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Jun 15 2017

lancake closed T46: Beam duration activated by logic is always the same as Closed.
Jun 15 2017, 3:56 PM · CBS: Weapons, Starmade
lancake moved T46: Beam duration activated by logic is always the same from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jun 15 2017, 3:56 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.19349 (Dev) to 0.199.535 on T25: linking system memory leak.
Jun 15 2017, 3:54 PM · CBS: Weapons, Starmade
lancake moved T25: linking system memory leak from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 15 2017, 3:54 PM · CBS: Weapons, Starmade

Jun 14 2017

lancake closed T2018: Damage beams do incorrect SHP damage for block destruction. as Rejected.

No feedback, not even sure if this is an issue or just the wrong conclusion from 2 completely different damaged ships.

Jun 14 2017, 11:39 AM · CBS: Weapons, Starmade

Jun 13 2017

lancake changed Last tested (version) from 0.199.357 to 0.199.535 on T2119: Missiles causing GL_INVALID_VALUE.
Jun 13 2017, 3:43 PM · CBS: Weapons, Starmade
lancake closed T2119: Missiles causing GL_INVALID_VALUE as Rejected.

Unfortunately without a way to reproduce it consistently, it's not possible to find out if it's something related to drivers or with starmade.
You could brute force this issues to happen by holding F1 and F2, but I'm still unable to trigger anything related to it involving missiles or explosions.

Jun 13 2017, 3:43 PM · CBS: Weapons, Starmade

Jun 12 2017

lancake closed T1970: Chaining slaves causes server crashes as Rejected.

No feedback, closing task.

Jun 12 2017, 2:36 PM · CBS: Weapons, Starmade

Jun 11 2017

lancake closed T1070: GL_INVALID_OPERATION upon using "C" key on weapon systems as Rejected.

Could not reproduce before, still can't. Possibly fixed by now and if not, we'll need a new task about it.

Jun 11 2017, 7:07 PM · CBS: Weapons, Starmade

Jun 10 2017

lancake changed the status of T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 10 2017, 3:48 PM · QA-Return, Game Development, CBS: Weapons, Starmade

Jun 9 2017

lancake renamed T1728: Warheads not exploding after visiting "protected" sector from Warheads saving "Sector + protected" state to Warheads not exploding after visiting "protected" sector.
Jun 9 2017, 12:20 PM · Game Development (Beta), CBS: Weapons, Starmade
Restricted Application edited projects for T1709: Missiles targeting non-existent thing, added: CBS: Weapons; removed Customer responded, Issue Navigation.
Jun 9 2017, 11:57 AM · CBS: Weapons, Starmade

Jun 8 2017

lancake changed Last tested (version) from 0.19624 to 0.199.535 on T1272: Massive point-damage is applied to armour HP incorrectly.
Jun 8 2017, 10:00 AM · CBS: Weapons, Starmade
lancake closed T1272: Massive point-damage is applied to armour HP incorrectly as Rejected.

Was changed a few months ago, now the max removed AHP per block is capped to a multiplication of itself. Forgot the value but it's something along the lines of 3-5 times of the AHP it adds itself.
Could be temporary only though...

Jun 8 2017, 10:00 AM · CBS: Weapons, Starmade
lancake renamed T1171: Damage beam ticks don't deal both planet core and block damage at the same time from Damage beams incorrectly passing through planet Cores and deal no damage to it to Damage beam ticks don't deal both planet core and block damage at the same time.
Jun 8 2017, 9:28 AM · Game Development (Alpha), CBS: Weapons, Starmade
lancake closed T1230: Cannons and Other Weapons Stop Doing Damage to Detached Entities as Rejected.

Some weapon related exceptions can cause something similar like this to happen. Without steps to reproduce or logs, this task isn't going anywhere.
Rejecting, too old and no feedback.

Jun 8 2017, 9:12 AM · CBS: Weapons, Starmade

Jun 7 2017

RODLON added a comment to T2367: Heatseeker missiles fired from a station go through the station walls..

-rejected-
Rejecting, not a bug, just the result of a mechanic that prevents your own weapons from hitting the ship it's on. Needs to be changed at some point perhaps, or become a config option.
Without this mechanic, you would always need to make sure there's empty space in front of any weapon which is quite a big design change.

Jun 7 2017, 12:23 PM · CBS: Weapons, Starmade
lancake closed T2367: Heatseeker missiles fired from a station go through the station walls. as Rejected.
Jun 7 2017, 12:00 PM · CBS: Weapons, Starmade

Jun 6 2017

Restricted Application added a project to T2288: Projectiles freeze up : CBS: Weapons.
Jun 6 2017, 9:39 PM · CBS: Weapons, Starmade

Jun 5 2017

lancake merged T2194: Missiles shot at pirates disappear without doing damage, but the missile computer is still being charged into T347: missiles will not fire during heavy load.
Jun 5 2017, 11:40 PM · Game Development (Alpha), CBS: Weapons, Starmade
Restricted Application edited projects for T2194: Missiles shot at pirates disappear without doing damage, but the missile computer is still being charged, added: CBS: Weapons; removed Issue Navigation.
Jun 5 2017, 11:40 PM · CBS: Weapons, Starmade
lancake renamed T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit from Push/Pull/Stop does not affect docked rail entities to Push/Pull/Stop does not affect mothership if docked rail entities are hit.
Jun 5 2017, 2:07 PM · QA-Return, Game Development, CBS: Weapons, Starmade
lancake set First occurrence (version) to 0.19291 on T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit.
Jun 5 2017, 2:06 PM · QA-Return, Game Development, CBS: Weapons, Starmade
lancake changed the status of T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit from wontfix to In Queue.

This task is about the main entity not being affected by push/pull/stop weapons if they're hitting a docked entity instead. The momentum effect doesn't propagate downwards and instead applies on something that is docked, and therefore cannot get pushed/pulled or stopped.

Jun 5 2017, 2:05 PM · QA-Return, Game Development, CBS: Weapons, Starmade
lancake changed the status of T2414: Momentum and EMP Effects un-jam & de-cloak shielded ships from Open to In Queue.
Jun 5 2017, 12:58 PM · Game Development (Alpha), CBS: Weapons, Starmade

Jun 2 2017

lancake changed the status of T2220: weapon menu unlinking support/effect doesn't update list from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 2 2017, 12:07 PM · Game Development (Beta), CBS: Weapons, Starmade

May 5 2017

AndyP moved T2132: Select fire missile turrets use center of mass targeting system when firing on entities without SHP from Alpha to Beta on the CBS: Weapons board.
May 5 2017, 1:48 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T2132: Select fire missile turrets use center of mass targeting system when firing on entities without SHP from Backlog / Unclassed to Alpha on the CBS: Weapons board.
May 5 2017, 1:48 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T2132: Select fire missile turrets use center of mass targeting system when firing on entities without SHP from Unclassed to Issue affecting current release on the Starmade board.
May 5 2017, 1:48 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T2132: Select fire missile turrets use center of mass targeting system when firing on entities without SHP from Open to In Queue.
May 5 2017, 1:48 PM · Game Development (Beta), CBS: Weapons, Starmade

Apr 28 2017

lancake closed T524: Weapons able to ignore line of sight if lag is involved as Closed.
Apr 28 2017, 1:25 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake closed T2246: Torch Cannot Cut Faction Module as Closed.
Apr 28 2017, 1:23 PM · CBS: Weapons, Starmade
AndyP moved T1024: Damage Beam applies damage inconsistently to armored blocks from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:40 AM · CBS: Weapons, Starmade
AndyP moved T2128: Armor HP Bonus deals bonus Structure HP Damage. from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:39 AM · CBS: Weapons, Starmade
AndyP moved T2247: Missiles target the position their target has been from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:38 AM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T2250: Cannons deal damage too deep or too shallow from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:38 AM · CBS: Weapons, Starmade
AndyP moved T346: offensive explosive effect on cannons and beams stops gaining after 10% from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:36 AM · CBS: Weapons, Starmade
AndyP moved T471: Hub-Issue: Pirate spawning / response fleets from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:36 AM · CBS: Weapons, Starmade
AndyP moved T550: beam weapon not causing warhead to explode from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:36 AM · CBS: Weapons, Starmade
AndyP moved T2356: missiles dont apply damage to planetcore from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · CBS: Weapons, Starmade
AndyP moved T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit from Issue affecting current release to Rejected / Duplicate / Invalid on the Starmade board.
Apr 28 2017, 8:29 AM · QA-Return, Game Development, CBS: Weapons, Starmade

Apr 25 2017

Aceface added a comment to T2355: damage not applying correctly to planets.
Apr 25 2017, 11:24 AM · Game Development (Alpha), CBS: Weapons, Starmade

Apr 24 2017

lancake merged task T2356: missiles dont apply damage to planetcore into T461: missiles and beams don't deal damage to planet cores.
Apr 24 2017, 2:17 PM · CBS: Weapons, Starmade
lancake merged T2356: missiles dont apply damage to planetcore into T461: missiles and beams don't deal damage to planet cores.
Apr 24 2017, 2:17 PM · Game Development (Alpha), CBS: Weapons, Starmade
Restricted Application edited projects for T2356: missiles dont apply damage to planetcore, added: CBS: Weapons; removed Issue Navigation.
Apr 24 2017, 2:17 PM · CBS: Weapons, Starmade
lancake merged T2356: missiles dont apply damage to planetcore into T461: missiles and beams don't deal damage to planet cores.
Apr 24 2017, 2:17 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake changed the status of T2355: damage not applying correctly to planets from Open to In Queue.
Apr 24 2017, 2:13 PM · Game Development (Alpha), CBS: Weapons, Starmade

Mar 30 2017

AndyP closed T1996: Salvage beams show strange behaviour as Rejected.

This is a side effect of the fact that logic always clicks a constant but short time. It does not click and hold like the player does.

Mar 30 2017, 10:22 AM · CBS: Weapons, Starmade

Mar 29 2017

AndyP moved T1912: No shield sharing if projectile damage is bigger than parent shield capacity from Unclassed to Issue affecting current release on the Starmade board.
Mar 29 2017, 6:48 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T2220: weapon menu unlinking support/effect doesn't update list from Unclassed to Issue affecting current release on the Starmade board.
Mar 29 2017, 6:47 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T1985: Damage beam with explosive effect is either broken or unbalanced from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:26 PM · CBS: Weapons, Starmade
AndyP moved T2182: Invalid config tags for DumbMissile from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:22 PM · CBS: Weapons, Starmade
AndyP moved T2209: All missiles fired from missile systems with multiple outputs will target the same block when locked on to an entity from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:20 PM · CBS: Weapons, Starmade
AndyP moved T2219: Missile Computer Not indexed by Right/Left key mode from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:20 PM · CBS: Weapons, Starmade
AndyP moved T345: push, pull, stop effects damages astronauts from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:18 PM · CBS: Weapons, Starmade
lancake moved T25: linking system memory leak from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:16 PM · CBS: Weapons, Starmade
lancake moved T91: beams have trouble hitting ships at extreme ranges from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:16 PM · CBS: Weapons, Starmade
lancake moved T154: Linking a computer to itself removes it previous link from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:16 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake moved T524: Weapons able to ignore line of sight if lag is involved from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:16 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake moved T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:16 PM · CBS: Weapons, Starmade
lancake moved T1616: ArrayIndexOutOfBoundsException with missiles or effects from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:10 PM · CBS: Weapons, Starmade
lancake moved T2246: Torch Cannot Cut Faction Module from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:05 PM · CBS: Weapons, Starmade

Mar 24 2017

AndyP edited projects for T212: Can not shoot through Area Trigger, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:09 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T212: Can not shoot through Area Trigger from Backlog / Unclassed to Beta on the CBS: Weapons board.
Mar 24 2017, 9:09 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP renamed T212: Can not shoot through Area Trigger from Can not shoot through Area Trigger to Can not shoot through Area Trigger.
Mar 24 2017, 9:09 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP edited projects for T94: firing a missile on a target close to home base drops a warning, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 11:23 AM · Game Development (Beta), CBS: Weapons, Starmade
AndyP edited projects for T1111: Momentum weapons trigger when hitting your own ship, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 11:23 AM · Game Development (Beta), CBS: Weapons, Starmade
AndyP edited projects for T347: missiles will not fire during heavy load, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:23 AM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T461: missiles and beams don't deal damage to planet cores, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:22 AM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T976: Damage Attenuation of Cannons incorrect, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:22 AM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T1348: Warheads don't explode when colliding with asteroids., added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:22 AM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T25: linking system memory leak from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 24 2017, 11:22 AM · CBS: Weapons, Starmade
AndyP moved T46: Beam duration activated by logic is always the same from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 24 2017, 11:22 AM · CBS: Weapons, Starmade
AndyP moved T91: beams have trouble hitting ships at extreme ranges from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 24 2017, 11:21 AM · CBS: Weapons, Starmade
AndyP moved T94: firing a missile on a target close to home base drops a warning from Backlog / Unclassed to Beta on the CBS: Weapons board.
Mar 24 2017, 11:21 AM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit from Backlog / Unclassed to Will not be fixed on the CBS: Weapons board.
Mar 24 2017, 11:21 AM · QA-Return, Game Development, CBS: Weapons, Starmade
AndyP moved T347: missiles will not fire during heavy load from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 24 2017, 11:21 AM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T461: missiles and beams don't deal damage to planet cores from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 24 2017, 11:21 AM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius from Backlog / Unclassed to Beta on the CBS: Weapons board.
Mar 24 2017, 11:21 AM · CBS: Weapons, Starmade
AndyP moved T976: Damage Attenuation of Cannons incorrect from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 24 2017, 11:21 AM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T1111: Momentum weapons trigger when hitting your own ship from Backlog / Unclassed to Beta on the CBS: Weapons board.
Mar 24 2017, 11:21 AM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T1348: Warheads don't explode when colliding with asteroids. from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 24 2017, 11:20 AM · Game Development (Alpha), CBS: Weapons, Starmade

Mar 22 2017

lancake set First occurrence (version) to 0.19377 on T524: Weapons able to ignore line of sight if lag is involved.
Mar 22 2017, 12:00 AM · Game Development (Alpha), CBS: Weapons, Starmade
lancake moved T524: Weapons able to ignore line of sight if lag is involved from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Mar 22 2017, 12:00 AM · Game Development (Alpha), CBS: Weapons, Starmade

Mar 21 2017

schema changed the status of T524: Weapons able to ignore line of sight if lag is involved from In Queue to Resolved.

Fixed with recent fixes to projectiles and beams

Mar 21 2017, 5:49 AM · Game Development (Alpha), CBS: Weapons, Starmade
schema changed the status of T154: Linking a computer to itself removes it previous link from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 5:28 AM · Game Development (Beta), CBS: Weapons, Starmade
schema changed the status of T25: linking system memory leak from In Queue to Resolved.

Solved by previous optimization in the group calculation (reusing variable sized threads)

Mar 21 2017, 5:16 AM · CBS: Weapons, Starmade

Mar 20 2017

lancake set Last tested (version) to 0.199.485 on T2246: Torch Cannot Cut Faction Module.
Mar 20 2017, 3:10 PM · CBS: Weapons, Starmade
lancake claimed T2246: Torch Cannot Cut Faction Module.

-QA Testing-

Mar 20 2017, 3:09 PM · CBS: Weapons, Starmade

Mar 16 2017

lancake moved T1616: ArrayIndexOutOfBoundsException with missiles or effects from Confirmed fix to Coordinate multiplayer test on the Quality Assurance board.
Mar 16 2017, 11:11 PM · CBS: Weapons, Starmade
lancake moved T1616: ArrayIndexOutOfBoundsException with missiles or effects from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Mar 16 2017, 11:10 PM · CBS: Weapons, Starmade
lancake set First occurrence (version) to 0.19403 on T550: beam weapon not causing warhead to explode.
Mar 16 2017, 4:11 PM · CBS: Weapons, Starmade
lancake closed T550: beam weapon not causing warhead to explode as Closed.
Mar 16 2017, 4:11 PM · CBS: Weapons, Starmade
lancake moved T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks from Feedback to Open / Validated on the Issue Navigation board.

Yeah, better to upload those to be sure although I should be able to reproduce with this sector crossing part.

Mar 16 2017, 4:05 PM · Customer responded, CBS: Weapons, Starmade, Issue Navigation
lancake closed T2247: Missiles target the position their target has been as Closed.

Was improved/resolved during the dev builds.

Mar 16 2017, 4:03 PM · Game Development (Alpha), CBS: Weapons, Starmade
Smoke added a comment to T1077: PROJECTILES_ADDITIVE_VELOCITY = true does not have any effect.

HOLY SHIT! :D HYPE TRAIN

Mar 16 2017, 5:21 AM · Game Development (Alpha), CBS: Weapons, Starmade

Mar 15 2017

Restricted Application edited projects for T550: beam weapon not causing warhead to explode, added: CBS: Weapons; removed Engine.
Mar 15 2017, 8:04 PM · CBS: Weapons, Starmade
AndyP closed T2219: Missile Computer Not indexed by Right/Left key mode as Rejected.
Mar 15 2017, 4:45 PM · CBS: Weapons, Starmade
Restricted Application edited projects for T1348: Warheads don't explode when colliding with asteroids., added: CBS: Weapons; removed Physics.
Mar 15 2017, 4:04 PM · Game Development (Alpha), CBS: Weapons, Starmade
Restricted Application edited projects for T1111: Momentum weapons trigger when hitting your own ship, added: CBS: Weapons; removed Physics.
Mar 15 2017, 4:03 PM · Game Development (Beta), CBS: Weapons, Starmade