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Starmade | Warheads don't explode when colliding with asteroids.
Confirmed task for development, LowPublic

Description

Make a small ship. Stick a warhead on it and run it into an asteroid. No boom. Do the same thing to a ship or a planet and it works fine.

Rammed into an asteroid. No BOOM.

Rammed it into another ship I spawned and it exploded.

Admin warped a few systems away and found another asteroid. Still No BOOM.

Spawned and built a station. Exploded on contact.

(Did not explode the other warheads though. System had three when I rammed the station. All following tests exploded all the warheads.)

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Category
Control Block System: Weapons
First occurrence (version)
v0.197.36
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
User/Reporter/Contact
Username on Registry
nightrune
Username/Profile on Steam
cloakrune
Steps to reproduce
  • Make a small ship.
  • Stick a warhead on it and
  • run it into an asteroid.

result

No boom. Do the same thing to a ship or a planet and it works fine.

Event Timeline

nightrune updated the task description. (Show Details)Apr 11 2016, 3:51 PM
nightrune changed Category from none/unspecified to Physics.
nightrune set First occurrence (version) to v0.197.36.
nightrune edited Serverconfig (server.cfg). (Show Details)
nightrune edited Clientconfig (settings.cfg). (Show Details)
nightrune set Username on Registry to nightrune.
nightrune set Username/Profile on Steam to cloakrune.
nightrune changed Affected Gamemode(s) from none/unspecified to Single and Multi.
nightrune changed Reproducible from uncertain to Yes.
nightrune edited Steps to reproduce. (Show Details)
nightrune added a subscriber: nightrune.
nightrune created this task.
nightrune raised the priority of this task from to Needs Triage/Unclassed.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptApr 11 2016, 3:51 PM

Actually already tested to add ticket, but I'll claim and double check in single player.

nightrune set Task Type to Bug.Apr 12 2016, 12:00 AM
nightrune set OS-Specific to No.
nightrune set Hardware-Specific to No.
nightrune set Video Card Vendor to uncertain.
nightrune edited Tester information (Internal use only). (Show Details)
nightrune reassigned this task from nightrune to AndyP.Apr 12 2016, 12:07 AM
nightrune triaged this task as Low priority.
  • Validated --
nightrune changed the task status from Open to In Queue (Game).Apr 12 2016, 12:29 AM
Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptApr 12 2016, 12:29 AM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Apr 12 2016, 7:20 AM
AndyP changed the visibility from "Custom Policy" to "Public (No Login Required)".
AndyP changed the edit policy from "Task Author" to "Starmade (Project)".
AndyP updated the task description. (Show Details)Apr 12 2016, 7:37 AM
AndyP edited Serverconfig (server.cfg). (Show Details)
AndyP edited Clientconfig (settings.cfg). (Show Details)
AndyP edited Steps to reproduce. (Show Details)
AndyP edited Tester information (Internal use only). (Show Details)
AndyP added a subscriber: AndyP.
AndyP reassigned this task from AndyP to nightrune.
lancake mentioned this in Unknown Object (Maniphest Task).Apr 17 2016, 10:39 AM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:21 PM
Restricted Application added a project: Physics. · View Herald TranscriptMar 10 2017, 5:21 PM
AndyP changed Category from Physics to Control Block System: Weapons.Mar 15 2017, 4:04 PM
Restricted Application edited projects, added CBS: Weapons; removed Physics. · View Herald TranscriptMar 15 2017, 4:04 PM