Fighting pirates seems to put a lot of stress on the server.
Gameplay then gets inconsitent and unfair, when missiles just disappear or never get launched in the first place, but the missile computer is still being charged. This results in a scenario, where I need to fire 4-6 missile waves on an small target, where usually 1 would have been enough.
But that is a problem with the whole Quickmenu on the bottom screen. Charged jump drive is not being activated, but the computer resets already. Inner ship remote dont activate or deactivate, and such.
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Multiplayer
- Reproducible
- Yes
- Last tested (version)
- 0.199.402
- Category
- Control Block System: Weapons
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Event Timeline
Comment Actions
-Rejected-
It leads to situations where the GUI doesn't always update properly, your missile computer may be recharging according to the menu. But if you truly didn't fire the missile, you can just fire again and it will work even if it's supposedly reloading.
Goes for anything you can use on the hotbar.
Merging this task with another one.