It's not something that can be fixed, only optimized. It's not a bug.
What you're doing is asking the game to do a large block edit in a single click. It's too much to handle in a short amount of time so you're stalling a thread, which causes the rest to be on hold. The game kicks you out if it thinks it is stalled for too long (which it is) since you're timing out.
Consider using a smaller build box area since it also depends on how fast your CPU is handling this.
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Feb 21 2017
It's fine for me, can you reproduce this? And was Shift + V involved?
When you get it, exit the game and upload *logstarmade.0.log* located in your *starmade/logs* folder
Steps to reproduce describe it perfectly. Seems that if you select something from the radial menu something, drag something else on that slot, will result in the old block being placed down.
Some update issue which is resolved as soon as you scroll.
@lancake yes, I was referring to beams as support though on further examination that may have been a mistake on my part (my test array was too small). Cannons and missiles with beam support still damage blocks and structure HP.
Before there was no lighting at all, making it even harder see which shape it was.
It's better now but it doesn't work too well for dark blocks (since well, light on dark textures means they're still dark) so it's something we'll have to improve on.
I have no idea how to reproduce, you're also the only one so far since release that is experiencing this issue.
You mentioned "beams as secondary component", so as support? Does that mean cannons/missiles and damage pulse also had the same going on here?
Feb 20 2017
Upon followup discussions with @lancake this issue was most likely specific to grates.
I've only checked release versions:
Any blueprint that was made in version 0.1867 converts fine.
Any blueprint made before that version, will be sliced up.
All recent chunk 16 ships convert fine to 32, but it seems that past a specific version, it results in these slices. I'll have to check previous versions and try to find where it goes "wrong".
Duplicate, merging with other task.
Feb 19 2017
-validated-
Update after further testing:
- Player-run shops cannot see new pipes, nor grates.
- NPC shops show grates and the new pipes, but they're tagged "Can't buy"
- Confirming that creative mode cannot see the new pipes nor grates; only pipe option is the straight one, can rotate it only, no T or other options, and a search of creative inventory for "grate" returns nothing.
- Factory can no longer manufacturer "White Light Pipe"
You need to link the last gate to the start gate too, so it goes full circle.
So right click the start gate with the marker beam, left click the last gate of the entire track. Then multiple laps will work.
I'll just merge them.
Seems the regeneration of the barrel is turned off, or minimal when the onboard capacity runs dry and it switches over to the turret base.
I suspect it's something like T390 happening here. Easy to see when player controlled, but the AI controls it way better which is why it's almost not noticeable unless you use heavily skewed regeneration numbers such as
Ugh, apparently still happens.
Feb 18 2017
The map NPC system info text area is stopping the player from zooming in and out on the map while you are in a NPC claimed system on the map.
If you go to a system that has no NPC system claim and your mouse was in that area, you can't zoom in/out at all no matter where your mouse is afterwards.
Yep so it is indeed the issue I mentioned, thanks for the confirmation.