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Starmade | Heatseeker missiles fired from a station go through the station walls.
Closed, RejectedPublic

Description

When firing a Missile-Missile weapon from a station they don't collide with the station blocks and can impact with anything that is inside, killing astronauts or destroying undocked ships that are within the station walls.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.199.535a
Category
Control Block System: Weapons
First occurrence (version)
0.199.535a
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce

1: Create a station with power reactors and a closed room (with a door so you can enter later).
2: Place 2 missile computers with some modules each, outside the room, connecting one of the computers as a secondary to get the heatseeker missiles.
4: Place a button inside the room and connect it to the main missile computer.
5: Press the button in astronaut mode while standing inside the closed room.
6: The missiles will target and kill you, going through the station walls.

Serverconfig (server.cfg)
 <replace this block with the file content, 
but do not remove the first and last line. 
Before using the paste function, mark the area from the 
opening angle bracket to the closing angle bracket>
Clientconfig (settings.cfg)
 <replace this block with the file content, 
but do not remove the first and last line. 
Before using the paste function, mark the area from the 
opening angle bracket to the closing angle bracket>

Event Timeline

RODLON created this task.Apr 29 2017, 5:18 AM
RODLON set First occurrence (version) to v0.199.535a.Apr 29 2017, 5:22 AM
lancake claimed this task.

-rejected-

Rejecting, not a bug, just the result of a mechanic that prevents your own weapons from hitting the ship it's on. Needs to be changed at some point perhaps, or become a config option.
Without this mechanic, you would always need to make sure there's empty space in front of any weapon which is quite a big design change.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Jun 7 2017, 12:00 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Last tested (version) to 0.199.535a.
lancake changed Category from none/unspecified to Control Block System: Weapons.
lancake changed First occurrence (version) from v0.199.535a to 0.199.535a.
lancake closed this task as Rejected.
lancake lowered the priority of this task from Normal to Low.
Restricted Application edited projects, added CBS: Weapons; removed Issue Navigation. · View Herald TranscriptJun 7 2017, 12:00 PM

-rejected-
Rejecting, not a bug, just the result of a mechanic that prevents your own weapons from hitting the ship it's on. Needs to be changed at some point perhaps, or become a config option.
Without this mechanic, you would always need to make sure there's empty space in front of any weapon which is quite a big design change.

What I had in mind was to prevent the heatseekers to target astronauts that are aligned to the same base/ship the missiles were launched from.
That would solve the issue without making a big design change, at least in gameplay.

Weapons going through the entity they were fired from is not a bug as you say.
But please, consider that weapons targeting astronauts in the same entity may be a bug because when combined with that go-through-entity mechanic, it prevents having any players walking around in a ship that is firing a missile-missile weapon.

AndyP moved this task from Unclassed to Archived on the Starmade board.Jul 20 2017, 10:43 PM