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Apr 20 2016

lancake closed T437: Background noise persists even when game is muted as Closed.

-QA Testing-

Apr 20 2016, 4:42 PM · Engine, Starmade
lancake moved T437: Background noise persists even when game is muted from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 20 2016, 4:42 PM · Engine, Starmade
lancake edited Tester information (Internal use only) on T1002: Drop down menu doesn't catch mouse clicks properly.
Apr 20 2016, 4:34 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.19531 (Dev) to 0.197.43 on T1002: Drop down menu doesn't catch mouse clicks properly.
Apr 20 2016, 4:33 PM · GUI/HUD, Starmade
lancake changed the status of T1002: Drop down menu doesn't catch mouse clicks properly from Resolved to In Queue (Game).

-QA Testing-

Apr 20 2016, 4:33 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.19439 (Dev) to 0.197.43 on T204: dates for faction members do not work.
Apr 20 2016, 4:25 PM · Game Development (Beta), GUI/HUD, Starmade
lancake closed T204: dates for faction members do not work as Closed.

-QA Testing-

Apr 20 2016, 4:25 PM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T204: dates for faction members do not work from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 20 2016, 4:24 PM · Game Development (Beta), GUI/HUD, Starmade
lancake renamed T625: inventory filter needs a quick reset button from inventory filter system carries over to creative mode/design mode filter to inventory filter needs a quick reset button.
Apr 20 2016, 2:44 PM · GUI/HUD, Feature, Starmade
lancake closed T51: can't untoggle Flip Flop manually as Closed.

-QA Testing-

Apr 20 2016, 2:32 PM · Logic, Starmade
lancake changed Last tested (version) from 0.19452 (Dev) to 0.197.42 on T51: can't untoggle Flip Flop manually.
Apr 20 2016, 2:31 PM · Logic, Starmade
lancake moved T51: can't untoggle Flip Flop manually from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 20 2016, 2:30 PM · Logic, Starmade
AndyP placed T1368: Email recipient having problems with case sensitivity up for grabs.

-Validated-

Apr 20 2016, 2:28 PM · Game Development (Alpha), Engine (General), Starmade
AndyP updated the task description for T1368: Email recipient having problems with case sensitivity.
Apr 20 2016, 2:27 PM · Game Development (Alpha), Engine (General), Starmade
AndyP renamed T1368: Email recipient having problems with case sensitivity from Case sensitivity? to Email recipient having problems with case sensitivity.
Apr 20 2016, 2:27 PM · Game Development (Alpha), Engine (General), Starmade
AndyP claimed T1368: Email recipient having problems with case sensitivity.
Apr 20 2016, 2:26 PM · Game Development (Alpha), Engine (General), Starmade
lancake edited Tester information (Internal use only) on T751: Ship structure tab ion defence effect % not matching in use %.
Apr 20 2016, 2:06 PM · GUI/HUD, Starmade
lancake changed the status of T751: Ship structure tab ion defence effect % not matching in use % from Resolved to In Queue (Game).

-QA Testing-

Apr 20 2016, 2:05 PM · GUI/HUD, Starmade
lancake closed T791: display module formatting help button is not visible as Closed.
Apr 20 2016, 1:51 PM · GUI/HUD, Starmade
lancake moved T791: display module formatting help button is not visible from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 20 2016, 1:51 PM · GUI/HUD, Starmade
lancake reopened T791: display module formatting help button is not visible as "Resolved".

-QA Testing-

Apr 20 2016, 1:51 PM · GUI/HUD, Starmade
lancake closed T791: display module formatting help button is not visible as Closed.
Apr 20 2016, 1:50 PM · GUI/HUD, Starmade
erthparadine created T1368: Email recipient having problems with case sensitivity.
Apr 20 2016, 1:33 PM · Game Development (Alpha), Engine (General), Starmade
Chandler claimed T1366: Screen resolution 5760 x 1080 does not show HUD correctly.
Apr 20 2016, 12:14 PM · Starmade, Issue Navigation
schema added a comment to T224: tab/enter does not do what you expect in GUI.

fixed faction create news and added new system for tab. Need a list of all dialogs with more than one text field though

Apr 20 2016, 8:51 AM · Dev-Return, Issue Navigation, GUI/HUD, Starmade
schema closed T1212: can't salvage invisible blocks as Rejected.

impossible for doors/invisible rays. It would also cause problems with empty cargo.

Apr 20 2016, 8:27 AM · CBS: Functional, Starmade
schema changed the status of T175: Weapon menu displays computers in random order from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 8:22 AM · Game Development (Beta), GUI/HUD, Starmade
schema added a comment to T204: dates for faction members do not work.

dates werent created. tehx will now for entries starting at the current time

Apr 20 2016, 8:17 AM · Game Development (Beta), GUI/HUD, Starmade
schema changed the status of T204: dates for faction members do not work from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 8:17 AM · Game Development (Beta), GUI/HUD, Starmade
schema changed the status of T231: Restricted build helper still applies in astronaut mode from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 8:11 AM · GUI/HUD, Starmade
schema changed the status of T239: Overheating timer is wrong from In Queue (Game) to Resolved.

weapons can no longer reduce overheating with the hp system.

Apr 20 2016, 8:07 AM · Engine, Starmade
schema changed the status of T246: Clicking spawn multiple times after suicide generates multiple suicides from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 7:59 AM · Engine, Starmade
schema changed the status of T246: Clicking spawn multiple times after suicide generates multiple suicides from Resolved to In Queue (Game).

wrong commit

Apr 20 2016, 7:58 AM · Engine, Starmade
schema changed the status of T437: Background noise persists even when game is muted from In Queue (Game) to Resolved.
Apr 20 2016, 7:56 AM · Engine, Starmade
schema changed the status of T246: Clicking spawn multiple times after suicide generates multiple suicides from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 7:55 AM · Engine, Starmade
schema changed the status of T625: inventory filter needs a quick reset button from In Queue (Game) to Resolved.

No longer relevant in new Inventory Filter System (cargo update)

Apr 20 2016, 7:06 AM · GUI/HUD, Feature, Starmade
schema changed the status of T736: Astrotech does not accept slave modules from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 7:05 AM · CBS: Weapons, Starmade
schema added a comment to T736: Astrotech does not accept slave modules.

this was just a missed setting in the BlockConfig (SupportCombinationController was set to false)

Apr 20 2016, 7:05 AM · CBS: Weapons, Starmade
schema changed the status of T751: Ship structure tab ion defence effect % not matching in use % from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 6:52 AM · GUI/HUD, Starmade
schema changed the status of T791: display module formatting help button is not visible from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 6:43 AM · GUI/HUD, Starmade
schema changed the status of T836: Jump Inhibitors on station turn off when sector is unloaded from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 6:36 AM · CBS: Functional, Quality Assurance, Starmade
schema changed the status of T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 6:32 AM · Starmade
schema changed the status of T51: can't untoggle Flip Flop manually from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 6:26 AM · Logic, Starmade
schema added a comment to T51: can't untoggle Flip Flop manually.

doesnt lead to inconsistency after all as player sends opposite normally. just has to send true on flip flop

Apr 20 2016, 6:25 AM · Logic, Starmade
schema changed the status of T1002: Drop down menu doesn't catch mouse clicks properly from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 6:25 AM · GUI/HUD, Starmade

Apr 19 2016

Skorpjon added a comment to T325: Asteroids can spawn in solid entities (stations).

Sometimes asteroids spawn also into other asteroids. See picture.

Apr 19 2016, 7:12 PM · Universe, Quality Assurance, Starmade

Apr 18 2016

calani added a comment to T506: Memory setting should be set in fixed steps, 512, 1g, 1.5g 2g etc + no option to go over 2g for x32.

Expected behavior for this build:

Apr 18 2016, 10:08 PM · Feature, Starmade
AndyP changed the status of T1357: Max memory slider knob's initial position is incorrect. from In Queue (Launcher) to Resolved.

-Forward-

Apr 18 2016, 8:36 PM · Starmade
AndyP changed the status of T506: Memory setting should be set in fixed steps, 512, 1g, 1.5g 2g etc + no option to go over 2g for x32 from In Queue (Launcher) to Resolved.

-Forward-

Apr 18 2016, 8:36 PM · Feature, Starmade
AndyP moved T1367: Deadlock in server from Unclassed to Issue affecting current release on the Starmade board.
Apr 18 2016, 8:01 PM · Engine, Starmade
AndyP moved T1367: Deadlock in server from New / Unconfirmed to Confirmed on the Issue Navigation board.
Apr 18 2016, 8:01 PM · Engine, Starmade
AndyP created T1367: Deadlock in server.
Apr 18 2016, 7:59 PM · Engine, Starmade
lancake changed Last tested (version) from 0.197.39 to 0.197.41 on T750: Shield regeneration rate displayed on GUI does not reflect combat nerf.
Apr 18 2016, 7:33 PM · GUI/HUD, Starmade
lancake closed T750: Shield regeneration rate displayed on GUI does not reflect combat nerf as Closed.

-QA Testing-

Apr 18 2016, 7:31 PM · GUI/HUD, Starmade
lancake moved T750: Shield regeneration rate displayed on GUI does not reflect combat nerf from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 18 2016, 7:31 PM · GUI/HUD, Starmade
lancake edited Tester information (Internal use only) on T871: Replace filter for not the same type of blocks ignore set orientation.
Apr 18 2016, 7:19 PM · Engine, Starmade
lancake changed Last tested (version) from 0.197.39 to 0.197.41 on T871: Replace filter for not the same type of blocks ignore set orientation.
Apr 18 2016, 7:18 PM · Engine, Starmade
lancake changed the status of T871: Replace filter for not the same type of blocks ignore set orientation from Resolved to In Queue (Game).

-QA Testing-

Apr 18 2016, 7:18 PM · Engine, Starmade
lancake changed Last tested (version) from 0.197.37 to 0.197.41 on T853: shield effect overrides lighten mode.
Apr 18 2016, 7:09 PM · Engine, Starmade
lancake closed T853: shield effect overrides lighten mode as Closed.

-QA Testing-

Apr 18 2016, 7:08 PM · Engine, Starmade
lancake moved T853: shield effect overrides lighten mode from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 18 2016, 7:07 PM · Engine, Starmade
lancake renamed T187: Up and down Arrow key stuck between rail entities from Up and down Arrow key stuck between rail entities to Up and down Arrow key stuck between rail entities.
Apr 18 2016, 7:01 PM · CBS: Rails, Starmade
lancake closed T187: Up and down Arrow key stuck between rail entities as Closed.

-QA Testing-

Apr 18 2016, 7:01 PM · CBS: Rails, Starmade
lancake moved T187: Up and down Arrow key stuck between rail entities from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 18 2016, 7:00 PM · CBS: Rails, Starmade
lancake changed Last tested (version) from 0.19439 (Dev) to 0.197.41 on T120: hand weapon selected prevents you from building in build mode.
Apr 18 2016, 6:43 PM · Game Development (Beta), Engine (Building), Starmade
lancake changed the status of T120: hand weapon selected prevents you from building in build mode from Resolved to In Queue (Game).

-QA Testing-

Apr 18 2016, 6:43 PM · Game Development (Beta), Engine (Building), Starmade
lancake set First occurrence (version) to 0.19361 on T469: Z Fighting on Galaxy Map.
Apr 18 2016, 6:37 PM · GUI/HUD, Starmade
lancake closed T469: Z Fighting on Galaxy Map as Closed.

-QA Testing-

Apr 18 2016, 6:37 PM · GUI/HUD, Starmade
lancake moved T469: Z Fighting on Galaxy Map from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 18 2016, 6:36 PM · GUI/HUD, Starmade
Aceface added a comment to T526: Support and effect block count not showing when there are no main blocks.

oh yeah, probably because x/0 is undefined

Apr 18 2016, 3:45 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP shifted T1366: Screen resolution 5760 x 1080 does not show HUD correctly from the S1 Public space to the S3 Starmade space.
Apr 18 2016, 12:46 PM · Starmade, Issue Navigation
AndyP added a comment to T1366: Screen resolution 5760 x 1080 does not show HUD correctly.

-Validated-

Apr 18 2016, 12:45 PM · Starmade, Issue Navigation
AndyP moved T1366: Screen resolution 5760 x 1080 does not show HUD correctly from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 18 2016, 12:45 PM · Starmade, Issue Navigation
AndyP created T1366: Screen resolution 5760 x 1080 does not show HUD correctly.
Apr 18 2016, 12:44 PM · Starmade, Issue Navigation
lancake edited Tester information (Internal use only) on T574: Improper orientation of blocks when using undo in advanced build mode .
Apr 18 2016, 11:17 AM · CBS: Shipyards, Starmade
lancake changed the status of T574: Improper orientation of blocks when using undo in advanced build mode from Resolved to In Queue (Game).

-QA Testing-

Apr 18 2016, 11:17 AM · CBS: Shipyards, Starmade
schema changed the status of T788: area trigger controller doesn't auto link with other logic blocks from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 18 2016, 2:07 AM · Logic, Starmade
schema changed the status of T469: Z Fighting on Galaxy Map from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 18 2016, 1:49 AM · GUI/HUD, Starmade
schema changed the status of T904: Cargo block doesn't become full if it's the only one linked to a chest from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 18 2016, 1:43 AM · CBS: Functional, Starmade
schema changed the status of T120: hand weapon selected prevents you from building in build mode from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 18 2016, 1:20 AM · Game Development (Beta), Engine (Building), Starmade
schema changed the status of T187: Up and down Arrow key stuck between rail entities from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 18 2016, 1:11 AM · CBS: Rails, Starmade
schema added a comment to T187: Up and down Arrow key stuck between rail entities.

right control + up/down now switches same level docks, while normal up/down switching chain level

Apr 18 2016, 1:11 AM · CBS: Rails, Starmade

Apr 17 2016

schema changed the status of T303: beams passing through ship from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 17 2016, 11:13 PM · Engine, Starmade
schema changed the status of T858: Build Mode for Shipyard design displays total power cap, including Shipyard's Station. from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 17 2016, 11:10 PM · GUI/HUD, Starmade
schema changed the status of T750: Shield regeneration rate displayed on GUI does not reflect combat nerf from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 17 2016, 11:01 PM · GUI/HUD, Starmade
schema changed the status of T853: shield effect overrides lighten mode from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 17 2016, 10:50 PM · Engine, Starmade
schema added a comment to T51: can't untoggle Flip Flop manually.

I mean i can do flipping manually, but isn't flipping on activation gate as it should be. Also if i do that the manual use of flip flops (by manually activaing it) are then pretty much inconsistent. maybe i make an extra key to send false. like in adv build mode you can switch from true to false on what you send as astronaut/build mode.

Apr 17 2016, 10:20 PM · Logic, Starmade
schema changed the status of T574: Improper orientation of blocks when using undo in advanced build mode from Open to Resolved by committing Restricted Diffusion Commit.
Apr 17 2016, 8:28 PM · CBS: Shipyards, Starmade
schema changed the status of T871: Replace filter for not the same type of blocks ignore set orientation from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 17 2016, 8:28 PM · Engine, Starmade
spunkie claimed T1362: Jump distance not consistent (with changed sector size).
Apr 17 2016, 8:26 PM · Game Development (Alpha), Engine (Configuration), Starmade
lancake added a comment to T947: Cargo not visible underneath transparent Blocks.

Seems to be similar to T168

Apr 17 2016, 5:48 PM · Engine, Starmade
Kingofanime added a comment to T210: Thruster plumes do not depend on the orientation of the thruster.
Apr 17 2016, 3:02 PM · Game Development (Beta), Engine (Rendering), Starmade
Napther added a comment to T210: Thruster plumes do not depend on the orientation of the thruster.

Then there are people like me, who have used the thrusters in corridors... While its fine for front/back facing rooms, thruster plumes become visible when a corridor is left/right facing.

Apr 17 2016, 11:21 AM · Game Development (Beta), Engine (Rendering), Starmade
lancake claimed T93: Old chat commands are gone.
Apr 17 2016, 10:25 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake claimed T96: chat captures input insufficiently.
Apr 17 2016, 10:25 AM · Game Development (Beta), GUI/HUD, Starmade
lancake claimed T419: Zoomed out thruster block issue.
Apr 17 2016, 10:25 AM · Game Development (Beta), Engine (Rendering), Starmade
lancake claimed T443: Turrets Aiming at Marker of Entity When Asteroid is Targeted (and other issues) .
Apr 17 2016, 10:25 AM · Game Development (Beta), AI, Starmade
lancake claimed T287: Pirates move to max weapon range..
Apr 17 2016, 10:25 AM · AI, Starmade
lancake claimed T524: Weapons able to ignore line of sight if lag is involved.
Apr 17 2016, 10:25 AM · Game Development (Alpha), CBS: Weapons, Starmade
lancake claimed T471: Hub-Issue: Pirate spawning / response fleets.
Apr 17 2016, 10:25 AM · CBS: Weapons, Starmade