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Jan 22 2019

Restricted Application changed the status of T2479: Runtime exception error from Feedback to Open.
Jan 22 2019, 4:34 PM · Customer responded, Starmade, Issue Navigation
AndyP removed a project from T2763: When rails (of any kind) change direction through logic, docked entities are often, but not always ejected from the rail.\: RC-Report.
Jan 22 2019, 4:34 PM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T2988: Loaded Entities Stabilizers Not Working from Feedback to Open.
Jan 22 2019, 4:34 PM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T2893: [Test ser bug] Shipyard > load design > "Unable to unload design" from Feedback to Open.
Jan 22 2019, 9:04 AM · Starmade, Support

Aug 26 2018

Python628 added a comment to T3062: Critical Error when loading worlds/servers.

UPDATE! After hopping on today and checking if any updates resolved my problem I got a similar error but it pointed to certain shading files. Going into setting.cfg and turning off shaders did the trick and my Starmade was able to run successfully!

Aug 26 2018, 2:29 PM · Customer responded, Starmade, Issue Navigation

Jul 25 2018

Capnode added a comment to T3061: Chunks Vanishing (permanently).

I came across this bug in a much different way, I imagine it could be related. However I could not replicate this again.
I created a drone miner, and set it to mine near an asteroid until I could upgrade it. I upgraded it after removing every block except the core. I rebuilt it using more blocks. I left the sector and asked the fleet into formation. As my drone reached the flagship the outer edge was the new ship, and the center was the old ship. Both were merged together.

Jul 25 2018, 8:34 AM · Customer responded, Starmade, Issue Navigation

Jul 14 2018

Restricted Application changed the status of T3026: Pasting old blocks from Feedback to Open.

I do get Paste not complete: not enough blocks! when pasting now, seems I either did not saw it or it was fixed along the way.

Jul 14 2018, 11:56 AM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T3024: Tractor Beam crash from Feedback to Open.

Issue seems to be fixed in v0.201.129.

Jul 14 2018, 11:54 AM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T3025: Tractor Beam Jitter from Feedback to Open.

Issue seems to be fixed in v0.201.129.

Jul 14 2018, 11:53 AM · Customer responded, Starmade, Issue Navigation

Jul 12 2018

MacThule added a comment to T3061: Chunks Vanishing (permanently).

In the new release version (201.129 - didn't test it in the initial weapons release version) I am not able to reproduce this problem at all. It's gone and I can't recreate it. It went from every large shape being instantly corrupted, to no problems at all, so... will advise if I catch back up to it.

Jul 12 2018, 11:07 PM · Customer responded, Starmade, Issue Navigation

Jul 10 2018

Restricted Application changed the status of T3062: Critical Error when loading worlds/servers from Feedback to Open.

Same errors when changing FRAME_BUFFER_USE to false
here is the logstarmade.0.log file


thank you so much for your quick feedback.

Jul 10 2018, 12:58 PM · Customer responded, Starmade, Issue Navigation
MacThule added a comment to T3061: Chunks Vanishing (permanently).

Ok... this is way more extensive than I suspected. I ran some more tests with just straight grey standard on fresh cores and the results are not good.

Jul 10 2018, 12:52 AM · Customer responded, Starmade, Issue Navigation

Jul 9 2018

Restricted Application changed the status of T3061: Chunks Vanishing (permanently) from Feedback to Open.

When first discovered, I rejoined my SPG after some days, and found chunks missing from the original, but didn't want to try to debug so I attempted an admin load to just get a clean copy, but that came up with identical missing chunks. So I assumed I'd made some catastrophic symmetry error before saving and exiting my last session, went ahead and rebuilt the ship (patched the missing chunks), thoroughly looked over my ship for quality in build mode and 3rd-person and it was perfect. So I quit and immediately rejoined to make sure it was still good but it wasn't. I found similar (unsure if identical) missing chunks on my rebuild and admin loads all had copies of the error, so this time I knew it was not my mistake and started trying to pin it down.

Jul 9 2018, 9:29 AM · Customer responded, Starmade, Issue Navigation

Jul 7 2018

Restricted Application changed the status of T3040: Crash on exit from build block from Feedback to Open.

It works for me as well in .105!!! :D

Jul 7 2018, 12:52 AM · CBS: Weapons, Starmade
lancake added a comment to T3040: Crash on exit from build block.

Scratch that, I can reproduce now ^^
I should have tried your settings.cfg sooner, but using yours seems to cause it indeed.

Jul 7 2018, 12:27 AM · CBS: Weapons, Starmade
Restricted Application changed the status of T3040: Crash on exit from build block from Feedback to Open.
Jul 7 2018, 12:26 AM · CBS: Weapons, Starmade

Jul 6 2018

Restricted Application changed the status of T3040: Crash on exit from build block from Feedback to Open.

Hi Schema!!!!

Jul 6 2018, 10:23 PM · CBS: Weapons, Starmade

Jun 26 2018

JNC added a comment to T2615: An issue with Jump drive in the dev build..

Also, think this person is having a related issue.

Jun 26 2018, 3:58 PM · Customer responded, Starmade, Issue Navigation

Jun 25 2018

Restricted Application changed the status of T2615: An issue with Jump drive in the dev build. from Feedback to Open.

I have the same issue in PRE v0.201.084.... maybe try in my ship?

Jun 25 2018, 2:37 AM · Customer responded, Starmade, Issue Navigation

Apr 19 2018

Restricted Application changed the status of T2931: Structure does not fit... from Feedback to Open.
Apr 19 2018, 2:55 PM · Customer responded, Starmade, Issue Navigation

Mar 28 2018

gregoriustechneticies added a comment to T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..

It fixed it for me, I am using the shipped Java 7 again after the Admin updated to 335. ^^

Mar 28 2018, 11:49 AM · Starmade
SmilingDemon added a comment to T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..

different version numbers do not work with each other

Mar 28 2018, 7:05 AM · Starmade

Mar 27 2018

Restricted Application changed the status of T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate. from Feedback to Open.

Will that work properly when joining a .334 Server, or do I have to Bug the admin to update ASAP?

Mar 27 2018, 11:16 AM · Starmade

Mar 3 2018

Restricted Application changed the status of T2898: Shield Bubbles provide hollow shielding from Feedback to Open.

This one is a bit tricky. Having noticed similar, though not identical, instances of this issue (ship taking damage while shield is up) I have been unable to tie this to any specific reproducible scenario (and why I have been avoiding putting in a report for this until I at least found something I could point at, so far I have nothing except for one thing.... I have ONLY seen this on multiplayer).
At first I thought the issue was piercing effect as a weapon support but that didnt happen. Then I even tried pushing a reactor to well over 100% power usage and shooting that target and couldnt get it to happen. I even put over 100% stabilization on a ship (previously had found it on ships with less than 100%) and found that it did happen but couldnt identify the cause.

Mar 3 2018, 9:42 AM · Customer responded, Starmade, Issue Navigation

Feb 24 2018

bdennis added a comment to T2890: Frequent crashes.

Ok So I tried to upload the Blueprint giving me issues and I think it may have been the cause of my crashes although I can't say for sure. The reason I think it was the cause is because I can't upload it here it won't allow me and when I tried to download a new copy of the blueprint and re upload it to here I got a PDF that wouldn't open instead of an .sment file and Adobe told me that it may be damaged or not coded correctly. I'm going to try a different method and try again just to be sure that its not the fact that I already have the blue print in my game. So, I'll comment again once I know.

Feb 24 2018, 2:52 AM · Customer responded, Starmade, Issue Navigation
bdennis added a comment to T2890: Frequent crashes.

I think this is the file in its entirety. It was the only one I could find with the name logstarmade.0 as the file name.

Feb 24 2018, 2:42 AM · Customer responded, Starmade, Issue Navigation

Feb 23 2018

decurr added a comment to T2882: Saving to blueprint is incomplete.

Tried to go back in and try again with an export, but it seems the universe has now become corrupted and is unable to load. That could be why it wasn't working. Started a new universe and built the same thing again, this time it does export and admin loads fully complete. Sorry for the false bug report. I've never had a universe fail before.

Feb 23 2018, 1:58 AM · Customer responded, Starmade, Issue Navigation, Support

Feb 21 2018

Restricted Application changed the status of T2882: Saving to blueprint is incomplete from Feedback to Open.

I believe it's the same issue Crusade is having here
https://i.imgur.com/KrUMmNh.jpg
https://i.imgur.com/37YRRyX.png

Feb 21 2018, 8:36 AM · Customer responded, Starmade, Issue Navigation, Support
Fuddyduddy003 added a comment to T2893: [Test ser bug] Shipyard > load design > "Unable to unload design".

I am not sure what means about shipyard broken. My ship is in 100% loaded situation, but I just can't build it or unload it then start a new one.

Feb 21 2018, 12:57 AM · Starmade, Support

Feb 20 2018

SmilingDemon added a comment to T2893: [Test ser bug] Shipyard > load design > "Unable to unload design".

Ship yards are broken

Feb 20 2018, 7:29 PM · Starmade, Support
Restricted Application changed the status of T2890: Frequent crashes from Feedback to Open.

Ok just give me a bit more time to add the things that need. Also the specific blueprint is a Venator Class star destroyer blueprint that uses old power. I just need a bit more time and I will add that to the report.

Feb 20 2018, 4:06 PM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T2893: [Test ser bug] Shipyard > load design > "Unable to unload design" from Feedback to Open.

Yes, this happens in test server. My station is near at -2,23,22. Next to UA2's home base.

Feb 20 2018, 1:02 AM · Starmade, Support

Feb 17 2018

Restricted Application changed the status of T2847: Reactor will not die from Feedback to Open.

This may have been fixed a couple of versions ago. The thing about integrity explosions not deducting RHP might be what caused this behavior, but I don’t think that had been reported as such at the time I found this.

Feb 17 2018, 9:11 PM · Engine, Starmade
Restricted Application changed the status of T2874: faction setting treat neutral as hostile from Feedback to Open.
Feb 17 2018, 2:52 PM · NPC-Factions, Starmade
Restricted Application changed the status of T2847: Reactor will not die from Feedback to Open.
Feb 17 2018, 2:51 PM · Engine, Starmade
Restricted Application changed the status of T2869: Reactor is disabled/forced secondary despite being only reactor on entity from Feedback to Open.
Feb 17 2018, 2:51 PM · Engine, Starmade

Feb 15 2018

Restricted Application changed the status of T2092: Shipyard losing blocks from a part built ship in it from Feedback to Open.
Feb 15 2018, 6:48 PM · Customer responded, Starmade, Issue Navigation
SmilingDemon added a parent task for T2411: Shipyard not properly recognizing docked entities: T2889: Ship Yard Bugs.
Feb 15 2018, 6:38 PM · Customer responded, Starmade, Issue Navigation

Feb 7 2018

SmilingDemon moved T2874: faction setting treat neutral as hostile from Issue affecting current release to Unclassed on the Starmade board.
Feb 7 2018, 8:53 PM · NPC-Factions, Starmade
Restricted Application changed the status of T2874: faction setting treat neutral as hostile from Feedback to Open.
Feb 7 2018, 8:53 PM · NPC-Factions, Starmade
SmilingDemon lowered the priority of T2169: Cargo space behind blocks becomes yellow when viewed from a distance from Normal to Trivial.
Feb 7 2018, 7:25 PM · Engine, Game Development, Starmade

Jan 17 2018

Restricted Application changed the status of T2784: Controller settings save incorrectly from Feedback to Open.

windows 10, maybe it is limited to the wireless receiver? or maybe only the xbox controller?

Jan 17 2018, 7:50 PM · Customer responded, Starmade, Issue Navigation, Support

Jan 9 2018

Restricted Application changed the status of T2784: Controller settings save incorrectly from Feedback to Open.
Jan 9 2018, 4:37 PM · Customer responded, Starmade, Issue Navigation, Support

Jan 4 2018

Restricted Application changed the status of T2797: Rail Rotator unable to rotate from Feedback to Open.

Turret axis are not compatible with rail systems, so I am inclined to believe they do not contribute to this bug. Also, your rotator arrow is not facing any of the adjacent rail blocks.

Jan 4 2018, 2:36 AM · CBS: Rails, Starmade

Jan 1 2018

Restricted Application changed the status of T2797: Rail Rotator unable to rotate from Feedback to Open.
Jan 1 2018, 10:29 AM · CBS: Rails, Starmade

Dec 30 2017

SmilingDemon added a comment to T2774: Entering a ship from within another ship (Using F1+F8).

Yeah .. ok that sounds like the usual glitches with F1+F8

Dec 30 2017, 8:21 PM · Engine, Starmade
SmilingDemon removed a project from T2774: Entering a ship from within another ship (Using F1+F8): RC-Report.
Dec 30 2017, 8:13 PM · Engine, Starmade

Dec 29 2017

YamiHikari added a comment to T2774: Entering a ship from within another ship (Using F1+F8).

Another odd picture:

Dec 29 2017, 2:07 PM · Engine, Starmade
YamiHikari added a comment to T2774: Entering a ship from within another ship (Using F1+F8).

I just tried to replicate the results, with two standalone ship cores, and got another unexpected result:

Dec 29 2017, 2:02 PM · Engine, Starmade
Restricted Application changed the status of T2774: Entering a ship from within another ship (Using F1+F8) from Feedback to Open.

That's right. I directly jumped from one ship to another. Neither ship was docked to anything else. I can try it again and see if you need confirmation.

Dec 29 2017, 1:47 PM · Engine, Starmade
Restricted Application changed the status of T2774: Entering a ship from within another ship (Using F1+F8) from Feedback to Open.
Dec 29 2017, 10:02 AM · Engine, Starmade
Restricted Application changed the status of T2774: Entering a ship from within another ship (Using F1+F8) from Feedback to Open.

Did you jump from ship to ship ... and nowhere was a station involved ? (even as dock for one of the ships?)

Dec 29 2017, 10:01 AM · Engine, Starmade

Dec 17 2017

Restricted Application changed the status of T2763: When rails (of any kind) change direction through logic, docked entities are often, but not always ejected from the rail.\ from Feedback to Open.

As a matter of fact, I am going to give you the very ship that has been experiencing this problem. The elevators near the ship core have a habit of becoming disconnected if the rails change direction while moving. The splitting door on the left side of the ship near the front have not successfully opened and closed once. There are some rails and spaces for doors to come down in the very front where the ship opens to the unenclosed area where I had previously put the same door in four locations and one of those locations did not work at all and one only worked on occasion. If the ship doesn't load or the file doesn't work, please let me know.

Dec 17 2017, 8:19 PM · Customer responded, Starmade, Issue Navigation

Nov 30 2017

Restricted Application changed the status of T2705: SQL issues with new world from Feedback to Open.

Reproduced.
[2017-11-30 16:20:40] [VERSION] loading version from install dir: ./
[2017-11-30 16:20:40] [VERSION] VERSION: 0.200.197
[2017-11-30 16:20:40] [VERSION] BUILD: 20171129_182906
[2017-11-30 16:20:40] #### StarMade ##### [2017-11-30 16:20:40] # version 0.200.197 - build 20171129_182906 # [2017-11-30 16:20:40] ###########
[2017-11-30 16:20:40] [SERIAL] "not retrieved"
[2017-11-30 16:20:40] [INSTALLATION_DIRECTORY] "/home/patrick/Music/starmade-launcher-linux-x64/StarMade/."
[2017-11-30 16:20:40] [JVM-ARGUMENTS] [-Djava.net.preferIPv4Stack=true, -Xmn128M, -Xms512M, -Xmx4096M, -Xincgc]
[2017-11-30 16:20:40] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory
[2017-11-30 16:20:40] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory
[2017-11-30 16:20:40] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory
[2017-11-30 16:20:40] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory
[2017-11-30 16:20:40] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory
[2017-11-30 16:20:40] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory
[2017-11-30 16:20:40] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory
[2017-11-30 16:20:40] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory
[2017-11-30 16:20:40] [STARTER] AUTH TOKEN SUBMITTED VIA ARGUMENT
[2017-11-30 16:20:40] [API-LOGIN] REQUESTING OWN INFO
[2017-11-30 16:20:41] [API-LOGIN] REQUESTING AUTH TOKEN TO AUTHORIZE ON SERVER
[2017-11-30 16:20:41] [OAuth2] Requesting Auth Token https://registry.star-made.org/api/v1/users/login_request.json
[2017-11-30 16:20:42] [OAuth2] server_auth token aquired
[2017-11-30 16:20:42] [STARTER] RETRIEVED REGISTRY NAME: kikaha; ID: 247358
[2017-11-30 16:20:42] [SERVER] using world: crashtest; ./server-database/crashtest/
[2017-11-30 16:20:42] [INIT] Segment Database Path: /home/patrick/Music/starmade-launcher-linux-x64/StarMade/./server-database/crashtest/DATA; exists? true; is Dir? true; creating dir successful (gives false if exists)? false
[2017-11-30 16:20:42] [LIBLOADER] OS Linux - 4.4.0-101-generic
[2017-11-30 16:20:42] [LIBLOADER] JAVA Oracle Corporation - 1.7.0_80 - /home/patrick/Music/starmade-launcher-linux-x64/dep/java/jre1.7.0_80
[2017-11-30 16:20:42] [LIBLOADER] ARCHITECTURE amd64
[2017-11-30 16:20:42] [LIBLOADER] LOADED LINUX 64bit OPENAL LIBRARIES
[2017-11-30 16:20:42] [LIBLOADER] LOADED LINUX 64bit NATIVE LIBRARIES
[2017-11-30 16:20:42] [LIBLOADER] FastNoiseSIMD Level: 2
[2017-11-30 16:20:42] [LIBLOADER] COMPLETE
[2017-11-30 16:20:42] [MAIN] CHECKING IF MIGRATION NECESSARY
[2017-11-30 16:20:42] [MAIN] MIGRATION PROCESS DONE
[2017-11-30 16:20:42] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242, -auth 44eebc330504990511a7ae6a172f18cfbfb734671612bcd78e04d58aecc35369]
[2017-11-30 16:20:42] [LANGUAGE] loading language: english; Resolved to english
[2017-11-30 16:20:43] [LANGUAGE] Loading English; Version: 0
[2017-11-30 16:20:43] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf
[2017-11-30 16:20:45] [CLIENT][STARTUP] Starting main menu
[2017-11-30 16:20:45] [CLIENT][STARTUP] Starting Graphics
[2017-11-30 16:20:45] [CLIENT][STARTUP] Initialize Open GL
[2017-11-30 16:20:45] [CLIENT][GRAPHCIS] UPDATE DISPLAY MODE
[2017-11-30 16:20:45] [CLIENT][GRAPHCIS] RETRIEVING DEFAULT SCREEN DEVICE
[2017-11-30 16:20:45] [CLIENT][GRAPHCIS] display received
[2017-11-30 16:20:45] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1440 / 900
[2017-11-30 16:20:45] [CLIENT][GRAPHCIS] GETTING AVAILABLE DISPLAY MODE
[2017-11-30 16:20:45] [GRAPHICS] WARNING Displaymode already set!!!
[2017-11-30 16:20:45] ARB_SUPPORTED COULD NOT BE RETRIEVED
[2017-11-30 16:20:45] [GLFRAME] MULTISAMPLE!!! CHANGING PIXEL FORMAT! Samples 4
[2017-11-30 16:20:45] [DISPLAY] ViewPort for Resolution: 1440x900: 1395, 876
[2017-11-30 16:20:45] [CLIENT][GRAPHCIS] CHECKING CAPABILITIES
[2017-11-30 16:20:45] INITIAL MEMORY AVAILABLE
[2017-11-30 16:20:45] CURRENT_AVAILABLE: 718MB
[2017-11-30 16:20:45] TOTAL_AVAILABLE: 1789MB
[2017-11-30 16:20:45] INFO_DEDICATED: 768MB
[2017-11-30 16:20:45] INFO_EVICTED: 51MB
[2017-11-30 16:20:45] FILE CREATED: true
[2017-11-30 16:20:45] [CLIENT][GRAPHCIS] CREATING STACKS
[2017-11-30 16:20:45] [GLFrame] Open-GL initialized
[2017-11-30 16:20:45] Running on thread: main
Adapter: null
Driver Version: null
Vendor: X.Org
OpenGL Version: 3.0 Mesa 17.3.0-rc5
Renderer: AMD ARUBA (DRM 2.43.0 / 4.4.0-101-generic, LLVM 5.0.0)

Nov 30 2017, 3:23 PM · Engine, Starmade

Nov 20 2017

Restricted Application changed the status of T2438: Anti Missile Turrets Extremely Odd Behavior from Feedback to Open.
Nov 20 2017, 2:14 AM · Customer responded, Starmade, Issue Navigation

Nov 18 2017

Endal added a comment to T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks.

Negative, in version 0.200.172 cross-sector beams still only reduce AHP, no actual damage to blocks.

Nov 18 2017, 6:54 AM · Customer responded, CBS: Weapons, Starmade, Issue Navigation

Oct 22 2017

SmilingDemon lowered the priority of T2650: Dev .124 - block info from Normal to Trivial.
Oct 22 2017, 8:16 AM · GUI/HUD, Starmade
SmilingDemon added a comment to T2650: Dev .124 - block info.

aaaand i cant reproduce this in a reliable way on the testserver at all.

every block on this has its info shown if you get close enough

Oct 22 2017, 8:15 AM · GUI/HUD, Starmade

Oct 19 2017

SmilingDemon raised the priority of T2573: Turret weapon computer exploit (feature?) from Low to High.
Oct 19 2017, 7:15 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon added a comment to T2650: Dev .124 - block info.

uhm .. this does look more complex than i thought

Oct 19 2017, 6:14 PM · GUI/HUD, Starmade
ua2hk added a comment to T2650: Dev .124 - block info.

the position of build block

Oct 19 2017, 9:48 AM · GUI/HUD, Starmade
Restricted Application changed the status of T2650: Dev .124 - block info from Feedback to Open.

I make sure it(the grey hull) is a part of the building and in the same entity.

Oct 19 2017, 9:32 AM · GUI/HUD, Starmade

Oct 17 2017

SmilingDemon moved T407: windowPositionAndSizeConfig.tag not being created or changed from Multiplayer from Open / Validated to Confirmed on the Issue Navigation board.
Oct 17 2017, 5:51 PM · GUI/HUD, Game Development, Starmade
SmilingDemon moved T407: windowPositionAndSizeConfig.tag not being created or changed from Multiplayer from Feedback to Open / Validated on the Issue Navigation board.
Oct 17 2017, 5:51 PM · GUI/HUD, Game Development, Starmade
SmilingDemon changed Last tested (version) from 0.200.122 to 0.200.123 on T407: windowPositionAndSizeConfig.tag not being created or changed from Multiplayer.
Oct 17 2017, 5:50 PM · GUI/HUD, Game Development, Starmade
Restricted Application changed the status of T407: windowPositionAndSizeConfig.tag not being created or changed from Multiplayer from Feedback to Open.

The file is not created or updated, regardless of single player or multiplayer.

Oct 17 2017, 7:36 AM · GUI/HUD, Game Development, Starmade

Oct 15 2017

ua2hk added a comment to T2624: Game crashed and station removed.

After 1hr, I login the game again and keep building the production part.

Oct 15 2017, 10:36 PM · Customer responded, Starmade, Issue Navigation
ua2hk added a comment to T2624: Game crashed and station removed.

Although I have collected all generators, they are still in "4 groups" in report(see below).
BUT, if it counts as groups(let us assume in group here), it should be 5 group as there is a BIG one next the production part.

Oct 15 2017, 9:43 PM · Customer responded, Starmade, Issue Navigation
ua2hk added a comment to T2624: Game crashed and station removed.

Sorry, i think the message since "Mon, Oct 16, 4:41 AM" should be moved to T2633 Dev .122 - wrong value of power consumption

Oct 15 2017, 9:20 PM · Customer responded, Starmade, Issue Navigation
ua2hk added a comment to T2624: Game crashed and station removed.

So, let me do an experiment~

Oct 15 2017, 9:11 PM · Customer responded, Starmade, Issue Navigation
ua2hk added a comment to T2624: Game crashed and station removed.

ok...more questions: adding more generators, comparing the yellow circle and blue circle , it seems no change in "Recharge". BUT, see the green circle, the machine has been charged power.

Oct 15 2017, 8:48 PM · Customer responded, Starmade, Issue Navigation
ua2hk added a comment to T2624: Game crashed and station removed.

Is this a NEW power requirement/setting for the production? Otherwise, no energy for the production if there is no conduit connected.

Oct 15 2017, 8:41 PM · Customer responded, Starmade, Issue Navigation
ua2hk added a comment to T2624: Game crashed and station removed.

Another report when a player log-in.

Oct 15 2017, 8:07 PM · Customer responded, Starmade, Issue Navigation
ua2hk added a comment to T2624: Game crashed and station removed.

I catch the overheat debug report screen finally...such reports have been reported many times, it seems happen when players log-in.

Oct 15 2017, 10:14 AM · Customer responded, Starmade, Issue Navigation

Oct 14 2017

ua2hk added a comment to T2624: Game crashed and station removed.

there are "NO" Hit Points for my old ship and new station.

Oct 14 2017, 11:34 PM · Customer responded, Starmade, Issue Navigation
ua2hk added a comment to T2624: Game crashed and station removed.

more information:

Oct 14 2017, 2:53 PM · Customer responded, Starmade, Issue Navigation
ua2hk added a comment to T2624: Game crashed and station removed.

something with the reactor setup made it think the reactor was at 0hp and destroyed it.
Can you reply in T2624: Game crashed and station removed with possible details you know about the state before you left last time? AndyP10:09 PM

Oct 14 2017, 2:48 PM · Customer responded, Starmade, Issue Navigation
ua2hk added a comment to T2624: Game crashed and station removed.

The red zone is the 161 reactors, yellow line is the pipe(3 -4blocks long), purple zone is the logistic chamber(94 blocks), the green circle is 217 stabilizers.

Oct 14 2017, 2:34 PM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T2624: Game crashed and station removed from Feedback to Open.

Time Line

Oct 14 2017, 2:22 PM · Customer responded, Starmade, Issue Navigation

Oct 12 2017

Restricted Application changed the status of T2169: Cargo space behind blocks becomes yellow when viewed from a distance from Feedback to Open.

Correct.

Oct 12 2017, 2:55 PM · Engine, Game Development, Starmade

Oct 8 2017

SmilingDemon moved T2573: Turret weapon computer exploit (feature?) from Feedback to Open / Validated on the Issue Navigation board.
Oct 8 2017, 8:17 AM · Game Development, CBS: Weapons, Starmade

Oct 7 2017

Aceface added a comment to T2573: Turret weapon computer exploit (feature?).

The problem is this makes the extra outputs not have any penalty for power. Due to the logarithmic scaling of cannons/beam penetration with group size, more outputs is very powerful for destroying blocks.

Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon added a comment to T2573: Turret weapon computer exploit (feature?).

OK .. that makes sense now ^^

Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon moved T2573: Turret weapon computer exploit (feature?) from Unclassed to Issue affecting current release on the Starmade board.
Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon set Last tested (version) to 0.200.114 on T2573: Turret weapon computer exploit (feature?).
Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade
Restricted Application changed the status of T2573: Turret weapon computer exploit (feature?) from Feedback to Open.

the point is ... how is that an exploit as long as the AI can only fire on ONE spot with all outputs?

Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon added a comment to T2573: Turret weapon computer exploit (feature?).

Ok . .so we do agree on the workings of it.

Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade

Oct 5 2017

Restricted Application changed the status of T2573: Turret weapon computer exploit (feature?) from Feedback to Open.

Yes, they seem to be targeting the same spot, as if it was a single weapon. AI seems to be simply shooting all weapons simultaneosly. Ya, basically in excahnge for using a bunch of computers you can negate the 10% penalty. This becomes a lot worse on bigger ships where the computers make a very small portion of the turret.

Oct 5 2017, 8:26 PM · Game Development, CBS: Weapons, Starmade

Oct 3 2017

Restricted Application changed the status of T2157: Game crash at start from Feedback to Open.

I had reinstalled SM this ticket is obsolete now I guess. No more problem so far. We can close it I guess.

Oct 3 2017, 8:51 AM · Customer responded, Starmade, Issue Navigation

Oct 2 2017

Restricted Application changed the status of T2569: trigger area block not activating button from Feedback to Open.

I assume it is intended behavior as described in T179
You place a button next to a Trigger (area) Controller and it isnt being activated but a Activator Module in the same spot is ?
did i understood that right ?
then that it expected and correct then.
there was a reason for it but i cant remember right now what it was.

Oct 2 2017, 3:02 PM · CBS: Functional, Starmade

Sep 27 2017

lancake renamed T2566: Mouse cursor is not displayed. from Mouse courser is not displayed. to Mouse cursor is not displayed..
Sep 27 2017, 12:31 PM · GUI/HUD, Starmade
Restricted Application changed the status of T2566: Mouse cursor is not displayed. from Feedback to Open.
Sep 27 2017, 12:30 PM · GUI/HUD, Starmade
Restricted Application changed the status of T2569: trigger area block not activating button from Feedback to Open.
Sep 27 2017, 12:30 PM · CBS: Functional, Starmade
Restricted Application changed the status of T2567: shadowcube.vsh shader 4 is not supported from Feedback to Open.

Should be the same issue as the one in that thread, it's covered in a different task so merging them together.

Sep 27 2017, 12:28 PM · Universe, Starmade

Sep 20 2017

Restricted Application changed the status of T2567: shadowcube.vsh shader 4 is not supported from Feedback to Open.

log 9-20-2017

Sep 20 2017, 11:38 PM · Universe, Starmade

Sep 14 2017

SmilingDemon merged T2559: keep losing faction and sent back to 4,4,4 into T2221: After crash, player file is deleted.
Sep 14 2017, 7:48 AM · Customer responded, Starmade, Issue Navigation
SmilingDemon added a comment to T2491: blue screen tint graphical error.

First ... use the nvidia grafics control center thing (no clue how it is named) and add Java to the task to be run by your dedicated grafics card and not on the integrated intel one.

Sep 14 2017, 7:43 AM · GUI/HUD, Starmade
SmilingDemon added a comment to T2566: Mouse cursor is not displayed..

weird ... any specific mouse software in use ?

Sep 14 2017, 7:27 AM · GUI/HUD, Starmade

Sep 13 2017

Restricted Application changed the status of T2558: IllegalArguementException bug from Feedback to Open.

Well, since then I haven't got the error, so not sure What was going on.

Sep 13 2017, 8:11 PM · Engine, Starmade
Restricted Application changed the status of T2566: Mouse cursor is not displayed. from Feedback to Open.

Yes, it is allready happening in the menu.
Cause of this i am not able to load a Univere.

Sep 13 2017, 6:42 PM · GUI/HUD, Starmade