a cause.
Apr 6 2018
Apr 3 2018
Mar 27 2018
Mar 1 2018
Its not happening as you do discribe it.
please take a few screen shots from what to shot at and please do add the blueprints of the shooting ship and the target
(maybe its weapon specific)
Feb 20 2018
Feb 19 2018
converting to bug report
Feb 18 2018
May i close this ?
Hello
Please add the logstarmade.0.log file of one of those crashes (and anyother if it isnt the only log from that game session)
If possible also add the Blueprint that is causing this for you
Feb 17 2018
Feb 8 2018
Feb 7 2018
Jan 9 2018
Jan 1 2018
i build this ... and it rotates without a problem on a station.
Dec 29 2017
Dec 17 2017
Nov 30 2017
Oct 19 2017
the grey hull in the background is also a part of the entity from where you are using the build mode from ?
Oct 16 2017
@Valck can you confirm my observation about the file creation in singleplayer but not in multiplayer ?
Oct 14 2017
Was the reactor damaged?
Were chambers connected?
Oct 7 2017
Oct 1 2017
Sep 29 2017
Sep 27 2017
Sep 22 2017
[2017-09-20 16:35:05] [SHADER] ERROR COMPILING VERTEX SHADER data\/shader/cube/quads13/shadowcube.vsh STATUS: 0
[2017-09-20 16:35:05] LOG: WARNING: 0:3: extension 'GL_EXT_gpu_shader4' is not supported
Sep 14 2017
Sep 13 2017
Aug 3 2017
Examined it:
Aug 2 2017
That would be explained by missing meshes, they will be created properly with the new version.
Should not happen again.
Jul 29 2017
You can just drag an drop the file into the comment edit field
The issue has been addressed in the latest release and should not happen anymore.
Can you provide a sample blueprint for a station with this effect?
We would like to test and examine it for errors and possible problems.
Can you upload the logstarmade.0.log from the server-side from a broken startup?
There should be some error, that locks parts of the server.
Do the turrets or other docks that do not switch have permission modules beside the rails, rail docker or rail turret axis?
The does exempt them from any faction change propagation, to prevent takeover of docked neutral ships.
Jul 18 2017
Jul 17 2017
Jul 16 2017
Jul 11 2017
Jun 24 2017
Well, can't reproduce it but at this point I'm not really surprised...These GL Exception issues happen seemingly random for players or if you're able to reproduce it consistently, it seems only you can do that and anyone else is just fine.
Might depend on GPU drivers but as both you and me are using Nvidia, I'm not entirely sure what's happening in your world compared to my test setup.
Jun 22 2017
Jun 21 2017
Yes it is.
Jun 14 2017
@Lunchbox and @The_Onion
Can any of you upload a blueprint of the ship + thing docked to it that causes it? And/or provide very clear steps to reproduce for a simple example?
Jun 13 2017
Interesting, found this:
[2017-06-07 09:59:12] Exception in thread "pool-2-thread-1" [2017-06-07 09:59:12] java.lang.ArrayIndexOutOfBoundsException: 10485763 [2017-06-07 09:59:12] at org.schema.game.common.data.explosion.ExplosionDataHandler.a(SourceFile:162) [2017-06-07 09:59:12] at obfuscated.adN.run(SourceFile:313) [2017-06-07 09:59:12] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [2017-06-07 09:59:12] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [2017-06-07 09:59:12] at java.lang.Thread.run(Unknown Source)
which is about a minute after your force-save started.
Jun 7 2017
Depends on the amount of blueprints you have (and also on the server I believe). It freezes, but as long as you don't really do anything it will get through.
Would merge this one with T2176 but wouldn't mind your logstarmade.0.log after crashing to see if it's the same issue or some sort of exception that pops up first.
Jun 6 2017
Jun 5 2017
May 26 2017
@Manithro
As this seems to be a specific problem, and not a general one,
may you please provide us a blueprint of the shipyard so we can test it?
May 24 2017
May 23 2017
They still appear just fine for me in the test sector, could it be something else causing it for you? There was a report about them not working properly when docked to stations or planets, or at least related to docking.
As I'm experiencing it too, then it can happen to other people as well. I do not need confirmation on that, just the questions I asked in my feedback suggestion.
Does width matter here and if off-center weapons cause this behavior to always trigger? From what I've seen it's no, but only the task owner can double check this for sure which is why the issue is set on feedback for confirmation.
Which menu are you talking about specifically?
May 15 2017
May 14 2017
May 5 2017
Well, the defaults are:
Checked the behaviour and could not see a problem, possibly a slight oversight?
Looks like a broken blockconfig.
Apr 27 2017
Apr 26 2017
We released a few improvements on them again,
may you examine the behaviour again?
Did this happen again afterwards?
It could be some server-side rollback, and not really shipyard related.