When travelling, the original got a little star-struck. I lost some entities in the damage from the star.
Spawning the ship in on the same name a month later, some entities were missing upon deconstruction
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Apr 14 2016
-validated-
-confirmed-
i managed to fix it through downloading a gameupdat on steam rather than follow the prompt from the 1st launcher. after that installing the latest version of the game through launcher 1 worked and my problem disappeared.
rejected as support problem
no difficulties encountered on my attempt
Apr 13 2016
-Validated-
Yes, but the shipyard design was created directly from a blueprint bought through the catalog
Apr 12 2016
Great, so its finally reported.
-QA Testing-
Shipyards are a different type of spawning.
Works fine for me when creating a shipyard design from a blueprint with thrust changed on it and using the shipyard to build it. The only way I can think of for that to occur is for the state to be saved along with the blueprint in the first place.
again .. would have sworn this was reported :/
-validated-
I just checked them... I have 9 transporter computers and each one of them is connected to 9 modules. I also checked the block counts in my blueprint, and all transporter computers are accounted for.
Redownload the launcher and replace the old version.
Then try to force update the game client again.
They should not be related, we fixed some issues with that in shipyards.
- Validated --
Apr 11 2016
Actually already tested to add ticket, but I'll claim and double check in single player.
this should have been fixed as of T1334
The specific case that I had was:
Apr 10 2016
Go ahead and trying to test that already alone, it's worth the try because :
- Either it works well and therefore it would mean that all phone's connection do not act same (so it may depend of the type/brand of phones, ISP, or other external factors)
- Either that stop to 47% too and that give us a little more confidence in the idea that this issue affects all phone's connection regardless of the hardware (and might be link anyhow to SM software).
Enter in some dialog menus also opens the chat menu instead of pressing OK when it shouldn't. See merged task.
Enter and tab usually don't do what you expect them to do, we have a task about that so I'll merge this task with it.
Ah great, there are issues when a ship doesn't want to mine but that seems to be related to ship size. If you reach a certain size it seems it can't properly align and aim at the asteroid.
Even if it manages to do that, it will fly too close and ram the asteroid in order to fire its salvagers.
Same issue that we had in T1201
Back then it overwrote my old textures with the new ones just fine. Worked fine for a new installation too.
Yeah I saw a ship disappear of my list too, but just once. No idea how to reproduce but a server restart wasn't involved.
I believe it happened right after the ship unloaded after a move order.
Are you still trying to repro this? I do have a 4G capable phone and tethering capabilities. Sounds like fun.
I save my mothership blueprint at the end of every building session as a different blueprint name (ship01, ship02, ship03).