Currently, activators hooked up to large numbers of doors and force fields will trigger the 'potential logic bomb' warning and freeze logic execution on their entity. I assume this to be a bug, as these sorts of switches do don't induce a sustained load on the server like a real 'logic bomb' probably would and hence non-abusive use of these should not be punished.
(perhaps logic 'endpoints' that do not transmit signals, like lights, beacons, doors/forcefields, and so on shouldn't trigger the effect unless switched repeatedly?)