I built a ship and shot it up. The reactor and other systems are absolutely pulverized and there are no reactor blocks left, but the RHP still reads about 40%, as seen in the screenshot:
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- No
- Last tested (version)
- v0.200.334
- Category
- Engine
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
Spawn two of the attached blueprint. Use one to shoot up the rear end of the other, where the reactor is located.
Serverconfig (server.cfg)
<replace this block with the file content, but do not remove the first and last line. Before using the paste function, mark the area from the opening angle bracket to the closing angle bracket>
Clientconfig (settings.cfg)
<replace this block with the file content, but do not remove the first and last line. Before using the paste function, mark the area from the opening angle bracket to the closing angle bracket>
Event Timeline
Comment Actions
This may have been fixed a couple of versions ago. The thing about integrity explosions not deducting RHP might be what caused this behavior, but I don’t think that had been reported as such at the time I found this.