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Starmade | Missiles causing GL_INVALID_VALUE
Closed, RejectedPublic

Description

An Missile/Cannon weapon controlled by a Delay <> NOT clock throws GL_INVALID_VALUE very often, game can still resume after.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Singleplayer
Reproducible
Yes
Last tested (version)
0.199.535
Category
Control Block System: Weapons
First occurrence (version)
0.199.353
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. Spawn a core, build a Missile/Cannon weapon and connect it to a Delay <> NOT clock
  2. Activate the clock and wait
  3. GL_INVALID_VALUE will be thrown periodically
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Endal created this task.Dec 22 2016, 4:30 AM
Endal added a comment.EditedDec 22 2016, 4:33 AM

logstarmade (snipped due to excessive repetition of Exception: Projectile physics null for sector x

Endal renamed this task from GL_INVALID_VALUE to Missiles causing GL_INVALID_VALUE.Dec 22 2016, 4:34 AM
lancake added a subscriber: lancake.Jan 2 2017, 2:28 PM
lancake claimed this task.

-Feedback-

I can't reproduce but seems to be something related to missiles indeed. Were you using a specific ship to reproduce this? I tried out some missile + cannon ones but I'm not triggering it.
Could depend on the amount of missiles, on sector size and where you shoot, on missile range, on speed, ...

lancake shifted this object from the S1 Public space to the S3 Starmade space.Jan 2 2017, 2:28 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake changed Last tested (version) from 0.199.353 to 0.199.357.
lancake set First occurrence (version) to 0.199.353.
lancake moved this task from New / Unconfirmed to Feedback on the Issue Navigation board.
lancake added a subscriber: JumpSuit.
lancake triaged this task as Normal priority.
Endal added a comment.Jan 3 2017, 9:02 AM

Huh, I can't seem to replicate it now. (version 0.199.357)

In T2119#84299, @Endal wrote:

Huh, I can't seem to replicate it now. (version 0.199.357)

I can't remember anything related to this task to be fixed in the latest release although some shaders did change, perhaps that did fix something. I'll keep the task open for a while so if you find some clue what you need more to get to reproduce this, make sure to leave a message here.

SmilingDemon added subscribers: Jeryia, SmilingDemon.

More info and another Log in T2168

Maybe a OS specific problem, or driver related ?

Hmm could be,
I have not seen this on my laptop (which uses the intel's built in graphics). I checked all the logfiles I have saved and came up with nothing, though I don't use it much in starmade. Laptop also Runs Fedora 25.

The main system uses the nvidia drivers (from nvidia) taht I have seen this issue on.

AndyP changed the task status from Open to Feedback.Feb 21 2017, 8:53 PM
Restricted Application added a project: Waiting on Author. · View Herald TranscriptFeb 21 2017, 8:53 PM
Restricted Application added a project: Waiting on Author. · View Herald TranscriptMar 10 2017, 5:42 PM
Endal added a comment.EditedMar 19 2017, 2:55 AM

The set-up explained in the original description does not replicate it anymore, however I still do get the error but it is very hard to reproduce it reliably (however when using a missile system that causes it, it happens very reliably), I have only experienced it twice since then, both in multiplayer. I am using a Nvidia card as well. However, another SM player has this issue on AMD cards as well.

Restricted Application edited projects, added Customer responded; removed Waiting on Author. · View Herald TranscriptMar 19 2017, 2:55 AM
Restricted Application changed the task status from Feedback to Open. · View Herald Transcript
lancake closed this task as Rejected.Jun 13 2017, 3:43 PM

-rejected-

Unfortunately without a way to reproduce it consistently, it's not possible to find out if it's something related to drivers or with starmade.
You could brute force this issues to happen by holding F1 and F2, but I'm still unable to trigger anything related to it involving missiles or explosions.

Restricted Application edited projects, added CBS: Weapons; removed Customer responded, Issue Navigation. · View Herald TranscriptJun 13 2017, 3:43 PM
lancake changed Last tested (version) from 0.199.357 to 0.199.535.Jun 13 2017, 3:43 PM
AndyP moved this task from Unclassed to Archived on the Starmade board.Jul 20 2017, 10:47 PM