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Starmade | Warheads not exploding after visiting "protected" sector
Confirmed task for development, TrivialPublic

Description

Warheads will not explode on logic and manual R if they were spawned and attempted to explode in a protected sector, the only way to work around this is to destroy the ship and spawn in another one in a non-protected sector.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
No
Last tested (version)
0.199.535
Category
Control Block System: Weapons
First occurrence (version)
0.198.485
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. Protect Sector
  2. Try to activate warhead
  3. Move out of sector
  4. Try to activate warhead

The warhead keeps its "Protected" state.

Tester information (Internal use only)

If an entity with warheads goes into a sector that has "protected", the warheads will refuse to explode even after leaving the sector. This effect is there till you unload/load the entity.
The warhead itself can still be destroyed with weaponry though, so it's just that the explosion effect doesn't trigger.

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Endal created this task.Jul 24 2016, 7:44 AM
lancake claimed this task.

-Feedback-

What version are you using? I can't reproduce it. I noticed something different (which looks like what you're seeing) in the latest dev build but that's related to something else.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Jul 24 2016, 12:10 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake changed Reproducible from Yes to No.
lancake set Last tested (version) to 0.198.485.
lancake changed Category from none/unspecified to Control Block System: Weapons.
lancake moved this task from New / Unconfirmed to Feedback on the Issue Navigation board.
lancake triaged this task as Normal priority.
Endal added a comment.Jul 31 2016, 8:31 AM

I have tested it in the latest version (v0.198.485) and found it 100% reproducible, I am not quite sure why you can't reproduce it.

AndyP changed the task status from Open to Feedback.Feb 21 2017, 8:53 PM
Restricted Application added a project: Waiting on Author. · View Herald TranscriptFeb 21 2017, 8:53 PM
Restricted Application added a project: Waiting on Author. · View Herald TranscriptMar 10 2017, 5:44 PM
lancake moved this task from Feedback to Confirmed on the Issue Navigation board.EditedJun 9 2017, 12:18 PM

-confirmed-

Yeah, can reproduce fine now, probably messed up and forgot that '+ protected' isn't persistent between shutdowns.

If an entity with warheads goes into a sector that has "protected", the warheads will refuse to explode even after leaving the sector. This effect is there till you unload/load the entity.
The warhead itself can still be destroyed with weaponry though, so it's just that the explosion effect doesn't trigger.

Restricted Application edited projects, added Customer responded; removed Waiting on Author. · View Herald TranscriptJun 9 2017, 12:18 PM
Restricted Application changed the task status from Feedback to Open. · View Herald Transcript
lancake edited Tester information (Internal use only). (Show Details)Jun 9 2017, 12:20 PM
lancake changed Last tested (version) from 0.198.485 to 0.199.535.
lancake set First occurrence (version) to 0.198.485.
lancake renamed this task from Warheads saving "Sector + protected" state to Warheads not exploding after visiting "protected" sector.
lancake changed the task status from Open to In Queue.
lancake lowered the priority of this task from Normal to Trivial.
AndyP moved this task from Backlog / Unclassed to Beta on the CBS: Weapons board.Jul 20 2017, 11:04 PM