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Apr 17 2016

lancake claimed T469: Z Fighting on Galaxy Map.
Apr 17 2016, 10:25 AM · GUI/HUD, Starmade
lancake claimed T494: missile damage on shield/armor HP breakthrough odd results.
Apr 17 2016, 10:25 AM · Starmade, Game Development
lancake claimed T557: custom textures unpack into the wrong directory.
Apr 17 2016, 10:25 AM · Engine (Configuration), Game Development (Alpha), Starmade
lancake claimed T532: Min-Size of tutorial dialog not always given (or: no line wrapping implemented.).
Apr 17 2016, 10:25 AM · GUI/HUD, Starmade
lancake claimed T536: switching rail types and then removing it doesn't remove logic link.
Apr 17 2016, 10:25 AM · CBS: Rails, Starmade
lancake claimed T526: Support and effect block count not showing when there are no main blocks.
Apr 17 2016, 10:25 AM · Game Development (Beta), CBS: Weapons, Starmade
lancake claimed T578: shipyard testing sector gravity and relational distance on return to normal space.
Apr 17 2016, 10:25 AM · CBS: Shipyards, Quality Assurance, Starmade
lancake claimed T584: Adaptive message appears over Remove/replace button in ADV build mode.
Apr 17 2016, 10:25 AM · GUI/HUD, Starmade
lancake claimed T582: Power supply beams cause massive framerate drops if they are docked to a ship.
Apr 17 2016, 10:25 AM · Game Development (Beta), CBS: Functional, Starmade
lancake claimed T586: Unable to enter ship again after trying to dock to a rotator.
Apr 17 2016, 10:25 AM · CBS: Rails, Starmade
lancake claimed T589: BlockConfigImport creates a duplicate blocks after restarted..
Apr 17 2016, 10:25 AM · Game Development (Alpha), Blockconfig, Starmade
lancake claimed T604: icons in hotbar become their replaced block.
Apr 17 2016, 10:25 AM · Game Development (Beta), GUI/HUD, Starmade
lancake claimed T619: Shipyards display incorrect rotational data.
Apr 17 2016, 10:25 AM · Game Development (Beta), CBS: Shipyards, Starmade
lancake claimed T591: BlockConfigImport.xml not import recipes..
Apr 17 2016, 10:25 AM · Game Development (Beta), Blockconfig, Starmade
lancake claimed T661: Faction block's rename function not working on asteroids.
Apr 17 2016, 10:25 AM · Game Development (Beta), Engine (Building), Starmade
lancake claimed T664: Descriptions of punch/pierce's effect are missing..
Apr 17 2016, 10:25 AM · Game Development (Alpha), Blockconfig, Starmade
lancake claimed T716: Missile with 100% pull/push/stop Do not have a "Hit Marker" upon hitting targeted ship.
Apr 17 2016, 10:25 AM · Game Development (Beta), CBS: Weapons, Starmade
lancake claimed T745: Lost weapon assign when enter build block.
Apr 17 2016, 10:25 AM · Game Development (Alpha), CBS: Weapons, Starmade
lancake claimed T776: planet atmosphere can't be disabled.
Apr 17 2016, 10:25 AM · Game Development (Beta), Engine (Rendering), Starmade
lancake claimed T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window.
Apr 17 2016, 10:25 AM · Translations, Starmade
lancake claimed T777: turret parts can clip through certain entities.
Apr 17 2016, 10:25 AM · Quality Assurance, CBS: Rails, Starmade
lancake claimed T1358: Spam for double character warning.
Apr 17 2016, 10:25 AM · Game Development, Starmade
lancake renamed T787: Ships/Stations do not save AI enabled state on docks from Stations do not save AI state on turrets. to Ships/Stations do not save AI enabled state on docks.
Apr 17 2016, 10:21 AM · AI, Starmade
AndyP placed T1362: Jump distance not consistent (with changed sector size) up for grabs.

-Validated-

Apr 17 2016, 10:20 AM · Game Development (Alpha), Engine (Configuration), Starmade
AndyP moved T1362: Jump distance not consistent (with changed sector size) from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 17 2016, 10:20 AM · Game Development (Alpha), Engine (Configuration), Starmade
AndyP edited Steps to reproduce on T1362: Jump distance not consistent (with changed sector size).
Apr 17 2016, 10:20 AM · Game Development (Alpha), Engine (Configuration), Starmade
AndyP renamed T1362: Jump distance not consistent (with changed sector size) from Jump distance not consistent to Jump distance not consistent (with changed sector size).
Apr 17 2016, 10:19 AM · Game Development (Alpha), Engine (Configuration), Starmade
lancake closed T881: Dark Grey Advanced Heptas incorrectly made in standard factory as Closed.

-QA Testing-

Apr 17 2016, 10:16 AM · Blockconfig, Starmade
lancake moved T881: Dark Grey Advanced Heptas incorrectly made in standard factory from Backlog / Unclassed to Coordinate multiplayer test on the Quality Assurance board.
Apr 17 2016, 10:15 AM · Blockconfig, Starmade
lancake changed the status of T881: Dark Grey Advanced Heptas incorrectly made in standard factory from In Queue (Game) to Resolved.
Apr 17 2016, 10:15 AM · Blockconfig, Starmade
lancake renamed T875: transparency issue with blocks next to slabs from Transperancy issue with blocks next to slabs to transparency issue with blocks next to slabs.
Apr 17 2016, 10:11 AM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP claimed T1362: Jump distance not consistent (with changed sector size).
Apr 17 2016, 10:03 AM · Game Development (Alpha), Engine (Configuration), Starmade
erthparadine created T1362: Jump distance not consistent (with changed sector size).
Apr 17 2016, 2:05 AM · Game Development (Alpha), Engine (Configuration), Starmade

Apr 16 2016

lancake closed T162: Previously Placed Crystals Are Now Damaged as Rejected.

At this point there's no use to fix this one.

Apr 16 2016, 10:12 PM · Engine, Starmade
splatthecat created T1361: creating design new or from blueprint causes nullpointer exception.
Apr 16 2016, 3:04 PM · CBS: Shipyards, Starmade
splatthecat created T1360: Shipyard Adds Suffix and Prefix to Shipnames.
Apr 16 2016, 2:58 PM · CBS: Shipyards, Starmade
lancake changed Last tested (version) from 0.19492 (Dev) to 0.197.39 on T871: Replace filter for not the same type of blocks ignore set orientation.
Apr 16 2016, 2:50 PM · Engine, Starmade
lancake changed the status of T871: Replace filter for not the same type of blocks ignore set orientation from Resolved to In Queue (Game).

-QA Testing-

Apr 16 2016, 2:49 PM · Engine, Starmade
lancake raised the priority of T1359: build helper remembers settings but doesn't care about type from Normal to Pre-Release Quality Assurance.
Apr 16 2016, 2:13 PM · Engine, Starmade
lancake created T1359: build helper remembers settings but doesn't care about type.
Apr 16 2016, 2:13 PM · Engine, Starmade
lancake changed Last tested (version) from 0.197.37 to 0.197.39 on T97: Replace tool doesn't always replace with correct orientation.
Apr 16 2016, 2:11 PM · Engine, Starmade
lancake closed T97: Replace tool doesn't always replace with correct orientation as Closed.

-QA Testing-

Apr 16 2016, 2:11 PM · Engine, Starmade
lancake moved T97: Replace tool doesn't always replace with correct orientation from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 16 2016, 2:11 PM · Engine, Starmade
lancake changed Reproducible from issuerepro:none to issuerepro:yes on T574: Improper orientation of blocks when using undo in advanced build mode .
Apr 16 2016, 1:57 PM · CBS: Shipyards, Starmade
lancake changed the status of T574: Improper orientation of blocks when using undo in advanced build mode from In Queue (Game) to Open.

-QA Testing-

Apr 16 2016, 1:56 PM · CBS: Shipyards, Starmade
lancake edited Tester information (Internal use only) on T750: Shield regeneration rate displayed on GUI does not reflect combat nerf.
Apr 16 2016, 1:38 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0,19431 to 0.197.39 on T750: Shield regeneration rate displayed on GUI does not reflect combat nerf.
Apr 16 2016, 1:37 PM · GUI/HUD, Starmade
lancake changed the status of T750: Shield regeneration rate displayed on GUI does not reflect combat nerf from Resolved to In Queue (Game).

-QA Testing-

Apr 16 2016, 1:37 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.19488 to 0.197.39 on T858: Build Mode for Shipyard design displays total power cap, including Shipyard's Station..
Apr 16 2016, 1:28 PM · GUI/HUD, Starmade
lancake changed the status of T858: Build Mode for Shipyard design displays total power cap, including Shipyard's Station. from Resolved to In Queue (Game).

-QA Testing-

Apr 16 2016, 1:27 PM · GUI/HUD, Starmade
AndyP updated subscribers of T1358: Spam for double character warning.
Apr 16 2016, 11:28 AM · Game Development, Starmade
AndyP moved T1352: Faction Permission Block Texture bug (Pixel texture pack) from Unclassed to Issue affecting current release on the Starmade board.
Apr 16 2016, 11:27 AM · Textures, Starmade
AndyP moved T1358: Spam for double character warning from Unclassed to Issue affecting current release on the Starmade board.
Apr 16 2016, 11:26 AM · Game Development, Starmade
AndyP changed the status of T1358: Spam for double character warning from Open to In Queue (Game).
Apr 16 2016, 11:26 AM · Game Development, Starmade
AndyP moved T1358: Spam for double character warning from New / Unconfirmed to Confirmed on the Issue Navigation board.
Apr 16 2016, 11:26 AM · Game Development, Starmade
AndyP created T1358: Spam for double character warning.
Apr 16 2016, 11:26 AM · Game Development, Starmade
Croquelune added a comment to T1330: Search bar keeps focus when using right click resulting in unwanted behavior.

I probably misread/misunderstood you since your explanation is a bit confusing.

Apr 16 2016, 7:05 AM · GUI/HUD, Starmade
calani moved T1084: The launcher run via steam should manage its own install directory. from Backlog / Unclassed to Planned Feature on the Launcher Development board.
Apr 16 2016, 12:21 AM · Starmade
calani moved T1327: Interrupting update of old launcher corrupts the file from Backlog / Unclassed to Planned Feature on the Launcher Development board.
Apr 16 2016, 12:21 AM · Starmade
calani moved T1320: Prelaunch process + electron/java bundle updater from Backlog / Unclassed to Planned Feature on the Launcher Development board.
Apr 16 2016, 12:21 AM · Feature, Launcher Development, Starmade
calani moved T506: Memory setting should be set in fixed steps, 512, 1g, 1.5g 2g etc + no option to go over 2g for x32 from Backlog / Unclassed to Active on the Launcher Development board.
Apr 16 2016, 12:20 AM · Feature, Starmade
calani moved T1357: Max memory slider knob's initial position is incorrect. from Backlog / Unclassed to Active on the Launcher Development board.
Apr 16 2016, 12:20 AM · Starmade
calani changed the status of T1357: Max memory slider knob's initial position is incorrect. from Open to In Queue (Launcher).
Apr 16 2016, 12:18 AM · Starmade
calani created T1357: Max memory slider knob's initial position is incorrect..
Apr 16 2016, 12:17 AM · Starmade

Apr 15 2016

spunkie reassigned T371: cross-sector static entities causes problems from spunkie to lancake.
Apr 15 2016, 10:22 PM · Game Development (Beta), Engine (General), Starmade
spunkie updated the task description for T371: cross-sector static entities causes problems.
Apr 15 2016, 10:22 PM · Game Development (Beta), Engine (General), Starmade
spunkie claimed T371: cross-sector static entities causes problems.
Apr 15 2016, 9:43 PM · Game Development (Beta), Engine (General), Starmade
lancake claimed T574: Improper orientation of blocks when using undo in advanced build mode .

Works partially, posting info later.

Apr 15 2016, 8:28 PM · CBS: Shipyards, Starmade
schema changed the status of T97: Replace tool doesn't always replace with correct orientation from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 8:08 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19439 (Dev) to 0.197.37 on T97: Replace tool doesn't always replace with correct orientation.
Apr 15 2016, 6:56 PM · Engine, Starmade
lancake changed the status of T97: Replace tool doesn't always replace with correct orientation from Resolved to In Queue (Game).

-QA Testing-

Apr 15 2016, 6:55 PM · Engine, Starmade
lancake changed Reproducible from issuerepro:none to issuerepro:yes on T943: all textures on t002.png ppear broken on debris blocks.
Apr 15 2016, 6:07 PM · Textures, Starmade
lancake closed T943: all textures on t002.png ppear broken on debris blocks as Closed.

-QA Testing-

Apr 15 2016, 6:07 PM · Textures, Starmade
lancake moved T943: all textures on t002.png ppear broken on debris blocks from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 15 2016, 6:06 PM · Textures, Starmade
lancake renamed T943: all textures on t002.png ppear broken on debris blocks from all textures on t002.png and t003.png appear broken on debris blocks to all textures on t002.png ppear broken on debris blocks.
Apr 15 2016, 5:51 PM · Textures, Starmade
lancake added a comment to T853: shield effect overrides lighten mode.

-QA Testing-

Apr 15 2016, 5:50 PM · Engine, Starmade
lancake changed the status of T853: shield effect overrides lighten mode from Resolved to In Queue (Game).
Apr 15 2016, 5:50 PM · Engine, Starmade
lancake closed T968: scrolling in tab player list menu also scrolls through hotbar as Closed.

-QA Testing-

Apr 15 2016, 5:41 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.19552 (DEV) to 0.197.37 on T1101: playerlist and navigation menu use the same saved size and position.
Apr 15 2016, 5:41 PM · GUI/HUD, Starmade
lancake closed T1101: playerlist and navigation menu use the same saved size and position as Closed.

-QA Testing-

Apr 15 2016, 5:41 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.197.2 (Dev) to 0.197.37 on T1330: Search bar keeps focus when using right click resulting in unwanted behavior.
Apr 15 2016, 5:40 PM · GUI/HUD, Starmade
lancake closed T1330: Search bar keeps focus when using right click resulting in unwanted behavior as Closed.

-QA Testing-

Apr 15 2016, 5:40 PM · GUI/HUD, Starmade
lancake moved T968: scrolling in tab player list menu also scrolls through hotbar from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 15 2016, 5:40 PM · GUI/HUD, Starmade
lancake moved T1101: playerlist and navigation menu use the same saved size and position from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 15 2016, 5:38 PM · GUI/HUD, Starmade
lancake moved T1330: Search bar keeps focus when using right click resulting in unwanted behavior from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 15 2016, 5:32 PM · GUI/HUD, Starmade
lancake added a comment to T1330: Search bar keeps focus when using right click resulting in unwanted behavior.

Solution: right clicking in anywhere, disables the focus on the search bar. (Left click already does that)

I would rather said "Solution : When a filling number menu open, let him take priority on everything else"
Because players are lazy, they'll be quite irratated while have their hands on the keyboards for filter menu, to be force to hand away to their mouse just to unfocus menu when they'll have to choose a number and have their hands over keyboard again. It's quite nonsense from ergonomics point of view.
The split menu should react like the display module since the text is highlighted, that means typing text will filling the right menu (= the highlighted text from menu in the foreground).

Apr 15 2016, 5:31 PM · GUI/HUD, Starmade
Kingofanime added a comment to T1198: Ships will get stuck on pickup rails when re-docked without a player inside.

WOW... after getting the ship stuck to me... if I travel back a sector it disappears. And if I travel forward a sector it reappears. Very Strange.

Apr 15 2016, 4:01 PM · Fleets, Starmade
Kingofanime added a comment to T1198: Ships will get stuck on pickup rails when re-docked without a player inside.

I've never had this problem before, but I decided to try recreating it for the fun of it. I usually never move my ships when something is docking to me. But I was able to recreate it first try by crossing a sector border while manually picking up a ship. Here are my exact steps.

Apr 15 2016, 3:55 PM · Fleets, Starmade
33Cav added a comment to T1331: Textures not overwritten when game is patched.

Also an issue with the faction block texture in Pixel 64 (seems to be offset into some of the other textures)

Apr 15 2016, 3:05 AM · Starmade, Issue Navigation
schema changed the status of T853: shield effect overrides lighten mode from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 1:07 AM · Engine, Starmade
schema changed the status of T750: Shield regeneration rate displayed on GUI does not reflect combat nerf from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 1:07 AM · GUI/HUD, Starmade
schema changed the status of T1101: playerlist and navigation menu use the same saved size and position from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 1:07 AM · GUI/HUD, Starmade
schema changed the status of T871: Replace filter for not the same type of blocks ignore set orientation from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 1:07 AM · Engine, Starmade
schema changed the status of T858: Build Mode for Shipyard design displays total power cap, including Shipyard's Station. from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 1:07 AM · GUI/HUD, Starmade
schema changed the status of T97: Replace tool doesn't always replace with correct orientation from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 1:07 AM · Engine, Starmade
schema changed the status of T968: scrolling in tab player list menu also scrolls through hotbar from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 1:07 AM · GUI/HUD, Starmade
schema changed the status of T943: all textures on t002.png ppear broken on debris blocks from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 1:07 AM · Textures, Starmade
schema changed the status of T1330: Search bar keeps focus when using right click resulting in unwanted behavior from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 1:07 AM · GUI/HUD, Starmade
Valiant70 created T1356: Helmet removed automatically when switching to cargo or creative mode.
Apr 15 2016, 12:38 AM · Game Development (Beta), Engine (Rendering), Starmade

Apr 14 2016

Napther added a comment to T1318: Spawning ships with same names as formerly existing one may lack docked entities.

Steps to reproduce:

Apr 14 2016, 8:43 PM · Engine (General), Starmade