trigger area block not activating button,
a properly setup and tested "trigger area block" is not/dose not activate "button" block tested with "activation Module" block.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.199.654
- Category
- Control Block System: Functional
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Serverconfig (server.cfg)
<replace this block with the file content, but do not remove the first and last line. Before using the paste function, mark the area from the opening angle bracket to the closing angle bracket>
Clientconfig (settings.cfg)
<replace this block with the file content, but do not remove the first and last line. Before using the paste function, mark the area from the opening angle bracket to the closing angle bracket>
Related Objects
Related Objects
Event Timeline
Comment Actions
I assume it is intended behavior as described in T179
You place a button next to a Trigger (area) Controller and it isnt being activated but a Activator Module in the same spot is ?
did i understood that right ?
then that it expected and correct then.
there was a reason for it but i cant remember right now what it was.
Comment Actions
Yes behaviour is intended.
Checking the event of entering a block is possible by the event itself.
Leaving it would require to start a scheduled repeated checking of the block has been cleared.
This would cause a quite unpredictable additional cpu load.