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FIrePhoenox (Timothy)
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User Details

User Since
Aug 6 2015, 2:39 AM (451 w, 14 h)
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Available

Recent Activity

Apr 4 2017

FIrePhoenox added a comment to T2322: Faction Module can only be used if you are in a faction.

I understand what Jeryia is saying. If there in no faction block on the ship anyone can just take the ship, you need to place the faction block add you faction then set it to owner, but you can only do this when in a faction. so basically if you are not in a faction you can not use the faction block and in turn you can not lock your ship. yes you can make a faction of 1 person and then do this to lock your ships but if you don't want a faction ect ect, then you can not lock your ships. I just tried it with my brother. if I build a ship and then exit the ship he can just take it, if I use a faction block then he can not take it. its pretty simple really

Apr 4 2017, 3:38 AM · Starmade

Apr 7 2016

FIrePhoenox created T1326: Can not recall fleet ships.
Apr 7 2016, 2:10 AM · Fleets, Starmade

Apr 3 2016

FIrePhoenox added a comment to T1309: Wireless Logic disconnect.

I'm not trying to be rude or anything so my apologies if i sound upset. My last bug report was closed 8 months ago because, lack of logs and I could not reproduce the wireless disconnect in a predictable manner, It took me this long to get it predicted and it affects nothing else, on my single and multi-player servers, only the wireless. The display block losing data and transporters happened months after my original wireless bug report. I love startmade but the wireless issue is stopping complex stations. example is. i have a huge hanger rail door with lights that flash when they are opening and change when in locked open or closed. they disconnect multiple times a day and need resetting. they is also my mobile craine that tows my dreadnought into bay, the station only opens doors when the ship is docked to it, this needs resetting daily also. I have a huge list but, I hope this bug is found and squashed soon. I did my part, 8 months of fiddling around till I got everything that was asked for, and now its not needed? but the bug is still alive.

Apr 3 2016, 3:15 PM · Logic, Starmade
FIrePhoenox added a comment to T1309: Wireless Logic disconnect.

I don't understand, this bug has nothing to do with data values and transporters, all mine are fine and all displays are still as they should be, all my transporters are still named and working. this is specifically for wireless, and as T1278 says its random. the wireless one is not, it happens almost every time if you follow the steps i gave. I reported this like 8 months ago but could not get server logs so it was closed. I have my own server now and can get any logs needed.

Apr 3 2016, 2:35 PM · Logic, Starmade

Apr 2 2016

FIrePhoenox created T1309: Wireless Logic disconnect.
Apr 2 2016, 7:06 PM · Logic, Starmade

Aug 6 2015

FIrePhoenox added a comment to T465: Wireless Blocks need to reconnect every time a MP server restarts.

Ok, this is just closed because one person can not get a file? how about checking the old bug tracker? there was at least 5 reports of this, and I was one of them. I uploaded everything they wanted, gave them server files, system specs, and it sat for 2 months unanswered. bug #2122. it is only stations, ships are fine. I have a my spawn station set up right now, 5 wireless going to a docked elevator, the 5 on the elevator are linked to 5 buttons, then 5 button linked to 5 more wireless, them 5 wireless linked to 5 NEW wireless on the station, the 5 new wireless on the station linked to 5 new buttons, the 5 new buttons linked to 5 yellow lights. I linke everything up and when I hit the first wireless it lights up the light.. simple right. I then logout.. say 5 hours. NO server reset, I log back in and the wireless does not work. all 5 sets. if I restart the server the wireless is fine. it seems to do this when a sector goes inactive and is saved or whatnot. if I leave my charater online the stations wireless never losses wireless

Aug 6 2015, 2:47 AM · Engine, Starmade