Page MenuHomeSchine - Phabricator
Feed All Stories

Apr 14 2016

Napther added a comment to T1318: Spawning ships with same names as formerly existing one may lack docked entities.

When travelling, the original got a little star-struck. I lost some entities in the damage from the star.
Spawning the ship in on the same name a month later, some entities were missing upon deconstruction

Apr 14 2016, 8:14 PM · Engine (General), Starmade
lancake updated subscribers of T186: Beams/astronaut laser not visible from the side .
Apr 14 2016, 7:18 PM · Game Development (Beta), Engine (Rendering), Starmade
lancake merged task T1042: Astronaut laser can turn really thin into T186: Beams/astronaut laser not visible from the side .
Apr 14 2016, 7:18 PM · Engine, Starmade
lancake renamed T186: Beams/astronaut laser not visible from the side from Beams not visible from the side to Beams/astronaut laser not visible from the side .
Apr 14 2016, 7:18 PM · Game Development (Beta), Engine (Rendering), Starmade
lancake renamed T1229: Renaming a fleet ship doesn't update name immediately in fleet list from Renaming a fleet ship doesn't update name in fleet list to Renaming a fleet ship doesn't update name immediately in fleet list.
Apr 14 2016, 7:14 PM · Game Development (Beta), Fleets, Starmade
lancake renamed T94: firing a missile on a target close to home base drops a warning from firing a missilie on a target close to home base drops a warning to firing a missile on a target close to home base drops a warning.
Apr 14 2016, 7:03 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake updated the task description for T187: Up and down Arrow key stuck between rail entities.
Apr 14 2016, 6:58 PM · CBS: Rails, Starmade
lancake updated subscribers of T1034: Default menu size and minimal size are too small (causing clipping).
Apr 14 2016, 6:43 PM · GUI/HUD, Starmade
lancake merged task T288: too low minimal-width for shop dialog into T1034: Default menu size and minimal size are too small (causing clipping).
Apr 14 2016, 6:43 PM · GUI/HUD, Starmade
lancake renamed T303: beams passing through ship from Power supply beam passing through ship to beams passing through ship .
Apr 14 2016, 6:41 PM · Engine, Starmade
lancake updated subscribers of T1034: Default menu size and minimal size are too small (causing clipping).
Apr 14 2016, 6:39 PM · GUI/HUD, Starmade
lancake merged task T440: Reboot dialog, has no "min-size" into T1034: Default menu size and minimal size are too small (causing clipping).
Apr 14 2016, 6:39 PM · GUI/HUD, Starmade
Napther created T1355: Mouse Option "Flip through hotbars... Without Control" incorrect.
Apr 14 2016, 6:00 PM · GUI/HUD, Starmade
SmilingDemon added a comment to T1352: Faction Permission Block Texture bug (Pixel texture pack).

-validated-
-confirmed-

Apr 14 2016, 4:46 PM · Textures, Starmade
SmilingDemon changed the status of T1352: Faction Permission Block Texture bug (Pixel texture pack) from Open to In Queue (Game).
Apr 14 2016, 4:44 PM · Textures, Starmade
SmilingDemon renamed T1352: Faction Permission Block Texture bug (Pixel texture pack) from Faction Permission Block Texture bug to Faction Permission Block Texture bug (Pixel texture pack).
Apr 14 2016, 4:44 PM · Textures, Starmade
SmilingDemon moved T1352: Faction Permission Block Texture bug (Pixel texture pack) from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 14 2016, 4:43 PM · Textures, Starmade
SmilingDemon triaged T1352: Faction Permission Block Texture bug (Pixel texture pack) as Normal priority.
Apr 14 2016, 4:43 PM · Textures, Starmade
Fri3s3N created T1354: Steam Hours Bug.
Apr 14 2016, 4:37 PM · Starmade
SmilingDemon claimed T1352: Faction Permission Block Texture bug (Pixel texture pack).
Apr 14 2016, 4:10 PM · Textures, Starmade
Bojcot added a comment to T1349: multiple points error/ update issue.

i managed to fix it through downloading a gameupdat on steam rather than follow the prompt from the 1st launcher. after that installing the latest version of the game through launcher 1 worked and my problem disappeared.

Apr 14 2016, 1:20 PM · Starmade
SmilingDemon closed T1349: multiple points error/ update issue as Rejected.

rejected as support problem

Apr 14 2016, 10:23 AM · Starmade
lancake edited Tester information (Internal use only) on T1147: Cannot go back to shipyard from design (edit design can be used to enter).
Apr 14 2016, 7:40 AM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
khm set Task Type to issuetype:bug on T1353: not gate switches the basic rail direction on high to low signal.
Apr 14 2016, 6:52 AM · CBS: Rails, Starmade
khm created T1353: not gate switches the basic rail direction on high to low signal.
Apr 14 2016, 6:49 AM · CBS: Rails, Starmade
spunkie placed T1351: Cannot change e-mail in registry up for grabs.
Apr 14 2016, 12:36 AM · Starmade
spunkie added a comment to T1351: Cannot change e-mail in registry.

no difficulties encountered on my attempt

Apr 14 2016, 12:36 AM · Starmade
spunkie claimed T1351: Cannot change e-mail in registry.
Apr 14 2016, 12:28 AM · Starmade

Apr 13 2016

HerrSticks updated the task description for T1352: Faction Permission Block Texture bug (Pixel texture pack).
Apr 13 2016, 9:45 PM · Textures, Starmade
HerrSticks added a comment to T1352: Faction Permission Block Texture bug (Pixel texture pack).

Apr 13 2016, 9:44 PM · Textures, Starmade
HerrSticks created T1352: Faction Permission Block Texture bug (Pixel texture pack).
Apr 13 2016, 9:43 PM · Textures, Starmade
AndyP set Task Type to issuetype:bug on T1351: Cannot change e-mail in registry.
Apr 13 2016, 9:10 PM · Starmade
AndyP added a comment to T1351: Cannot change e-mail in registry.

-Validated-

Apr 13 2016, 9:10 PM · Starmade
AndyP moved T1351: Cannot change e-mail in registry from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 13 2016, 9:10 PM · Starmade
AndyP created T1351: Cannot change e-mail in registry.
Apr 13 2016, 9:10 PM · Starmade
Chandler claimed T1350: Thrust config not saved in Blueprint.
Apr 13 2016, 2:57 PM · Game Development (Beta), Engine (Data), Starmade
33Cav added a comment to T1350: Thrust config not saved in Blueprint.

Yes, but the shipyard design was created directly from a blueprint bought through the catalog

Apr 13 2016, 4:19 AM · Game Development (Beta), Engine (Data), Starmade

Apr 12 2016

lancake renamed T788: area trigger controller doesn't auto link with other logic blocks from activation gate controller and area trigger controller don't auto link with other logic blocks to area trigger controller doesn't auto link with other logic blocks.
Apr 12 2016, 7:54 PM · Logic, Starmade
lancake renamed T943: all textures on t002.png ppear broken on debris blocks from all textures on t002.png appear broken on debris blocks to all textures on t002.png and t003.png appear broken on debris blocks.
Apr 12 2016, 7:46 PM · Textures, Starmade
AndyP added a comment to T1346: Stretched station bug.

Great, so its finally reported.

Apr 12 2016, 7:30 PM · Starmade, Issue Navigation
AndyP moved T1348: Warheads don't explode when colliding with asteroids. from Unclassed to Issue affecting current release on the Starmade board.
Apr 12 2016, 7:27 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T1259: Logic-clock Jump drive causing game stutter from Unclassed to Issue affecting current release on the Starmade board.
Apr 12 2016, 7:27 PM · Game Development, Starmade
AndyP moved T1339: class cast exception when firing lock on missile while docked to a shop from Unclassed to Issue affecting current release on the Starmade board.
Apr 12 2016, 7:27 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.19626 (Dev) to 0.197.36 on T1273: first person view should be placed on the astronauts head.
Apr 12 2016, 7:26 PM · Engine, Feature, Starmade
lancake closed T1273: first person view should be placed on the astronauts head as Closed.

-QA Testing-

Apr 12 2016, 7:26 PM · Engine, Feature, Starmade
AndyP added a comment to T1350: Thrust config not saved in Blueprint.

Shipyards are a different type of spawning.

Apr 12 2016, 7:25 PM · Game Development (Beta), Engine (Data), Starmade
lancake moved T1273: first person view should be placed on the astronauts head from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 12 2016, 7:25 PM · Engine, Feature, Starmade
lancake changed the status of T1273: first person view should be placed on the astronauts head from In Queue (Game) to Resolved.
Apr 12 2016, 7:25 PM · Engine, Feature, Starmade
godmars moved T752: Shipyard loading issue and greyed out buttons from Open / Validated to Feedback on the Issue Navigation board.
Apr 12 2016, 6:58 PM · CBS: Shipyards, Starmade
AndyP edited Tester information (Internal use only) on T1339: class cast exception when firing lock on missile while docked to a shop.
Apr 12 2016, 5:20 PM · CBS: Weapons, Starmade
33Cav added a comment to T1350: Thrust config not saved in Blueprint.

Works fine for me when creating a shipyard design from a blueprint with thrust changed on it and using the shipyard to build it. The only way I can think of for that to occur is for the state to be saved along with the blueprint in the first place.

Apr 12 2016, 4:46 PM · Game Development (Beta), Engine (Data), Starmade
SmilingDemon placed T1350: Thrust config not saved in Blueprint up for grabs.
Apr 12 2016, 4:25 PM · Game Development (Beta), Engine (Data), Starmade
SmilingDemon moved T1350: Thrust config not saved in Blueprint from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 12 2016, 4:25 PM · Game Development (Beta), Engine (Data), Starmade
SmilingDemon added a comment to T1350: Thrust config not saved in Blueprint.

again .. would have sworn this was reported :/

Apr 12 2016, 4:25 PM · Game Development (Beta), Engine (Data), Starmade
SmilingDemon triaged T1350: Thrust config not saved in Blueprint as High priority.
Apr 12 2016, 4:24 PM · Game Development (Beta), Engine (Data), Starmade
SmilingDemon claimed T1350: Thrust config not saved in Blueprint.
Apr 12 2016, 4:24 PM · Game Development (Beta), Engine (Data), Starmade
SmilingDemon moved T1346: Stretched station bug from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 12 2016, 4:17 PM · Starmade, Issue Navigation
SmilingDemon placed T1346: Stretched station bug up for grabs.

-validated-

Apr 12 2016, 4:17 PM · Starmade, Issue Navigation
SmilingDemon triaged T1346: Stretched station bug as Normal priority.
Apr 12 2016, 4:15 PM · Starmade, Issue Navigation
SmilingDemon claimed T1346: Stretched station bug.
Apr 12 2016, 4:13 PM · Starmade, Issue Navigation
Kingofanime added a comment to T1278: Transporter names, wireless logic and other data sometimes reset.

I just checked them... I have 9 transporter computers and each one of them is connected to 9 modules. I also checked the block counts in my blueprint, and all transporter computers are accounted for.

Apr 12 2016, 3:24 PM · CBS: Functional, Starmade
SmilingDemon claimed T1349: multiple points error/ update issue.

Redownload the launcher and replace the old version.
Then try to force update the game client again.

Apr 12 2016, 3:17 PM · Starmade
AndyP added a comment to T1278: Transporter names, wireless logic and other data sometimes reset.

They should not be related, we fixed some issues with that in shipyards.

Apr 12 2016, 11:45 AM · CBS: Functional, Starmade
Bojcot set Task Type to issuetype:bug on T1349: multiple points error/ update issue.
Apr 12 2016, 11:18 AM · Starmade
Endal created T1350: Thrust config not saved in Blueprint.
Apr 12 2016, 11:14 AM · Game Development (Beta), Engine (Data), Starmade
Bojcot created T1349: multiple points error/ update issue.
Apr 12 2016, 11:06 AM · Starmade
AndyP reassigned T1348: Warheads don't explode when colliding with asteroids. from AndyP to nightrune.
Apr 12 2016, 7:37 AM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP updated the task description for T1348: Warheads don't explode when colliding with asteroids..
Apr 12 2016, 7:37 AM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP shifted T1348: Warheads don't explode when colliding with asteroids. from the S1 Public space to the S3 Starmade space.
Apr 12 2016, 7:20 AM · Game Development (Alpha), CBS: Weapons, Starmade
nightrune changed the status of T1348: Warheads don't explode when colliding with asteroids. from Open to In Queue (Game).
Apr 12 2016, 12:29 AM · Game Development (Alpha), CBS: Weapons, Starmade
nightrune added a comment to T1348: Warheads don't explode when colliding with asteroids..
  • Validated --
Apr 12 2016, 12:07 AM · Game Development (Alpha), CBS: Weapons, Starmade
nightrune reassigned T1348: Warheads don't explode when colliding with asteroids. from nightrune to AndyP.
Apr 12 2016, 12:07 AM · Game Development (Alpha), CBS: Weapons, Starmade
nightrune set Task Type to issuetype:bug on T1348: Warheads don't explode when colliding with asteroids..
Apr 12 2016, 12:00 AM · Game Development (Alpha), CBS: Weapons, Starmade

Apr 11 2016

nightrune moved T1348: Warheads don't explode when colliding with asteroids. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 11 2016, 11:50 PM · Game Development (Alpha), CBS: Weapons, Starmade
nightrune claimed T1348: Warheads don't explode when colliding with asteroids..

Actually already tested to add ticket, but I'll claim and double check in single player.

Apr 11 2016, 11:46 PM · Game Development (Alpha), CBS: Weapons, Starmade
SmilingDemon closed T1347: old launcher show only server incompatibility with previous version as Rejected.

this should have been fixed as of T1334

Apr 11 2016, 4:32 PM · Starmade
SmilingDemon triaged T1347: old launcher show only server incompatibility with previous version as High priority.
Apr 11 2016, 4:28 PM · Starmade
SmilingDemon claimed T1347: old launcher show only server incompatibility with previous version.
Apr 11 2016, 4:11 PM · Starmade
nightrune created T1348: Warheads don't explode when colliding with asteroids..
Apr 11 2016, 3:51 PM · Game Development (Alpha), CBS: Weapons, Starmade
Croquelune created T1347: old launcher show only server incompatibility with previous version.
Apr 11 2016, 1:32 PM · Starmade
33Cav added a comment to T1331: Textures not overwritten when game is patched.

The specific case that I had was:

Apr 11 2016, 3:12 AM · Starmade, Issue Navigation

Apr 10 2016

Croquelune added a comment to T955: Tethered cellphone causes strange connection sequence.

Go ahead and trying to test that already alone, it's worth the try because :

  1. Either it works well and therefore it would mean that all phone's connection do not act same (so it may depend of the type/brand of phones, ISP, or other external factors)
  2. Either that stop to 47% too and that give us a little more confidence in the idea that this issue affects all phone's connection regardless of the hardware (and might be link anyhow to SM software).
Apr 10 2016, 11:11 PM · Starmade
spunkie created T1346: Stretched station bug.
Apr 10 2016, 8:08 PM · Starmade, Issue Navigation
lancake added a comment to T224: tab/enter does not do what you expect in GUI.

Enter in some dialog menus also opens the chat menu instead of pressing OK when it shouldn't. See merged task.

Apr 10 2016, 8:00 PM · Dev-Return, Issue Navigation, GUI/HUD, Starmade
lancake updated subscribers of T224: tab/enter does not do what you expect in GUI.
Apr 10 2016, 7:59 PM · Dev-Return, Issue Navigation, GUI/HUD, Starmade
lancake merged task T1336: When filling a blueprint inputs from your keyboards process actions into T224: tab/enter does not do what you expect in GUI.
Apr 10 2016, 7:59 PM · GUI/HUD, Starmade
lancake triaged T1336: When filling a blueprint inputs from your keyboards process actions as Low priority.
Apr 10 2016, 7:59 PM · GUI/HUD, Starmade
lancake claimed T1336: When filling a blueprint inputs from your keyboards process actions.

Enter and tab usually don't do what you expect them to do, we have a task about that so I'll merge this task with it.

Apr 10 2016, 7:59 PM · GUI/HUD, Starmade
lancake closed T1297: Starmade Mining Fleet AI Bug as Rejected.
Apr 10 2016, 7:57 PM · Fleets, Starmade
lancake renamed T1297: Starmade Mining Fleet AI Bug from Starmade Mining Fleet AI Bug to Starmade Mining Fleet AI Bug.
Apr 10 2016, 7:57 PM · Fleets, Starmade
lancake claimed T1297: Starmade Mining Fleet AI Bug.

Ah great, there are issues when a ship doesn't want to mine but that seems to be related to ship size. If you reach a certain size it seems it can't properly align and aim at the asteroid.
Even if it manages to do that, it will fly too close and ram the asteroid in order to fire its salvagers.

Apr 10 2016, 7:57 PM · Fleets, Starmade
lancake moved T1331: Textures not overwritten when game is patched from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 10 2016, 7:54 PM · Starmade, Issue Navigation
lancake placed T1331: Textures not overwritten when game is patched up for grabs.
Apr 10 2016, 7:54 PM · Starmade, Issue Navigation
lancake triaged T1331: Textures not overwritten when game is patched as Urgent priority.
Apr 10 2016, 7:54 PM · Starmade, Issue Navigation
lancake claimed T1331: Textures not overwritten when game is patched.

Same issue that we had in T1201
Back then it overwrote my old textures with the new ones just fine. Worked fine for a new installation too.

Apr 10 2016, 7:53 PM · Starmade, Issue Navigation
lancake moved T1283: Fleet member list changes on server restart. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 10 2016, 7:41 PM · Starmade, Issue Navigation
lancake placed T1283: Fleet member list changes on server restart. up for grabs.
Apr 10 2016, 7:40 PM · Starmade, Issue Navigation
lancake claimed T1283: Fleet member list changes on server restart..

Yeah I saw a ship disappear of my list too, but just once. No idea how to reproduce but a server restart wasn't involved.
I believe it happened right after the ship unloaded after a move order.

Apr 10 2016, 7:33 PM · Starmade, Issue Navigation
nightrune added a comment to T955: Tethered cellphone causes strange connection sequence.

Are you still trying to repro this? I do have a 4G capable phone and tethering capabilities. Sounds like fun.

Apr 10 2016, 7:28 PM · Starmade
Kingofanime added a comment to T1278: Transporter names, wireless logic and other data sometimes reset.

I save my mothership blueprint at the end of every building session as a different blueprint name (ship01, ship02, ship03).

Apr 10 2016, 6:58 PM · CBS: Functional, Starmade