I have a cannon master, damage pulse slave weapon that does 4 mil damage. When it hits a planet core with nothing but the planetcore exposed, it only does about 100k damage to the planet hp.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- none/unspecified
- Reproducible
- uncertain
- Last tested (version)
- 0.199.535
- Category
- Control Block System: Weapons
- First occurrence (version)
- 0.199.xxx
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
- Make a cannon that does a reasonable amount of damage (easy to check)
- shoot a planet core
- amount of HP destroyed is equal to the damage you do for the 1st block on penetration, not the sum damage of the entire weapon. (check this in the weapons menu)
Tester information (Internal use only)
Good find.
With cannons only the 1st block damage number applies. a 1 million damage cannon has 61 penetration blocks, dealing 40 000 damage on the 1st block and in this case also the planet core.
It's fine for beams
It doesn't work at all for missiles and pulse but that's reported here T461
Serverconfig (server.cfg)
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Clientconfig (settings.cfg)
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Related Objects
Related Objects
- Mentioned Here
- T461: missiles and beams don't deal damage to planet cores
Event Timeline
Comment Actions
Update: beams apply damage correctly. this damage reduction effect of the bug only affects cannons.
Comment Actions
-validated- & -confirmed-
Good find.
With cannons only the 1st block damage number applies. a 1 million damage cannon has 61 penetration blocks, dealing 40 000 damage on the 1st block and in this case also the planet core.
It's fine for beams
It doesn't work at all for missiles and pulse but that's reported here T461
This comment was removed by Aceface.