40 seconds is WAY too long for updates in turns on a 977kb file.
FACTIONS.fac also available upon request; out of consideration for our players, I'd prefer its not available for public access/download.
[2016-06-05 17:10:31] RETRY STATUS: Retries: 9; waiting for pong true (1465146631772/1465146632769); ProcessorID: 478 [2016-06-05 17:10:31] RETRY STATUS: Retries: 9; waiting for pong true (1465146631773/1465146632769); ProcessorID: 488 [2016-06-05 17:10:31] RETRY STATUS: Retries: 9; waiting for pong true (1465146631773/1465146632768); ProcessorID: 486 [2016-06-05 17:10:31] RETRY STATUS: Retries: 9; waiting for pong true (1465146631773/1465146633769); ProcessorID: 1031 [2016-06-05 17:10:31] RETRY STATUS: Retries: 9; waiting for pong true (1465146631867/1465146632814); ProcessorID: 1288 [2016-06-05 17:10:31] RETRY STATUS: Retries: 9; waiting for pong true (1465146631867/1465146632814); ProcessorID: 1173 [2016-06-05 17:10:31] RETRY STATUS: Retries: 9; waiting for pong true (1465146631867/1465146632814); ProcessorID: 38 [2016-06-05 17:10:31] RETRY STATUS: Retries: 9; waiting for pong true (1465146631867/1465146632813); ProcessorID: 1352 [2016-06-05 17:10:31] [FACTIONMANAGER] faction update took: 40528ms [2016-06-05 17:10:31] [SERVER][UPDATE] WARNING: object local update of SenableGameState(1) took 40529 [2016-06-05 17:10:31] [AI] Setting callback Server(0) Ship[Station_Piratestation Beta_-156_20_-12_14623186303118](26742) Executing send callback: true [2016-06-05 17:10:31] [AI] Setting callback Server(0) Ship[Station_Piratestation Beta_-156_20_-12_14623186303118](26742) Executing send callback: true [2016-06-05 17:10:31] [AI] Auto Set Ship[Station_Piratestation Beta_-156_20_-12_14623186303118](26742) from Ship mode to Turret mode because it's docked