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Starmade | damage not applying correctly to planets
Confirmed task for development, NormalPublic

Description

I have a cannon master, damage pulse slave weapon that does 4 mil damage. When it hits a planet core with nothing but the planetcore exposed, it only does about 100k damage to the planet hp.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
none/unspecified
Reproducible
uncertain
Last tested (version)
0.199.535
Category
Control Block System: Weapons
First occurrence (version)
0.199.xxx
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. Make a cannon that does a reasonable amount of damage (easy to check)
  2. shoot a planet core
  3. amount of HP destroyed is equal to the damage you do for the 1st block on penetration, not the sum damage of the entire weapon. (check this in the weapons menu)
Tester information (Internal use only)

Good find.
With cannons only the 1st block damage number applies. a 1 million damage cannon has 61 penetration blocks, dealing 40 000 damage on the 1st block and in this case also the planet core.
It's fine for beams
It doesn't work at all for missiles and pulse but that's reported here T461

Serverconfig (server.cfg)
 <replace this block with the file content, 
but do not remove the first and last line. 
Before using the paste function, mark the area from the 
opening angle bracket to the closing angle bracket>
Clientconfig (settings.cfg)
 <replace this block with the file content, 
but do not remove the first and last line. 
Before using the paste function, mark the area from the 
opening angle bracket to the closing angle bracket>

Event Timeline

Aceface created this task.Apr 24 2017, 12:13 PM

Update: beams apply damage correctly. this damage reduction effect of the bug only affects cannons.

Aceface updated the task description. (Show Details)Apr 24 2017, 12:17 PM
lancake added a subscriber: lancake.
lancake claimed this task.

-validated- & -confirmed-

Good find.
With cannons only the 1st block damage number applies. a 1 million damage cannon has 61 penetration blocks, dealing 40 000 damage on the 1st block and in this case also the planet core.
It's fine for beams
It doesn't work at all for missiles and pulse but that's reported here T461

lancake shifted this object from the S1 Public space to the S3 Starmade space.Apr 24 2017, 2:13 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake edited Steps to reproduce. (Show Details)
lancake edited Tester information (Internal use only). (Show Details)
lancake set Last tested (version) to 0.199.535.
lancake changed Category from none/unspecified to Control Block System: Weapons.
lancake set First occurrence (version) to 0.199.xxx.
lancake changed the task status from Open to In Queue.
Restricted Application edited projects, added Game Development, CBS: Weapons; removed Issue Navigation. · View Herald TranscriptApr 24 2017, 2:13 PM
This comment was removed by Aceface.