When flying at overdriven speeds (337.7 m/s) through the warpgate, it doesnt register. However, when flying at normal speeds (0-225 m/s) it registers and sends me through. I tested this multiple times, and i got the same results.
Here is a GIF of me showing it: http://i.imgur.com/nUKDAtP.gifv
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- none/unspecified
- Reproducible
- Yes
- Last tested (version)
- 0.199.145
- Category
- none/unspecified
- First occurrence (version)
- 0.199.145
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- NVIDIA
- Video Card Model
- GTX 750ti
User/Reporter/Contact
- Username on Registry
- FireG0dz
Steps to reproduce
- on the test server, there is a blueprint called "fireg0dz racer" which is overdriven and is ready to fly
- make a small warpgate with about a 10x10 opening, and set it to another warpgate any distance away.
- fly through the warpgate at 337.7 m/s (the max speed)
- when it doesn't work, fly through at anywhere from 1-225 m/s
Serverconfig (server.cfg)
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Clientconfig (settings.cfg)
<replace this line with the file content>
Event Timeline
Comment Actions
-feedback-
Can't reproduce, my gate still worked fine at 337.5m/s even for a tiny ship (3 blocks long).
Might be some issue if the gate is crossing a sector border though, but speed wouldn't matter then.