logstarmade.15.log.1824 KBDownload
Actually, here is the logs with that error on record, but this ways during April according to the date modified. Hope this helps! :) @lancake- Queries
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Aug 19 2017
Aug 19 2017
Actually, here is the logs with that error on record, but this ways during April according to the date modified. Hope this helps! :)
@lancake apolgies for the late response, but i don't believe i have the log file anymore and if i do i'd have to dig deep to see if it is still on record.
Aug 14 2017
Aug 14 2017
Aug 2 2017
Aug 2 2017
Restricted Application changed the status of T2526: V0.199.651 Docked entity doesnt inherit faction ownership of main ship if ownership is changed with the faction module. from Feedback to Open.
They do not have any permission module beside the rail.
Restricted Application changed the status of T2525: 0.199.651 (Old Bug Coming Back) Power Constantly Dropped to 0 For No Reason from Feedback to Open.
I tried it for a few more time and find out that power would only drained if you are playing in an existing universe prior to the patch and loaded in the sector for the 1st time.
If you leave the sector unloaded for a while, the power doesnt drained anymore.
Jul 29 2017
Jul 29 2017
BillGHero added a comment to T2524: Server needs to be restarted or started twice to get rail docked entities to move..
In T2524#107136, @AndyP wrote:Can you upload the logstarmade.0.log from the server-side from a broken startup?
There should be some error, that locks parts of the server.
Restricted Application changed the status of T2524: Server needs to be restarted or started twice to get rail docked entities to move. from Feedback to Open.
@AndyP - Not surprised by your diagnoses. I will look for that log file.
Jul 28 2017
Jul 28 2017
Restricted Application changed the status of T2221: After crash, player file is deleted from Feedback to Open.
happened again, game started crashing after update. Logged back in later and faction/credits/saved nav points are gone. I can fix faction, faction points, credits but nav points are toast.
Jul 24 2017
Jul 24 2017
Restricted Application changed the status of T2108: NPC Assets fail to copy into world from Feedback to Open.
Jul 22 2017
Jul 22 2017
Restricted Application changed the status of T2491: blue screen tint graphical error from Feedback to Open.
Iancake, Herald is referring to the intel graphics glitch which is incompatible with frame-buffer. To fix the annoying blue shade turn framebuffer off off.
Jul 21 2017
Jul 21 2017
lancake moved T2495: is waiting for docks | still needs entities to dock on it - false positive from Feedback to Confirmed on the Issue Navigation board.
Jul 20 2017
Jul 20 2017
Restricted Application changed the status of T2195: planet.vert shader not loaded from Feedback to Open.
AtraUnam added a comment to T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks.
Bug no longer appears to be present in the latest release, beams are doing propper block damage cross sector in all cases I can think of to test.
Jul 19 2017
Jul 19 2017
Restricted Application changed the status of T2495: is waiting for docks | still needs entities to dock on it - false positive from Feedback to Open.
We have the same problem and I have took that from our server log:
Jul 17 2017
Jul 17 2017
Restricted Application changed the status of T2491: blue screen tint graphical error from Feedback to Open.
Jul 12 2017
Jul 12 2017
Im getting a LOT of these recently now that Ive started back into fighting other ships and testing. Retry is a temporary fix if it doesnt outright crash.
Jul 3 2017
Jul 3 2017
i logged onto the server i play on after playing on sp and i was almost constantly getting the error (we where under attack) so here is a new set of logs. also cannon shots and missiles froze in mid air after and during the error.
Restricted Application changed the status of T2430: GLException: GL_INVALID_VALUE from Feedback to Open.
I was able to reproduce it using the process above on a new world, this time with missiles and cannons/cannon/explosive effect. I am uploading the world and logs, one of the ships i was able to reproduce it with is in sector 50, 500, 500, the turrets are cannon turrets.
Test.zip5 MBDownload
This world is my testing world so it is not very big to upload.Jun 26 2017
Jun 26 2017
lancake set First occurrence (version) to 0.198.476 on T1691: moving fleet results in same UID causes IllegalArgument crash .
Restricted Application changed the status of T1691: moving fleet results in same UID causes IllegalArgument crash from Feedback to Open.
Old bug that was tackled in another task, might still happen though but that will be looked at in the other task.
Jun 22 2017
Jun 22 2017
Awesome! Found an existing of the break off issue but it's a bit outdated. Will merge the tasks together and update the original one.
Restricted Application changed the status of T2439: Game closes down in combat (break off) from Feedback to Open.
Yes, disabling break off appears to fix this issue, thanks for the feedback :)
Jun 21 2017
Jun 21 2017
Restricted Application changed the status of T2439: Game closes down in combat (break off) from Feedback to Open.
logstarmade.0.log2 MBDownload
I think this is the correct file...Jun 20 2017
Jun 20 2017
Restricted Application changed the status of T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Feedback to Open.
Apologies on the delay there
Jun 14 2017
Jun 14 2017
Restricted Application changed the status of T2170: Memory Leak, Game taking more then JVM specified during Normal Gameplay from Feedback to Open.
Going to main menu and back in-game several times in the same session will indeed result in a memory build up, although that should steadily decline after a while but usually at a too slow pace to help.
Frequently alt tabbing can make the GC go lazy too often and could also take a while for it to recover completely.
Jun 9 2017
Jun 9 2017
lancake renamed T1683: sell/buy prices affect purchase/sale orders and vice versa from Shops: sell/buy prices affect buy/sell orders and vice versa to sell/buy prices affect purchase/sale orders and vice versa.
lancake moved T1683: sell/buy prices affect purchase/sale orders and vice versa from Feedback to Confirmed on the Issue Navigation board.
I see. Main issue is then that the "Set price to Buy" and "Set price to Sell" for the shop owner (only the shop owner gets this anyway), should be switched around when it comes to function.
We might as well give them the exact same name as in the Trade Order one
Restricted Application changed the status of T1728: Warheads not exploding after visiting "protected" sector from Feedback to Open.
Yeah, can reproduce fine now, probably messed up and forgot that '+ protected' isn't persistent between shutdowns.
Restricted Application changed the status of T1709: Missiles targeting non-existent thing from Feedback to Open.
Interesting details, missile targeting changed quite a bit but this could give us clues of what's happening in another issue. Merging them together.
Jun 8 2017
Jun 8 2017
Merging this issue into another one.
lancake moved T1529: Server hangs on faction updates from Feedback to Confirmed on the Issue Navigation board.
lancake moved T2392: lock missiles target incorrectly when fired at a non system target from Feedback to Confirmed on the Issue Navigation board.
Restricted Application changed the status of T1171: Damage beam ticks don't deal both planet core and block damage at the same time from Feedback to Open.
Well I can reproduce some of it, but doesn't sound as severe as you describe it.
Basically anything from a single tick can only apply either planet core damage, or block damage.
Restricted Application changed the status of T1275: Cross Entity Pull is not working from Feedback to Open.
Restricted Application changed the status of T1419: Undocking a ship on takeoff rails causes my ship to accelerate to infinite from Feedback to Open.
Should have been caused by a NaN exception upon undocking. Shootout rails pointing towards each other and including pick up rails close by would have triggered that.
That's fixed, or at least most cases are fixed...any remaining issue will be handled in another task. Merging them together now
Jun 7 2017
Jun 7 2017
Restricted Application changed the status of T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Feedback to Open.
Server Log file:
logstarmade.0.log1 MBDownload
Restricted Application changed the status of T2328: Large changes to a sector a player has logged off in will cause them to timeout on attempting to log back in from Feedback to Open.
In T2328#101765, @lancake wrote:-feedback-
Unfortunately I can't reproduce. I have tried it out with a quite large sector (10 mil blocks total), even making sure the spawn location would be occupied by chunks, loads in just fine and time to load/spawn is pretty much the same as usual.
Do you manage to get past the loading screen and you just end up unable to spawn after clicking the spawn button, or do you timeout during the loading screen? Could you upload your log file too for the client that is timing out? Logs are located in the Starmade/logs folder, logstarmade.0.log is the most recent one. Upload that file here by drag and dropping it in phabricator's message box.
lancake renamed T1773: Filling blueprint in personal cargo could make BP temporarily vanish from Filling blueprint in personnal cargo could make BP temporarily vanish to Filling blueprint in personal cargo could make BP temporarily vanish.
Jun 6 2017
Jun 6 2017
Jun 1 2017
Jun 1 2017
Aceface added a comment to T2392: lock missiles target incorrectly when fired at a non system target.
happens almost every time i use missiles on multiplayer servers
May 29 2017
May 29 2017
I can second that we are getting this problem on the Brierie server too. But we also have a problem with loading entities in shipyards (as detailed in T2408)
May 28 2017
May 28 2017
Napther added a comment to T2392: lock missiles target incorrectly when fired at a non system target.
I can say Ive experienced this
May 27 2017
May 27 2017
Restricted Application changed the status of T2411: Shipyard not properly recognizing docked entities from Feedback to Open.
Here's the shipyard attached. If for whatever reason you cannot replicate it in a multiplayer enviroment, I assure you just about any shipyard on the Starmade Australia server has these issues and I can provide video footage if need be.
May 26 2017
May 26 2017
Restricted Application changed the status of T2411: Shipyard not properly recognizing docked entities from Feedback to Open.
May 25 2017
May 25 2017
Restricted Application changed the status of T2392: lock missiles target incorrectly when fired at a non system target from Feedback to Open.
On more testing it looks more like editing a ship is what changes the tracking. The first time I put a missile computer down the missile seems to track but if I delete it and re-place it it won't track properly so width doesn't seem to be a factor.
May 24 2017
May 24 2017
Napther added a comment to T2176: Game always tries to back up and Migrate BPs when uploading to server.
As above, its Upload from Local to Multiplayer.
Also wish we can search in that menu than have to scroll a very long drop-down list...
May 23 2017
May 23 2017
Restricted Application changed the status of T2176: Game always tries to back up and Migrate BPs when uploading to server from Feedback to Open.
Probably the local blueprint upload list dialog box. Upon pressing that, I get a very long program hang myself, so I generally hit the button and then alt-tab out and do something else :P
lancake added a comment to T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default.
In T2385#100190, @Ithirahad wrote:It is a single activator triggering a large number of forcefield and forcefield wedge blocks distributed across several chunks, likely more than 50000. But this, alone, should not qualify as a 'logic bomb.' It doesn't alternate or repeat automatically to produce a sustained load on the server. Essentially, this 'feature' is just punishing large-scale implementation of the logic system that does not produce a noticeable effect on servers, which I can't imagine is an intended result. (therefore, bug.)
May 22 2017
May 22 2017
Im having the same issue. My setup was a plexdoor box that closed around the entity while it was still on the rail, then a shootout rail to disconnect, and a pickup rail on the receiving entity. It all works as intended, The plexdoor enclosure keeps the entity in place when the shootout rail disconnects it, then after five seconds the pickup rail attaches it the next entity. The problem is that at that point, the object im moving is now stuck. Even breaking the rail docker wont free it, Only after I restart my game will it unfreeze.
Blobfscrazy added a comment to T2392: lock missiles target incorrectly when fired at a non system target.
I have had this issue when using select target lockon missile turrets
May 20 2017
May 20 2017
Restricted Application changed the status of T2176: Game always tries to back up and Migrate BPs when uploading to server from Feedback to Open.
The game hangs for 7-10 seconds when I open the menu, but that is significantly better than crashing outright. Somewhere its fixed itself.
May 19 2017
May 19 2017
Restricted Application changed the status of T2392: lock missiles target incorrectly when fired at a non system target from Feedback to Open.
My homing missles do all diverge from the locked target.
In single- and multiplayer. They diverge from the target in perfect curve away from it into empty space.
May 15 2017
May 15 2017
Just logged back into the multiplayer server and all Rails have lost their links to all Stores on my station, and on all ships docked to my station. So contrary to what I previously witnessed, its not a couple of Rails, its all of them
May 14 2017
May 14 2017
Restricted Application changed the status of T2391: Rail + Storage disconnecting from Feedback to Open.
Thanks for having a look lancake - Id previously thought it was that issue, so I tested it myself (the first time it happened was on a fleet miner carrier), but I couldnt reproduce it like that either.
May 13 2017
May 13 2017
even now I still produce unmovable cores. But only on the server. In a local game there s no problem
May 10 2017
May 10 2017
Restricted Application changed the status of T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default from Feedback to Open.
It is a single activator triggering a large number of forcefield and forcefield wedge blocks distributed across several chunks, likely more than 50000. But this, alone, should not qualify as a 'logic bomb.' It doesn't alternate or repeat automatically to produce a sustained load on the server. Essentially, this 'feature' is just punishing large-scale implementation of the logic system that does not produce a noticeable effect on servers, which I can't imagine is an intended result. (therefore, bug.)
May 7 2017
May 7 2017
Kielm added a comment to T2365: (Multiplayer) Too many blueprints prevents players from joining/loading sectors.
We're taking some preemptive action tomorrow to clear out the blueprints on the server as we're starting to get instability indicative of the type caused by this bug.
May 5 2017
May 5 2017
Yes, with double quote (" ") only for the "command" param, and the escape sequence :)
Thanks and Sorry for forgetting to report it.
May 3 2017
May 3 2017
Restricted Application added projects to T2354: Turret will not attack enemy ships.: Issue Navigation, Starmade.
May 1 2017
May 1 2017
Kielm added a comment to T2365: (Multiplayer) Too many blueprints prevents players from joining/loading sectors.
We have some additional information for you.
Another player claims to be having the same issue on the forum. They posted in the thread I started, so this might not just be limited to me.
Apr 29 2017
Apr 29 2017
Restricted Application changed the status of T2365: (Multiplayer) Too many blueprints prevents players from joining/loading sectors from Feedback to Open.
Please see attached.
Restricted Application changed the status of T2058: Rail entities "Cut corners" from Feedback to Open.
I have just tested it, and it teleports to the correct position promptly. When I reported this I believe the rail entity was stuck and teleported to the original position, but it seems to be okay now.
Apr 28 2017
Apr 28 2017
lancake closed T1004: New stations turn into red hull blocks., a subtask of T916: NPC Stations turn into red platforms., as Closed.
Apr 26 2017
Apr 26 2017
Yeah, that was a mass-comment to usually poke those people again that did not reply on our feedback request, looks like your reply slipped through. (And this was the exact reason we switched toward auto-tagging, so replies do not rely on reading notification mails or looking for them by hand.)
Apr 24 2017
Apr 24 2017
Restricted Application changed the status of T1990: Turret fires on selected even with AI removed from Feedback to Open.
Waiting on Author?
Apr 23 2017
Apr 23 2017
Oh, yes that could indeed be a factor. I tried them vs real enemy factions, not the neutral=enemy setup. Will try them again with this mode.
Restricted Application changed the status of T2354: Turret will not attack enemy ships. from Feedback to Open.
Yes I did all those steps and I always check the ai module after entering/leaving the core to make sure the settings are correct.
Apr 21 2017
Apr 21 2017
Restricted Application changed the status of T2354: Turret will not attack enemy ships. from Feedback to Open.
The turret is on an elevated flat platform on my station so im not sure what it possibly could be running into. You can pilot it just fine and it can turn in all directions other than straight down.
Apr 11 2017
Apr 11 2017
Restricted Application changed the status of T2346: connection between basic rail and a storage module is reset when rail change direction/status via logic from Feedback to Open.
Nevermind, it's already been fixed in the pre-builds. Most likely related to T1299
Don't need to set this one on private though, merging tasks.
lancake renamed T2346: connection between basic rail and a storage module is reset when rail change direction/status via logic from connexion between basic rail and a storage module is reset when rail change direction/status via logic. to connection between basic rail and a storage module is reset when rail change direction/status via logic.
Apr 9 2017
Apr 9 2017
Restricted Application changed the status of T2019: ZipException preventing logging into a public server and then random RunTime exceptions after fix about textures not being loaded. from Feedback to Open.
@AndyP Oh, this is old. It hasn't happened since then. The "textures not loaded" bug has also since been fixed (Though it still seems to happen sometimes when quick switching between servers, without fully closing the client and re-opening it).
Apr 5 2017
Apr 5 2017
AndyP added a comment to T2329: Display Module Commads [REPLACEALL]/[REPLACEFIRST] dont count space.
Yeah, metadata is kept in place, even if the display is removed, kind of another bug, but unrelated to this.
Andano added a comment to T2329: Display Module Commads [REPLACEALL]/[REPLACEFIRST] dont count space.
I tried removing the old MASTER diplay and build new ones in the same spot and they automatically have the same text
Had an similar bug with Rails when i connected them to a button removed the button place it again (same spot) and it still had the connection (C button V Rail)
AndyP placed T2329: Display Module Commads [REPLACEALL]/[REPLACEFIRST] dont count space up for grabs.
Oh, okay, I understand.
should be enough to test it.
Restricted Application changed the status of T2329: Display Module Commads [REPLACEALL]/[REPLACEFIRST] dont count space from Feedback to Open.
I found the problem the day I posted the report and the former command without the "24m x 15m" worker for at least 1-2 months
schema changed the status of T1004: New stations turn into red hull blocks., a subtask of T916: NPC Stations turn into red platforms., from In Queue to Resolved.
Apr 4 2017
Apr 4 2017
I understand what Jeryia is saying. If there in no faction block on the ship anyone can just take the ship, you need to place the faction block add you faction then set it to owner, but you can only do this when in a faction. so basically if you are not in a faction you can not use the faction block and in turn you can not lock your ship. yes you can make a faction of 1 person and then do this to lock your ships but if you don't want a faction ect ect, then you can not lock your ships. I just tried it with my brother. if I build a ship and then exit the ship he can just take it, if I use a faction block then he can not take it. its pretty simple really
Apr 3 2017
Apr 3 2017
Restricted Application changed the status of T2322: Faction Module can only be used if you are in a faction from Feedback to Open.
Apr 2 2017
Apr 2 2017
Restricted Application changed the status of T2315: Starmade crashes on Start with no error message -MAC OS X from Feedback to Open.
Mar 30 2017
Mar 30 2017
AndyP moved T1992: Backups (created by installer) are unable to maintain sparse file integrity, and will cause LONG startup delays from Feedback to Confirmed on the Issue Navigation board.
I doubt 'we' can do much about this, but this is for sure something that may be tweaked at a later time.
Like always compress inside java and write a sparse file compatible format, and use the same way to extract, no external tool requirement to restore a backup can help with this.
Restricted Application changed the status of T1992: Backups (created by installer) are unable to maintain sparse file integrity, and will cause LONG startup delays from Feedback to Open.
Perhaps this is better phrased as "windows backups need sparse file support", as tar/gzip support was added to the linux side a while back.
Mar 23 2017
Mar 23 2017
Restricted Application changed the status of T2261: Saving ship on server doesn't update instantly upon spawning from Feedback to Open.
This problem have been resolved by the latest update. Didnt have anymore problems in saving and spawning a blueprint.
Mar 21 2017
Mar 21 2017
Quoted from erthparadine:
side-note: that Intel GPU warning is useless for macOS users…at-best its an annoyance that nobody can do anything about. At worst, it suggests SM developers are not aware of the inherent driver integration on the macOS platform, and therefore that nobody can simply “update” drivers on macOS.
Mar 20 2017
Mar 20 2017
the server I'm on is having the same problem, its even corrupting the factions because of this issue. we've seen this bug since the faction update with npcs.
Mar 19 2017
Mar 19 2017
Restricted Application changed the status of T2119: Missiles causing GL_INVALID_VALUE from Feedback to Open.
The set-up explained in the original description does not replicate it anymore, however I still do get the error but it is very hard to reproduce it reliably (however when using a missile system that causes it, it happens very reliably), I have only experienced it twice since then, both in multiplayer. I am using a Nvidia card as well. However, another SM player has this issue on AMD cards as well.
Mar 18 2017
Mar 18 2017
Restricted Application changed the status of T2115: Removing Shop Module freezes server from Feedback to Open.
I'm pretty sure I have triggered this myself on many different public servers unknowingly. Right now I'm playing on Brierie (running .472) and I attempted to "move" my shop to another physical position on my station. Pretty sure it caused the server to need to hang/be restarted. But post restart things are still acting quite wonky at least in my sector.
Mar 16 2017
Mar 16 2017
lancake moved T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks from Feedback to Open / Validated on the Issue Navigation board.
Yeah, better to upload those to be sure although I should be able to reproduce with this sector crossing part.
Mar 13 2017
Mar 13 2017
Restricted Application changed the status of T916: NPC Stations turn into red platforms. from Feedback to Open.
Mar 12 2017
Mar 12 2017
This is what I see, while logged-in as a normal user, about 2 minutes after running /add_admin against my user.
Restricted Application changed the status of T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks from Feedback to Open.
@lancake I repeated the test as requested, and sure enough with both ships in the same sector I can damage blocks with the beam weapon as normal immediately after spawning. However, If I train on a second target (same blueprint, same firing ship) in a different sector, it exhibits the problem I was describing.
Mar 11 2017
Mar 11 2017
I have tested this bug out and found where the issue lies:
If you have a drone docked to a mother ship on a rail, then change out the rail it is docked on for a shoot-out rail the invalid position error occurs.
A workaround for this is to only swap out the direction of the rail your ship is docked to and have it lead to a shoot-out rail.
I was able to re-produce this bug with the supplied blue-print and the workaround consistently solves the issue.
Restricted Application changed the status of T2174: Fleet invalid position from undock from mother ship from Feedback to Open.
Is there any update on the progress of this bug?
This still occurs, just try to run any tutorial on macOS, and the same crash happens.
Restricted Application changed the status of T2259: Admin's options button limited to 1st player in list from Feedback to Open.
Still seeing this issue. I suspect it's related to our application of the /add_admin and /remove_admin commands.