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Starmade | power failure keeps ship in power failure including power inheritance
Confirmed task for development, TrivialPublic

Description

Closely related to task T340

If you have a weapon that is capable of running out of power after a period of shooting you can experience this issue. If you run out of power you get a power failure event, which decreases/stops your power regen for a short moment. If you hold your mouse button down, you'll stay in power failure and your power regen will be very low.

It only happens when you try to fire a weapon that would not have enough power to fire all of its groups, this also triggers if it is reloading.
The issue here is that it happens even when the weapon is reloading and that your power regen stays in power failure if you hold down your mouse button

This issue also applies on power inheriting. If your turret barrel runs out of power capacity, it switches over to the power capacity of the turret base. The regen of the turret barrel is however kept in "power failure" mode, at least if the player is holding the left mouse button.
AI manages it better but it's clear that it constantly suffers from short power outages.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19308 (Dev)
Category
Control Block System: Systems
First occurrence (version)
0.19289
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. load in this blueprint: It has enough power capacity (and regen) to fire its weapon once.
  2. fire the weapon twice, when you fire it the second time, hold your left or right mouse button and notice how you stay in power failure.
  3. also notice that you can trigger it all the time even if the weapon is reloading (release and hold the mouse button during reloading and check your power capacity)

Event Timeline

lancake updated the task description. (Show Details)Jul 6 2015, 10:35 AM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake edited Serverconfig (server.cfg). (Show Details)
lancake edited Clientconfig (settings.cfg). (Show Details)
lancake added a subscriber: lancake.
lancake created this task.
lancake raised the priority of this task from to Low.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptJul 6 2015, 10:35 AM
lancake set Task Type to Bug.Jul 6 2015, 10:37 AM
lancake set Category to none/unspecified.
lancake set Affected Gamemode(s) to Single and Multi.
lancake set First occurrence (version) to 0.19289.
lancake set Reproducible to Yes.
lancake set Last tested (version) to 0.19308 (Dev).
lancake edited a custom field.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake changed Category from none/unspecified to Engine.
lancake changed the task status from Open to In Queue (Game).
lancake lowered the priority of this task from Low to Trivial.
Restricted Application edited projects, added Game Development, Starmade; removed Issue Navigation. · View Herald TranscriptJul 6 2015, 10:37 AM
Megacrafter127 shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 10:54 PM
Megacrafter127 changed the edit policy from "Starmade (Project)" to "All Users".
Megacrafter127 edited Serverconfig (server.cfg). (Show Details)
Megacrafter127 edited Clientconfig (settings.cfg). (Show Details)
Megacrafter127 added a subscriber: Megacrafter127.
Megacrafter127 claimed this task.
Megacrafter127 removed Megacrafter127 as the assignee of this task.

respacing

lancake claimed this task.Sep 21 2015, 10:48 AM
lancake updated the task description. (Show Details)
lancake edited Steps to reproduce. (Show Details)
lancake added a subscriber: Panpiper.
lancake renamed this task from holding left-click after power failure keeps ship in power failure to power failure keeps ship in power failure including power inheritance.
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:26 PM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 5:26 PM
AndyP changed Category from Engine to Control Block System: Systems.Mar 16 2017, 6:46 PM
Restricted Application edited projects, added CBS: Systems; removed Engine. · View Herald TranscriptMar 16 2017, 6:46 PM
AndyP edited projects, added Game Development (Alpha); removed Game Development.